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In <4mtgig$740@newshost.convex.com>, warrenv@convex.com (Warren Vosper) writes: >: : : has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer clock >: : : cycles) or 64 bit memory. Not that all SGI software takes advantage of all >: : : that, but most of the 3D software does, and you really notice the difference >: : : when interacting with large scenes. > >: : DEC's unix OS has been 64 bit since the alpha was introduced. > >: DEC's unix OS isn't Windows NT, is it? > > no, and SGI's unix isn't NT either is it? but it >is 64 bit. you didn't specify you were talking about NT in >the above quote were you? > I think it was just to say that SGI's unix is 64-bit and NT is only 32-bit (in fact some of it's still 16-bit) so the SGI would be fully taken advantage of. Article: 19752 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!news2.acs.oakland.edu!newsfeed.concentric.net!galileo.cris.com!Golchert From: Golchert@cris.com (Chris Golchert) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Photorealism Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Date: 16 May 1996 13:18:50 GMT Organization: Concentric Internet Services Lines: 21 Message-ID: <4nf9vq$95k@tribune.concentric.net> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> <Pine.LNX.3.92.960509141551.10945A-100000@ia NNTP-Posting-Host: galileo.cris.com X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com rec.games.programmer:91874 comp.graphics.animation:35759 rec.games.design:16292 comp.graphics.apps.lightwave:19752 Juancarlos Camargo (jc3d@earthlink.net) wrote: : I have to agree that photorealism isn't an absolute : requirement for something to be art. It does take great : skill (especially in traditional media) and is to be admired : if done well. In CGI, photorealism can be desirable, but : its not always very creative and isn't a must. : To use a popular example... : A great deal of the animation in The Mind's Eye series is : not anywhere near photorealistic, yet it is enjoyed by a : wide audience and is generally considered a good example of : computer art. : What about people like Dali, or even Magritte, who took : photorealistic images arranged them in impossible : relationships. : Of course, photorealism seems to attract clients. : JC Article: 19753 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!info.ucla.edu!galaxy.ucr.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.mel.connect.com.au!harbinger.cc.monash.edu.au!hobyah.cc.uq.oz.au!bunyip.cc.uq.oz.au!news From: ren@mars.nettrek.net.au Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 15 May 1996 16:32:31 GMT Organization: University of Queensland Lines: 20 Message-ID: <4nd0uv$n5c@hobyah.cc.uq.oz.au> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442 Reply-To: ren@mars.nettrek.net.au NNTP-Posting-Host: 203.15.41.4 X-Newsreader: IBM NewsReader/2 v1.2 Xref: news2.cais.com comp.graphics.animation:35760 comp.graphics.apps.lightwave:19753 comp.graphics.packages.3dstudio:16802 In <31952956.6F12@pilot.msu.edu>, Bryant Reif <reifbrya@pilot.msu.edu> writes: >M$ is pretty damn close to having a monopoly on the OS market. OS2 will die soon, Linux >is for hobbiests, so MS Windows is all that is left. They didn't let Ma Bell own all the >telephone lines, how long before they realize that M$ owns all the PC operating systems? >-- Sorry but I know for a fact OS/2 will not be dying for a long time yet... they've been saying that for years - and where has that led - to a new version with Voice navigation, and dictation built into the OS itself... talk don't type... Win95 interface??? good??? hmmm... very interesting. I found the interface to be very inconsistent and not very customizable - but it does LOOK cool, which I spose is what people buy these days... "doesn't matter how bad the underlying system really is, they said it was good, and it looks cool!" Interesting how OS/2 can pre-emptively multitask, multi-thread, etc etc, without having to upgrade all your apps first... I spose Windows users enjoy upgrading all their apps everytime MS brings out a new version... Article: 19754 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.gtn.com!tim.xenologics.com!news.mediaserve.de!Dietmar_Winter Date: 16 May 1996 14:24:28 +0200 From: Dietmar_Winter@prgboerse.mediaserve.de Newsgroups: comp.graphics.apps.lightwave Message-ID: <175CCA9C@prgboerse.mediaserve.de> Subject: Problem with Windows 95 X-Mailer: TeleMail 1.93 SN: 5 Organization: MediaSoft Koenigswinter/Germany Lines: 39 Hello Folks, iïm running here a 133 MHZ ASUS Pentium, 48 MB Ram, Adaptec SCSI Fast AV-Master, Diamond 3240 2 MB VRAM under Windows 95. There are a lot of Problems with Lightwave 4.0 when I render in Animation Files.Normaly I can render 1 or 2 Frames and then came a requester and shutdown Lightwave. Sorry for my bad English. The requestere telling me different reasons for shutdown Lightwave like Wrong Page in Lightwave EXE or Memory hurt (sorry for that,in German > Speicherverletzung) and so on. Then i render single Frames it goes much better. Some People tell me I shall install NT.Okay but the Problem is that the Fast AV-Master (I use it for Animationplayback) only runs under 95. Another Problem is the Previews in Layout working only with 0% Hardwareacceleration on my Graphikcard. Well friends is it better under NT (NT Workstaion enough or Server),please tell me. And how can I boot NT and 95 like I want? I hope you can understand what Iïm writing here. Thanks and see you Dietmar Greetings from a PC and AMIGA (MAC EMU on AMIGA too) USER Ask me witch is better --- CrossPoint v3.1 Article: 19755 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.eng.convex.com!news.ecn.uoknor.edu!munnari.OZ.AU!hobyah.cc.uq.oz.au!bunyip.cc.uq.oz.au!news From: ren@mars.nettrek.net.au Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 15 May 1996 16:58:47 GMT Organization: University of Queensland Lines: 35 Message-ID: <4nd2g7$n5c@hobyah.cc.uq.oz.au> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442 Reply-To: ren@mars.nettrek.net.au NNTP-Posting-Host: 203.15.41.4 X-Newsreader: IBM NewsReader/2 v1.2 Xref: news2.cais.com comp.graphics.animation:35761 comp.graphics.apps.lightwave:19755 comp.graphics.packages.3dstudio:16804 In <4n5b0m$h5b@nnrp1.news.primenet.com>, Steph Greenberg <steph@primenet.com> writes: >And while you can lament M$, the were the very first company to promote >an operating system not tied to a particular company's hardware. You can >buy an infinitude of computer brands that run the M$ OS. OS/2 was an >attempted monopoly, designed to run *only* on IBM machines originally to >give that company a competitive advantage over the clones, it just didn't >work that way in the marketplace. Funny... MS started OS/2... an early NT beta looked an aweful lot like a very early OS/2 2.0 beta... strange how OS/2 is as powerful as NT but yet it's faster and uses less memory... eg. Lotus Notes Server needs 16MB more Memory if you want to run it on NT - and the server doesn't run on 95 cause it needs a real OS, not a file system with a pretty GUI. >So? Just how many PCs do you think will ever run something other than an >M$ OS? I know I won't, and I'm more savvy than most computer owners. Most >people would scream bloody murder if they had 60 megs of their hard disc >taken up by a useless OS like OS/2, which holds zero advantage over Win95 >unless the software you run is OS/2 native. Why did the Commonwealth bank, after spending over $100M on NT, dump it? and fire the guy who suggested to use NT. Sorry but if you use ATM's you're pretty much guaranteed to be using OS/2, why not NT? And to the OS/2 native bit - OS/2 runs more of my Windows and DOS apps than Windows 95 does - and in many cases better. Zero Advantage??? you get zero advantage from Windows 95 if you don't upgrade to all Windows 95 native apps - cause if you have one bit of 16-bit code running you lose any of the advantages 95 has over 3.1. >they were successful. I don't find the M$ OS to be too expensive, and I >used to pay more for upgrades on my Amiga by far than I did when I first and you'll be forced to keep upgrading your software for many years to come, whether you need any new features or not - simply because the next version of windows won't be compatible as usual. Article: 19756 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!paladin.american.edu!news.ecn.uoknor.edu!munnari.OZ.AU!metro!metro!inferno.mpx.com.au!not-for-mail From: andrewr@mpx.com.au (Andrew Reid) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Followup-To: comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Date: 16 May 1996 14:13:55 GMT Organization: Microplex Pty Ltd Lines: 12 Message-ID: <4nfd73$4an@inferno.mpx.com.au> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> NNTP-Posting-Host: jolt.mpx.com.au X-Newsreader: TIN [UNIX 1.3 950824BETA PL0] Xref: news2.cais.com comp.graphics.apps.lightwave:19756 comp.graphics.packages.3dstudio:16805 ren@mars.nettrek.net.au wrote: : True, but I guarantee if MS sold PCs it would be a different story - they're : monopolistic in everything they sell - that's why all their apps are : only available : on their Operating System - They don't make PC's (thankfully). What about SoftImage for SGI and Word for Mac? -- Andrew Reid andrewr@jolt.mpx.com.au http://ourworld.compuserve.com/homepages/a_reid/ Article: 19757 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news2.new-york.net!not-for-mail From: Ken Geary <ken_geary@ademco.com> Subject: Re: NT to Mac ? Content-Type: text/plain; charset=us-ascii X-Nntp-Posting-User: (Unauthenticated) Reply-To: 174, Michael, Drive, Syosset, NY, 11791 Content-Transfer-Encoding: 7bit Organization: Ademco Message-ID: <319B3E68.1101@ademco.com> References: <mad.7684@torment.tmisnet.com> <4necqe$nqq@kettle.magna.com.au> X-Mailer: Mozilla 3.0b3Gold (WinNT; I) Mime-Version: 1.0 X-Trace: 832257646/21431 X-Nntp-Posting-Host: wsn37.ademco.com Date: Thu, 16 May 1996 14:40:40 GMT Lines: 27 Zombie wrote: > > In article <mad.7684@torment.tmisnet.com>, mad@torment.tmisnet.com (Mark Dunakin) wrote: > >----------- > >This is true, except that you still need a hub for some reason to make things > >talk. At least at the time when I was getting mine set up. I have heard a > >rumor that NT has since changed the Services for Macintosh (SFM) to work > >better and won't need the hub anymore, but I'd believe it when I see it or > >hear of someone that is using the new patch how it works. > >----- > > At my workplace we've got an NT Server 3.51machine with two ethernet cards, one's > connected to the Mac 10Base2 network, the other is connected to the Windows95 10Base2 > Network. The can both access volumes that exist on the server, without a hub. But this > does mean that transferring between a Mac and PC is a two-step process. They cannot access > each other's local volumes ie: A Mac can't 'see' a HD that is on one of the Windows95 HD's > and vice versa (this would probably be possible if TCP/IP protocol was set up on the > network, using FTP). Is this why you need a hub with your NT network? > > Pete -------------- No, but I heard if I use NTserver, it will cripple my graphics creation performance because memory is optimized for file sharing/network tasks. My other queston is for a simple ONE Mac to ONE WindowsNT workstation- do I need a hub for a simple connection as this? I am considering using Softwindows on the MAc for file transfer/sharing. Article: 19758 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newshost.cyberramp.net!news.cstone.net!usenet From: jheyden@cstone.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: FireWorks Anyone? Date: Thu, 16 May 1996 10:51:20 GMT Organization: Cornerstone Networks - Pure Internet! Lines: 14 Message-ID: <4nempn$60n@dot.cstone.net> References: <4ndfpt$q6l@newsbf02.news.aol.com> NNTP-Posting-Host: dialin4.cstone.net X-Newsreader: Forte Free Agent 1.0.82 xtremes05@aol.com (Xtremes05) wrote: I attempted to answer you via email but It was returned. How about posting a working email address. I have a 5 sec. fireworks anim if you are interested in trading email me back with a working address. John >Don't know if anyone can help me with this but here I go... Im trying to >create a scene in LightWave 3D of FireWorks like the one in the DAC Demo >Reel (Digital Animation Corporation). I try almost everything but can't >seem to get it to look REAL like the one in the demo reel. The one scene >that came with LW doesn't look as good as in the demo. I have Sparks too >if anyone can help me with this would be Great! Thanks in advance. Article: 19759 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!panix!usenet From: Angelito So <lito@panix.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Power_Texture Date: Thu, 16 May 1996 11:05:51 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 20 Message-ID: <319B444F.213@panix.com> References: <4n1kph$7rv@newsbf02.news.aol.com> <319AB479.7ECA@mcs.com> NNTP-Posting-Host: 166.84.208.29 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) I guess you didn't read the readme file on the CD. It says Power Texture does NOT work with win 95 because of a bug in the implementation of W95 OpenGL. Oh well.... I know i was really upset about this too. :^( mikicic@mcs.com wrote: > I can't even load *.BMP files! Every time I try, Windows95 crashs Modeler. I get an error saying that it > can't load the DIB file, whatever. I've tried every kind of method of saving BMP files; 24bit, colormapped, > compressed, non-compressed, etc. ,used PhotoShop, Windows paint program, image-alchemy. I give up! Maybe > its the powerful Windows95 thats the problem, wouldn't be surprised. I watched Fori (newtek programmer god) > work with it fine at NAB. I bet he was running on NT. I know I should switch, but I just got 95 working, > besides, NT has an upgrade far in-the-works (don't know the release date yet). Anyone have any ideas? -- ***************************************************************************** E-Mail: lito@panix.com http://www.panix.com/~lito "Thats a feature, not a bug!" ***************************************************************************** Article: 19760 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!uniserve!oronet!news.netzone.com!phx-ts10-35.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Thu, 16 May 1996 02:30:18 -0700 Organization: Center for Advancing Computer Technologies Lines: 8 Message-ID: <jmonahan-1605960230180001@phx-ts10-35.netzone.com> References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> NNTP-Posting-Host: phx-ts10-35.netzone.com Xref: news2.cais.com comp.graphics.animation:35763 comp.graphics.apps.lightwave:19760 comp.graphics.packages.3dstudio:16807 In article <4n8b9k$7nt@news.nstn.ca>, not@here.no.more wrote: > All Software has it's limits. Even ILM and Pixar, with access to the best > modeling software around, Alias, use clay models for most of their movies. > Casper, Toy Story, B5, and many more used DIGITIZED models. Could you site your source for this info? Thanks... Joe Article: 19761 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: Brian@newtek.com (Brian Thomas) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morphing Problem in Relation to Modeler Date: Thu, 16 May 1996 15:30:42 GMT Organization: [Default: blank] Lines: 16 Message-ID: <4nfhf7$m0p@guitar.sound.net> References: <4nc4d1$s58@aphex.direct.ca> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 kharmel@Direct.CA (Kurt Harmel) wrote: >I've noticed that if I miror an object in modeler and then >attempt to morph both of them onto another object, the mirrored >one distorts in layout. Does anyone know why this is so? Is there a trick that >I'm missing, or do I have to abandon the mirroring tool if I wish to >morph objects. >Thanks; I'm using 4.0 This problem will be addressed immediately. In the meantime, you can save the original, load it back in to another layer and then position that second one to a "mirrored" position. Article: 19762 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!cs.utexas.edu!news.ti.com!usenet From: Sc0t@msg.ti.com (The Glory Boys) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Anim Question Please Help!!!! Date: 16 May 1996 15:33:40 GMT Organization: GBI Lines: 28 Message-ID: <4nfhsk$bpr@tilde.csc.ti.com> References: <4n99um$1ar@dot.cstone.net> NNTP-Posting-Host: a0204280.dlin.sc.ti.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=ISO-8859-1 X-Newsreader: WinVN 0.99.7 In article <4n99um$1ar@dot.cstone.net>, jheyden@cstone.net says... > >Does anyone have, or know where I can get a utility for LW4.0 for the >PC that will let me save my wireframe previews as a "anim" file and >what utility I would use to play it back to tape rather than rendering >out a complete anim only to find I needed to make correction for the >client. A answer would be greatly appreciated. > > Thanks, > John > Hopefully someone will answer your question better than this, but heres what Ive done before. Go to your Surfaces menu and hit Outline Only for all your surfaces, turn off blur, field rendering, etc. and let er rip just as you would a regular animation. Not as fast as a wireframe preveiw, but still just seconds a frame. Once, in a very tight squeeze, I actually wired the Preview out from my toaster directly into a VCR. Then played the preview. I waited 10 seconds after each playing so that the client wouldnt be overwhelmed by the constant repeat, so they saw the wireframe, the interface, mouse movement and all. The client actually kind of dug it. Necessity is the mother of invention. Good luck. Scott at GBI Article: 19763 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!bertha.pyramid.com!vortex.sedona.net!rtd.com!news.netzone.com!phx-ts10-35.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Thu, 16 May 1996 03:01:33 -0700 Organization: Center for Advancing Computer Technologies Lines: 65 Message-ID: <jmonahan-1605960301330001@phx-ts10-35.netzone.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> NNTP-Posting-Host: phx-ts10-35.netzone.com In article <4nbv9g$etc@dfw-ixnews9.ix.netcom.com>, gregtee@ix.netcom.com(William Teegarden) wrote: > >I'll get another up with images I've done in Alias Power Anmator as > soon > >as I can. What do you bet Lightwave's don't come close? > > > >Member, we're not talking just about rendering anymore - YOU said > output - > >not rendering quality. > > > > > So are we talking modeling as well then here? I'll bet I can model > ANYTHING you can make in Alias using LW, in the same or less amount of > time. Another easy bet to win.... > As far as output goes, are you suggesting that animation is now part of > the equation? Or possibly composition, compositing, etc? Why not? I can use incredibly realistic particle systems that are infinately variable to produce lava, tentacles, hair, bubbles, rocket thrusts, flames, smoke, steam, etc, etc; turn on forces (wind, drag, magnatism, etc) from lights, emit particles from lights, adjust the friction of a shader so that it behaves differently when animated with collision detection, put clouds and water in the environment shaders and animate their motion, color, density; Use shaders on lights, paint displacemnet maps on the geometry, distort the geometry with photoshop-like tools then composit the whole thing with sound synched audio, add special effects and input 64 channel sound from our synthesizers, drum machines, etc. Then apply warp fields to make material flap in the wind or deform in dozens of different ways as it passes through space. Then I can add turbulance to the air/water to produce random displacement of particles, etc. I can gather clusters of CV's (edit points or vertices) attatch them to lines that then deform the geometry like a puppeteer might. Just watch Batman, The Mask, Twister, True Lies, etc, etc and ask your self whether Lightwave can do it as well - given ANY level of experience. From what I've seen of Lightwave, I like it - its far superiour to 3D Studio for example. I'm planning on purchasing it as soon as it becomes available for the Power Mac - But I'll never be silly enough to claim I can do in LightWave what I can do in Alias Power Animator - let alone Maya - due out this fall. > Also, for some reason, when I try and access your page, it crashes my > net browser? Is this a problem with the page, or am I just using > terrible software? Anyone else have this problem? I've accessed it repeatedly from home and from school via some pretty lame Windoze machines with no problem. Let me know if you continue to have problems. Their are no Java scripts, etc on the page. The address again is: http://www.netzone.com/~jmonahan/sketch.html Your contributions are welcome......This whole web page could turn into a useful info/demo site rather then the petty bickering thing it is now. Joe Monahan > > GT Article: 19764 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: 16 May 1996 12:03:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4nfjk5$kd9@newsbf02.news.aol.com> References: <319AFFD4.5BF1@osu.edu> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com > I have asked him numerous times which school >he teaches at and he has yet to tell me, Best that I can tell, Joe "teaches" for the CAD Institute, an Arizona Trade School which claims to be a large Autodesk training facility. But I'll second not bothering with him. He's an irrational crank who is just trying to play by his own rules, and then claim victory. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19765 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!ddsw1!news.mcs.net!usenet From: Dan Ablan <dma@mcs.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: MetaBalls and LW 5.0 Date: Thu, 16 May 1996 11:13:33 -0500 Organization: AGA Digital Studios Lines: 18 Message-ID: <319B542D.1DB0@mcs.net> References: <319A209E.526B@atlanta.com> NNTP-Posting-Host: dma.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Henri Smulders wrote: = > BTW: docs on metaballs suck: less than a page in the reference > manual without illustration. (I switched from Imagine to LW because of > crap like that. LW always had good docs and now with one of the major > releases they are majorly slacking!). So if anyone has already played > with it let us know some tips! (F.ex.: can you animate the blobs?)= Just a note, they are note MetaBlobs... they are MetaBalls. MetaNURBS is a fantastic modeling tool as well. _____________________ Dan Ablan AGA Digital Studios Chicago http://www.agadigital.com _____________________ Article: 19766 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pwrview Prob. with 5.0(module handle) Date: 16 May 1996 12:07:47 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4nfjsj$kfv@newsbf02.news.aol.com> References: <4neo84$dto@freenet-news.carleton.ca> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com Um, since you can go to Display>Options>Preview Type>Open GL Smooth Shaded, which is now built into modeler, there's really no need to get Powerview working at all. And the built-in OpenGL is more advanced than the plug-in, which was really designed to give us something in the mean time, and something to look forward to in the future. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19767 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!news.iadfw.net!usenet From: Lance Gray <empire@airmail.net> Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop,rec.video.production Subject: '060 for Amiga4000 Date: Thu, 16 May 1996 11:14:39 -0500 Organization: Empire Productions Inc. Lines: 24 Message-ID: <319B546F.1A49@airmail.net> NNTP-Posting-Host: dal09-15.ppp.iadfw.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; U) Xref: news2.cais.com comp.graphics.apps.lightwave:19767 rec.video.desktop:20583 rec.video.production:42982 I've had my Amiga4000 040 25Mhz for about 3 years now....and I'm considering the Warp Engine '060. Is there anything better out there or is this a good choice for an accelerator for the Amiga. What the current price?!? I have a Pentium where I do ALL of my animations, since the Amiga with 4.1 software is UNBELIEVABLY SLOW at rendering....but I'm also using a lot of software like ImageFX & the new Composite Studio Pro (received it yesterday!!!) that I know would be a lot speedier with this card! I know little about this card other than it's faster than my current situation...does it take the place of the motherboard? Most importantly, does it work NICELY with FLYER?!? Any info...please post or "E" me! Much thanks! -- ________________________________________________________________________ Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped** "If you are insulted because of the name of CHRIST, you are blessed, for the spirit of GOD rests on you." 1 Peter 14 ________________________________________________________________________ Article: 19768 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news From: TL Westgate <juris@oo.com> Newsgroups: comp.graphics.apps.lightwave Subject: Editing Card Suggestions Date: Thu, 16 May 1996 12:34:38 -0400 Organization: Juris Corporation Lines: 14 Message-ID: <319B591E.4754@oo.com> Reply-To: juris@oo.com NNTP-Posting-Host: demeter.oo.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (Win95; I) A friend of mine is looking for a good quality capture/editing card for under $1000. Any suggestions? He just wants to capture, reassemble, and maybe add some text or graphics, then output back to tape. He didn't specify resolutions, so does anyone have any ideas? TIA, TL -- ====================================================== |visit the Juris web site at http://www.oo.com/~juris| | or visit my personal web site at | | http://members.aol.com/tlwestgate/home/livroom.htm | ====================================================== Article: 19769 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Thu, 16 May 96 17:24:43 GMT Organization: Earthlink Network, Inc. Lines: 90 Message-ID: <N.051696.102443.62@earthlink.net.earthlink.net> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <jmonahan-1605960301330001@phx-ts10-35.netzone.com> NNTP-Posting-Host: max4-so-ca-41.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/16/96 3:01AM, in message <jmonahan-1605960301330001@phx-ts10-35.netzone.com>, Joe Monahan <jmonahan@netzone.com> wrote: > In article <4nbv9g$etc@dfw-ixnews9.ix.netcom.com>, > gregtee@ix.netcom.com(William Teegarden) wrote: > > > >I'll get another up with images I've done in Alias Power Anmator as > > soon > > >as I can. What do you bet Lightwave's don't come close? > > > > > >Member, we're not talking just about rendering anymore - YOU said > > output - > > >not rendering quality. > > > > > > > > > So are we talking modeling as well then here? I'll bet I can model > > ANYTHING you can make in Alias using LW, in the same or less amount of > > time. > > Another easy bet to win.... > > > As far as output goes, are you suggesting that animation is now part of > > the equation? Or possibly composition, compositing, etc? > > Why not? I can use incredibly realistic particle systems that are > infinately variable to produce lava, tentacles, hair, bubbles, rocket > thrusts, flames, smoke, steam, etc, etc; turn on forces (wind, drag, > magnatism, etc) from lights, emit particles from lights, adjust the > friction of a shader so that it behaves differently when animated with > collision detection, put clouds and water in the environment shaders and > animate their motion, color, density; Use shaders on lights, paint > displacemnet maps on the geometry, distort the geometry with > photoshop-like tools then composit the whole thing with sound synched > audio, add special effects and input 64 channel sound from our > synthesizers, drum machines, etc. Then apply warp fields to make material > flap in the wind or deform in dozens of different ways as it passes > through space. Then I can add turbulance to the air/water to produce > random displacement of particles, etc. I can gather clusters of CV's (edit > points or vertices) attatch them to lines that then deform the geometry > like a puppeteer might. > > Just watch Batman, The Mask, Twister, True Lies, etc, etc and ask your > self whether Lightwave can do it as well - given ANY level of experience. > > From what I've seen of Lightwave, I like it - its far superiour to 3D > Studio for example. I'm planning on purchasing it as soon as it becomes > available for the Power Mac - But I'll never be silly enough to claim I > can do in LightWave what I can do in Alias Power Animator - let alone Maya > - due out this fall. > > > > Also, for some reason, when I try and access your page, it crashes my > > net browser? Is this a problem with the page, or am I just using > > terrible software? Anyone else have this problem? > > I've accessed it repeatedly from home and from school via some pretty lame > Windoze machines with no problem. Let me know if you continue to have > problems. Their are no Java scripts, etc on the page. > > The address again is: http://www.netzone.com/~jmonahan/sketch.html > > Your contributions are welcome......This whole web page could turn into a > useful info/demo site rather then the petty bickering thing it is now. > > Joe Monahan > > > > GT You're on! You've seen our work (the pros in general here) on seaQuest, Star Trek:Voyager, Space:Above and Beyond, Babylon 5, Sliders, etc. Let's see some of your amazing animation--especially that way cool particle stuff, in particular (ha ha) lava, smoke and most especially, hair. I'm so sure Alias Sketch has an amazing hair shader--not. Come on, lets see you actually DO some of the stuff the box claims it can do. From what I've seen so far of your stuff, it's precisely the type of work that we'll look at and say "well, it looks like he's gotten the hang of those tutorials (barely)." You talk really big about your capabilities and those of Alias Sketch, but YOU ARE THE NO SHOW. I haven't seen ANYTHING you've done that shows off the stuff you claim it can do, whereas the stuff we claim Lightwave can do is on your silly little TV almost EVERY SINGLE NIGHT! I challenge you to do broadcast quality--network quality--work. I won't even challenge you to film quality because I don't want to choke your Molasses (or do they still call them Apples?). -- -=Fred=- Article: 19770 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.cntfl.com!usenet From: Prem Subrahmanyam <prem@dev.uol.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Polygon reduction plug-in Date: Wed, 15 May 1996 20:13:14 -0400 Organization: University Online Lines: 22 Message-ID: <319A731A.3F35@dev.uol.com> References: <3190D39C.74E8@inetnebr.com> <4msf4n$ckv@newsbf02.news.aol.com> NNTP-Posting-Host: pm1-p2.noblestar.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.02 (Win95; I) To: Bill Hrgtn <billhrgtn@aol.com> Bill Hrgtn wrote: > > Did I remember seeing someone mention that 5.0 has a poly reduction > plug-in??? I could really use that right now. That alone would be worth > the upgrade price. > > Anybody try it yet?? How does it work? > > Bill It does have one, but in trying it, it doesn't seem to work as I would expect. Perhaps I'm expecting too much of it, but you may get better mileage by selecting and merging polys by hand. -- Prem --------------------------------------------------------- Prem Subrahmanyam prem@dev.uol.com Home Page: http://dev.uol.com/~prem/index.html Programmer, graphics designer, fossil nut extraordinaire. "Have you seen my trilobites today?" Fossil Page: http://dev.uol.com/~prem/fossil.html Article: 19771 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Crosstalk on Flyer?!? Date: Thu, 16 May 96 13:00:59 Organization: NewTek Technical Support Lines: 94 Distribution: world Message-ID: <19960516.78FAF18.C277@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Tue 14-May-1996 13:01 , Bob Bennett wrote: BB> In <4n7cvv$fog@goodnews.voicenet.com> roadie@voicenet.com writes: BB> > BB> >Hi Guys, BB> > BB> >Being a bit of a video engineer and a toaster owner, I have not seen BB> >this in my own suite, I have seen it at other suites though and BB> >noticed one thing. If I disconnected everything and looked at only BB> >program to a monitor that was ground lifted, the problem was gone ?!? BB> >Yes, connecting the rest of the studio returned the bug and I'm not BB> >sure that any one piece of gear did it. My guess is that its a ground BB> >loop of sorts that exagerrates the crosstalk. Obviously this doesn't BB> >exist in every installation or Newtek would be unabombed.... BB> >Therefore either the Toasters are slightly out of spec or a mash of BB> >cables and some interconnecting grounds are at fault. PLUS some BB> >panasonic monitors exhibit sync crosstalk at their A/B switches. BB> >Look closely at your facility. BB> > BB> >Also Prevue technologies has a few text articles examining ground BB> >differentials in the DV buffers. BB> > BB> >Good Luck! BB> > BB> >John Donlevie BB> >Road-Ease, Inc. BB> >Drexel Hill, PA BB> >roadie@voicenet.com BB> Now this makes sense. It seems like the instructions in the very first BB> Video Toaster manual I got had instructions to GROUND the Video Toaster BB> computer and REMOVE THE GROUND for every other component attached to BB> the system. BB> I thought it was strange advice. Personally, I didn't follow it (I'm BB> not gonna put all the other equipment at risk) and haven't had any BB> problems along that line. BB> Does this mean that NewTek knew about this problem, and simply advised BB> pulling the grounds to cover themselves when the problem shows up??? Yes, and emphatically no. Yes, we know about ground loops and the effects that they can induce in electronic equipment. No, advising users how to deal with ground loops is not "covering" ourselves, since ground loops are a fact of life for any electronic equipment, particularly noticable in video and audio applications; this is a fact of physics, not an error in our engineering. By its very nature, setting up any video system creates ground loops. Take the example of a very simple Toaster setup: The computer housing a Toaster, a destination deck, and one monitor for each, one grounded power strip. In examining just the computer and the deck, we have the following connections: Computer (power supply) to power strip --> this connects the computer's chassis ground into the house ground. Deck to power strip --> this connects the deck's chassis ground into the house ground. Toaster to Deck via BNC video cable --> the shield line on the BNC connects the chassis ground of the Computer to the chassis ground of the Deck, and a ground loop is thus created, circuiting around the deck, the computer and the power strip. As you add more components, each component creates a loop each with every other component connected to the power strip. A ground loop will act as an antenna, picking up RF, and is susceptible also to induced current from surrounding magnetic fields. Again, this can amplify symptoms such as crosstalk and introduce noise and interference patterns into video equipment. The way cabling is arranged in a suite can increase or decrease the problems, and the condition of the cabling and other ground plane problems may also have some effect. In point of fact, when you set up a system with only one item plugged into the ground, and the rest of the items plugged in using an adaptor which lifts the ground on the power cord, you are not ungrounding the equipment at all. In both BNC and RCA cords (at least, the kind of RCA cords you should be using), the shield ground interconnects the chassis grounds of equipment they link together, thus all interconnected equipment is grounded, in series, through the one piece of equipment that connects to house ground. All you have really done is eliminate ground loops, not grounding. By eliminating all those "unintentional antennas", you should get cleaner signals throughout your system. ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19772 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news.math.psu.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.ne From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 16 May 1996 15:56:28 GMT Organization: Netcom Lines: 48 Message-ID: <4nfj7c$8u9@dfw-ixnews7.ix.netcom.com> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> NNTP-Posting-Host: lax-ca21-08.ix.netcom.com X-NETCOM-Date: Thu May 16 10:56:28 AM CDT 1996 > >In <319A6B0B.5834@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes: >> >>> Darn close though. I would hate to see Twister or Batman or The Mask >done >>> in anything less then Alias. Thats were the fun is..... Actually, the fun is where you make it. How much of this fun have you actually had? I don't recall seeing your name in any of the credits for these shows. Or are you too busy teaching internet classes to be bothered by such trivial work? You know what they say about those who do it as opposed to those who teach it... Why would you "hate" to see these films done in anything less than Alias? You wouldn't think it would be cool if this stuff could possibly be done in a more affordable package? Perhaps one that you could actually afford to use at home? Why are you so hung up on Alias?, and if you're such an Alias weenie, why are you wasting all your valuble time here? Surely you're up at ILM working on Lost World, or The Mask II, or the new Star Wars Trilogy. Oh that's right, you're collecting posts to bring to your Internet class. What's your class called? Perhaps "How look like an idiot on the net, by seasoned professional Joe Monahan". Or maybe, "Tips and tricks used to reveal your real lack of character over the Internet" Or, "Joe vs. the Internet, a case study" As for your Alias Wretch page, the rage I went through watching your page soil my screen was barely offset by the soul cleansing laughfest I experienced as I clawed my way through your insulting images. Thank God my co-workers where there to stop me from gouging my eyes out! I guess we can list lack of artistic ability and talent right there next to Downs Syndrome. The nerve of you! And to think that I wasted my valuble time looking at this slop when I could have been doing something more constructive, like developing a truely lethal crack habit... Article: 19773 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 16 May 1996 11:24:01 -0700 Organization: Primenet (602)416-7000 Lines: 40 Sender: root@primenet.com Message-ID: <4nfrs1$knm@nnrp1.news.primenet.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <4nel8f$5cm@ X-Posted-By: steph@usr3.primenet.com William Teegarden <gregtee@ix.netcom.com> wrote: : > : >Sooner or later LW will get on the stick and get NURBS and : construction : >history. Until then, you can make some great models, but they'll cost : ya. : OK, I'll buy that. I'm referring to the notion that LW'w modeler can't : compete with alias as far as the construction of organic geometry goes. : Sure, it can't infinitly subdivide a spline mesh at render time, but : that really isn't what I was talking about. Depends on the size of your image. Movie screen size you will see things you just don't see on TV. Anyway, organic geometry wise, you certainly can do equal or better stuff with LW pretty fast, as far as shape. : Funny thing about NURBS is that modeler now supports it's own : NURBS-esque technique, which seems to have that ability, but you still : don't have in layout. I'm sure that will change however, as there is : no reason why it couldn't be done. MetaNURBS is a cool tool, and it is a crying shame it isn't in Layout. Maybe next release? : GT -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19774 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!world!news From: Steve Hurley <shurley@world.std.com> Subject: Re: Problem with Windows 95 Content-Type: text/plain; charset=iso-8859-1 Message-ID: <319B7589.3922@world.std.com> Sender: news@world.std.com (Mr Usenet Himself) Nntp-Posting-Host: world.std.com Content-Transfer-Encoding: 8bit Organization: The World @ Software Tool & Die References: <175CCA9C@prgboerse.mediaserve.de> Mime-Version: 1.0 Date: Thu, 16 May 1996 18:35:53 GMT X-Mailer: Mozilla 3.0b3 (Win95; I) Lines: 23 Dietmar_Winter@prgboerse.mediaserve.de wrote: > > Hello Folks, > > iïm running here a 133 MHZ ASUS Pentium, 48 MB Ram, Adaptec SCSI > Fast AV-Master, Diamond 3240 2 MB VRAM under Windows 95. > > There are a lot of Problems with Lightwave 4.0 when I render in Animation > Files.Normaly I can render 1 or 2 Frames and then came a requester and > shutdown Lightwave. > > Thanks and see you > > Dietmar > Try setting the render display option to "none" in Record panel. There's a bug in saving files, especially if you're using shadow maps. -- Steve Hurley Visit My Lightwave Page http://world.std.com/~shurley Article: 19775 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Amiga 2 PC #406 Date: Thu, 16 May 1996 18:01:53 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 37 Message-ID: <4nfqbh$lae@goodnews.voicenet.com> References: <DqM8qM.5G5@cix.compulink.co.uk> NNTP-Posting-Host: philly170.voicenet.com X-Newsreader: Forte Agent .99b.112 On Mon, 29 Apr 1996 08:54:22 GMT, snouty@cix.compulink.co.uk ("Phil South") wrote: >Surely someone somehwere has made a PC program which reads Amiga disks. >That would be so useful and let's face it HOW HARD COULD IT BE? You can >read and write Mac disks with Transmac, a very useful shareware program, >but can you do Amiga disks? If anyone has any ideas about this then let >me know. > >I know that you can read PC disks in Amigas, I've been using Amigas since >1986, but what I'm looking for is a way of reading a disk containing the >full approx. 880k. If I have to copy, unpack, paste, fiddle then so be >it. But I would like to avoid this mess. > >Don't talk to me about PC to Amiga null modem tricks either, because >almost every one I've tried has been useless. > >--- >------------------------------------------------------------- >Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol" > >Home Page http://www.webscape.co.uk/phil/ >Webscape Ltd http://www.webscape.co.uk >------------------------------------------------------------- If you can get the Amiga a network card and put one in your PC, My PC one was only 29 bux. You can reliably link the two with Win 95 and Amiga shareware! I have PAR, Workbench and A Data: mounted as E: F: and G: on my PC's explorer. Quick, almost painless, the hardest part was making an IRQ available in the PC John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 19776 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!goodnews.voicenet.com!usenet From: roadie@voicenet.com Newsgroups: rec.video.production,rec.video.desktop,comp.graphics.apps.lightwave Subject: Re: Crosstalk on Flyer?!? Date: Thu, 16 May 1996 18:03:49 GMT Organization: Voicenet - Internet Access - (215)674-9290 Lines: 109 Message-ID: <4nfqf7$lae@goodnews.voicenet.com> References: <3190F0B9.151C@airmail.net> NNTP-Posting-Host: philly170.voicenet.com X-Newsreader: Forte Agent .99b.112 Xref: news2.cais.com rec.video.production:42987 rec.video.desktop:20586 comp.graphics.apps.lightwave:19776 On Wed, 08 May 1996 14:06:33 -0500, Lance Gray <empire@airmail.net> wrote: >I'm getting crosstalk between signals.... > >Such as, when I play a clip on the Flyer and it finishes...and then goes >black---I can faintly see the other image buffer through the blackness! >I know it's some kind of a termination problem...but it has just shown >up. I had this problem 2 years ago with the YC+ card going bad, and I >pray that's not the reason again! > >I'm using an A4000 with Flyer software 4.1 w/a YC+ > >I've also Autohued again & re-calibrated the Flyer to no avail?!? > >Any suggestions >-- >________________________________________________________________________ >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped** > > "If you are insulted because of the name of CHRIST, you are blessed, > for the spirit of GOD rests on you." 1 Peter 14 >________________________________________________________________________ >_______________________________________________________________________If I disconnected everything and looked at only >program to a monitor that was ground lifted, the problem was gone ?!? >Yes, connecting the rest of the studio returned the bug and I'm not >sure that any one piece of gear did it. My guess is that its a ground >loop of sorts that exagerrates the crosstalk. >________________________________________________________________ > >Question: > >What exactly do you mean by "ground lifted"? I've been able to get the >problem somewhat solved however.... > >A very strange thing happened. If I avoid using the Y/C out of the YC+ >and go with the original composite out on the toaster...the Flyer goes >crazy! However, after several attempts I gave up & returned to viewing >the main out through the YC+ and things seem better. > >Is a ground loop created by all the wires crossing over each other? > >thanks..Lance! > >________________________________________________________________________ >Lance Gray (empire@airmail.net) **25 GIG Flyer & PC LightWave equipped** > > "If you are insulted because of the name of CHRIST, you are blessed, > for the spirit of GOD rests on you." 1 Peter 14 >________________________________________________________________________ > Lance, A couple phenomon happen in the electronic Jungle known as our edit suites. One often over looked one is inductance. Like say when a cable runs down behind a few monitors. This can be especially ugly in its extreme case of that being an audio cord with video in it :( If you look closely at a scope you can see it. If you look at your TV you'll probably see it too. TV's (monitors) next to each other can also create odd harmonics that end up being hum bars and the like. (look in your blacks). Sometimes too this is just two different sync sources like Toast Pgm and off-tape. Ground lift means remove the grounding from the plug via and 3>2 grounding adapter. BE EXTREMELY CAREFUL WHEN EXPERIMENTING WITH THIS. And old or device in misrepair may leek voltage and cause a shoc hazzard. Good Gear should not pose a problem here. I once read a Toaster service type tip that said that the Toaster wanted to be the main ground for the system. As you may know, like audio if thing are plugged into diffent outlets or phases ground loops may occur. In audio its a nasty buzz or hum. Video is an unbalanced world ( as opposed to balanced mics) so can be susceptible to loops, it beats some problems by using 75ohm impedences. Many times floating the ground on one piece of equipment may quiet a few things. My personal experience is that experimentation finds the answer. Another thing is good cables and connections. Another thing is termination unterminated or double terminted things can reak havoc on a system. Sometimes a deck can mask this with an auto level control like the good ole 3/4" decks. But if video comes in unterminated thus at twice the voltage it will defintely leak across Toaster inputs. It may also be leaking across Newtek's chips in some Toasters. As far as Flyers go, arent they really Toasters first? The Flyer board is more af a Hard Drive controller and Flyer Software links em together :) Only Amiga makes it posssible. :) Anyway, check those set up panel termination buttons again! I'm amazed how often I find one's been inadvertently flicked. It happens on monitors and decks, too If you have a waveform/VS, your most likely to spot termination eroors in the output path. As you probably know, only the last thing in a chain gets terminated. Well thats a lot, I thought I was posting to the Newsgroup..... Oh well good luck Lance. Did you look at only the program output to a good TV with eveything else disconnected? restart Flyer/Amiga Toaster If it still fails, I double chech the termination on the output chain thats left. Then its inside. Check with Prevue technolgies they have some interesting TXT articles about this kind of stuff. Have a good one...... John Donlevie Road-Ease, Inc. Drexel Hill, PA roadie@voicenet.com Article: 19777 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Thu, 16 May 1996 14:50:32 -0400 Organization: The Ohio State University Lines: 11 Message-ID: <319B78F8.1184@osu.edu> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com> <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com> <4nc Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts27-16.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35768 comp.graphics.apps.lightwave:19777 comp.graphics.packages.3dstudio:16819 > I think it was just to say that SGI's unix is 64-bit and NT is only 32-bit (in fact > some of it's still 16-bit) so the SGI would be fully taken advantage of. I think he was saying that DEC's Unix is also 64-bit. NT is fully 32-bit. I think your thinking of Win95 which is both 16 and 32-bit. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19778 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!fnnews.fnal.gov!unixhub!news.Stanford.EDU!morrow.stanford.edu!ssrl01!swithenbank From: swithenbank@ssrl01.slac.stanford.edu Newsgroups: comp.graphics.apps.lightwave Subject: RE: Bill Gates, etc., etc. Date: 16 May 96 12:01:47 -0800 Organization: SSRL, Stanford Synchrotron Radiation Lab Lines: 8 Message-ID: <1996May16.120147.1@ssrl01> NNTP-Posting-Host: ssrl01.slac.stanford.edu Ever notice how every decent news group quickly becomes a Windows vs. whatever OS argument forum? Isn't this supposed to be the LIGHTWAVE group? regards, Alan Article: 19779 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.mindlink.net!uniserve!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: 16 May 96 14:29:48 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 56 Message-ID: <2696.6710T869T2434@execpc.com> References: <4n0gad$erv@hermes.acs.unt.edu> <4n1apg$3g0@newsbf02.news.aol.com> <4n89a8$54v@nntpd.lkg.dec.com> <wturber.149.1449E3C5@primenet.com> NNTP-Posting-Host: saf.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 15-May-96 18:28:03, Walter (Jay) Turberville (III) <wturber@primenet.com> wrote: >>|> >> Lee's right, I didn't see the work that went into making the Toaster >> a big deal. Instead I was working at an amiga dealer and saw people >> that did not even know the Toaster exsisted trip over themselves to >> buy one when they saw it in use in the store. Newteks great >> marketing back then seemed to miss a great many people. The people >> marketing the Toaster were in the right place at the right time to >> be sure. >> -bill >I remember flipping by the shopping channel and seeing the guy who >played the young ensign (can't remember the actor's name or his >character's name - Wesley?) wearing a Toaster t-shirt and digressing >from the topic on hand and talking about the Video Toaster. I know a >lot of people who weren't "into" video who knew about the Toaster and >I saw it presented to the average Joe a number of different times. Newtek spent the four years it took to make the Video Toaster making sure that people knew of them, and of their plans -- and that video production would never be the same. Every video magazine, every Amiga magazine, and probably, every computer magazine at that time had some mention of the Toaster. If you were into computers and video when it came out, you had no chance to miss hearing of it. They tried to make sure that all dealers would have one to demo -- and that is also marketing. Amiga user groups got demos -- and some received "demo" Toasters to keep (at discount, perhaps -- but they got a shot at the first ones). -- But I dont' think that _any_ video production equipment is really known for long outside of the video community. I know of many people who have no idea what a Video Toaster is -- but they don't know of Premiere, AVID, Videonics, etc., either. The Video Toaster remains advertised in VTU (selling to the converted), and a few video mags, and in some of the surviving Amiga magazines. Sure, it is hard to sell new ones without a lot of new hardware around, and there is more competition now than then. But it cannot hurt to keep your history in the public eye, while building for your future. OTOH, Lightwave is the real future for NewTek, unless they can get a new Super-Toaster out, for any platform, something like Trinity, only better, faster, and (most important from a NewTek'y style aspect) cheaper. I sure wouldn't miss pushing LW everywhere it has any potential use. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 19780 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.corpcomm.net!news.gate.net!sarfl2-13.gate.net!user From: zapp@gate.net (Jack Campbell) Newsgroups: comp.graphics.apps.lightwave Subject: Posters made from your computer art 24x36 $18+$5 shipping Date: Thu, 16 May 1996 16:05:42 -0400 Organization: Posters 24x36 made from your pictures $18 Lines: 14 Message-ID: <zapp-1605961605420001@sarfl2-13.gate.net> NNTP-Posting-Host: @sarfl2-13.gate.net Up to 36" wide possible at $3sq.ft. Print on all kinds of media. Watercolor,papercanvas and real cloth Canvas check prices. http://www.sungate.com/3dworld/index.html -- Posters up to 36" wide however long possible. 24x36 $18 Upload your files at my webpage for fast service. Photos put on T-shirts,mouse pads. send your files over the net or by mail. 941-746-8076 http://www2.sungate.com/3dworld/index.html Article: 19781 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" <frank@netdoor.com> Newsgroups: comp.graphics.apps.lightwave Subject: Sparks & LW 5.0 Date: Thu, 16 May 1996 15:20:19 -0500 Organization: The Lightray Factory Lines: 20 Message-ID: <319B8E03.5782@netdoor.com> NNTP-Posting-Host: port48.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) Is anyone having trouble with Sparks with LW 5.0. I just got LW 5.0 and I ordered sparks for an animation I am working on. The sample scene files from Sparks load and it shows the plug-in loaded but there are no values in the imput boxes. With the scene that I'm working on, when I save the scene then reload it it's the same, no imput in the fields except for the starting frame. The surface-shader plug-in seems to work fine. Also, when I reload the scene my camera, which is stationary, is now in a different position. Metrografx doesn't seem to have a web site that I can find so I'm going to give them a call. Will let the group know what I find out. Frank -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 19782 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" <frank@netdoor.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Morphing Problem in Relation to Modeler Date: Thu, 16 May 1996 15:27:27 -0500 Organization: The Lightray Factory Lines: 23 Message-ID: <319B8FAF.1368@netdoor.com> References: <4nc4d1$s58@aphex.direct.ca> NNTP-Posting-Host: port48.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) To: Kurt Harmel <kharmel@Direct.CA> Kurt Harmel wrote: > > I've noticed that if I miror an object in modeler and then > attempt to morph both of them onto another object, the mirrored > one distorts in layout. Does anyone know why this is so? Is there a trick that > I'm missing, or do I have to abandon the mirroring tool if I wish to > morph objects. > > Thanks; I'm using 4.0 Kurt, Morph objects not only have to have the same point & polygon number but they also must have the same point order. The mirror funtion more than likely creates an object with a different point order. Frank -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 19783 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" <frank@netdoor.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: In defense of separate Modeler/Layout Date: Thu, 16 May 1996 15:32:26 -0500 Organization: The Lightray Factory Lines: 19 Message-ID: <319B90DA.4195@netdoor.com> References: <4n920u$rjq@usenet6.interramp.com> <4nc6b2$de8@newsbf02.news.aol.com> NNTP-Posting-Host: port48.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) JBooth411 wrote: >(snip) . I like having the quad view, with layers for modeler - it would > suck to have to model in layout.. > > Jason Booth > Second Nature, Inc. > "I'm programing a raytracer that only outputs in ASCII art! I'LL BE > RICH!!!!" I sure would like to have a window like layout where I could cruise around a Meta-nurb object and interactily adjust the splines. -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 19784 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!cyberspace.com!news.uoregon.edu!news.islandnet.com!usenet From: Christopher Stewart <dretch@islandnet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: caterpillar tracks anyone? Date: Thu, 16 May 1996 20:10:51 +0000 Organization: Primordial Soup Lines: 24 Sender: Christopher Stewart <dretch@islandnet.com> Message-ID: <VA.0000003a.0067b4f6@dretch> References: <4negpk$7b0@roch.zetnet.co.uk> Reply-To: dretch@islandnet.com NNTP-Posting-Host: i1-58.islandnet.com X-Newsreader: Virtual Access by Ashmount Research Ltd, http://www.ashmount.com > Take a shuftie at http://www.islandnet.com/~dretch/home.html > > It`s the url for `primordial soup` (a great LW web page). Log in > and have a look in the Lightwave 3d techniques search engine. Pull > down the page and you`ll find a good solution - i`ve used it myself > and it worked excellently. BTW - something not mentioned in the tip > is that you need to center your link along the path, or i`tll skew, > and use enough links to make a realistic tread. > > Cheers, > -- > Tel > terry.hill@zetnet.co.uk That's "http://www.islandnet.com/~dretch/homepage.html" for the main page and "http://www.islandnet.com/~dretch/lightwavetips.html" for the search engine directly (keeps the frames nice and neat ;-) Christopher Primordial Soup Animation "http://www.islandnet.com/~dretch/" Home of the LightWave 3D Techniques Search Engine Article: 19785 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.mindlink.net!uniserve!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop,rec.video.production Subject: Re: '060 for Amiga4000 Date: 16 May 96 15:47:49 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 39 Message-ID: <1919.6710T947T2477@execpc.com> References: <319B546F.1A49@airmail.net> NNTP-Posting-Host: saf.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* Xref: news2.cais.com comp.graphics.apps.lightwave:19785 rec.video.desktop:20595 rec.video.production:42990 On 16-May-96 11:14:39, Lance Gray <empire@airmail.net> wrote: >I've had my Amiga4000 040 25Mhz for about 3 years now....and I'm >considering the Warp Engine '060. Is there anything better out there or >is this a good choice for an accelerator for the Amiga. What the >current price?!? I have a Cyberstorm '060, cost about $1400 w/SCSI controller. It works, and works well. I don't know, between this and the Warp Engine, which is better, nor have I checked current pricing. But I'm sure it hasn't gone up. The Cyberstorm is a CPU slot accelerator, replacing the existing 030 or 040 CPU card. Installation is fairly easy, and you needn't remove any cards (such as Toaster/Flyer) to make the installation. Unless you need to do it to get the SIMMs off the motherboard. >I have a Pentium where I do ALL of my animations, since the Amiga with >4.1 software is UNBELIEVABLY SLOW at rendering....but I'm also using a >lot of software like ImageFX & the new Composite Studio Pro (received it >yesterday!!!) that I know would be a lot speedier with this card! >I know little about this card other than it's faster than my current >situation...does it take the place of the motherboard? Most >importantly, does it work NICELY with FLYER?!? AFAIK, any '060 will work fine with the Toaster/Flyer. I haven't had any compatibility problems at all, not with the 3.1 or 4.1 Toaster software, and I have not heard of any problems with the Flyer. Speed is roughly 4x that of an A4000 '040 25Mhz, for a 50MHz '060. In theory, it could be faster with better optimization of the software. I also use other software, including the Toaster CG, and find the extra speed to result in higher productivity. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 19786 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 won't save AVI files on PC Date: Thu, 16 May 96 16:37:26 Organization: NewTek Technical Support Lines: 78 Distribution: world Message-ID: <19960516.790B6B0.EEE2@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Sun 12-May-1996 15:56 , Andy C wrote: AC> Why is it doing this? I have got the tha HIIP-avi16 plug-in set up. I also AC> tryed the AVI_256 plugin but that reports an error with one of the DLL AC> files. AC> HIIP-avi16 just does not create an AVI file even though it renders and AC> seems AC> to be saving to disk after each frame. AC> Someone please help. Which OS are you using? Here's the info for 95 (with a note or two on NT): After you have installed Lightwave under Windows 95, you should 1) Go to the Settings option on the Windows "Start" menu, 2) Select the Control Panel, 3) Select Add/Remove Programs, 4) Select Windows Setup, 5) Select and remove the Multimedia group. 6) Exit and restart Windows. 7) Repeat 1-4 and re-add the multimedia group. 8) Exit and restart Windows again. 9) Delete the file NewTek\Programs\LW.CFG. 10) Run LightWave, add all Plugins from the NewTek\Plugins\Layout directory, including HIIPAVI16.P, HIIPAVI32.P, and NT_AVI.P. 11) Exit and restart LightWave. After this, the plugins, including the HIIP AVI and NT_AVI savers, should be available and working. There is a bug in the MicroSoft AVI codecs such that you can appear to have rendered a blank AVI. If you load the file in MediaPlayer and scrub the AVI you will find that, while blank sections may have been appended to the beginning and the end of the AVI, the AVI has actually rendered successfully. Windows 95 users who wish to use the PowerView OpenGL plugin need to get the Windows 95 OpenGL.DLL. The file is available on Compuserve, Go GraphDev, search by the filename OPENGL95.ZIP, or by "Windows 95". The file may be available at other locations on the Net as well. When saving an AVI, you must type in a complete filename in the filename requester, including the extension ".avi", or no file will be saved. We do have a known bug in the handling of the scene file parameter for the animation type, which is what you are experiencing in item 2. The workaround is to edit the scene file in a text editor. Look for the line: AnimationType 4 (the number will vary depending on what you selected for type) and either remove the line or change the number to 0. Another workaround is never to save the scene with an animation type selected; always wait and selected that at render time. The product team has reported that this is fixed in 5.0. ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19787 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave file format Date: Thu, 16 May 96 16:44:05 Organization: NewTek Technical Support Lines: 33 Distribution: world Message-ID: <19960516.7910A78.EC65@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com On Wed 15-May-1996 15:23 , Stephen G Bennett wrote: SB> Was wondering if anyone could help me. I'm trying to find the file SB> format for a lightwave object. What I'm trying to do is convert SB> some contours that I have digitized in a proprietary format into SB> a lightwave object so I can (obviously) load it into lightwave. SB> The contours are relatively simple, being a two-dimensional polygon SB> in the XY axis of about 100-200 points. Any help would be really SB> appreciated. SB> If possible, could you mail the results directly to my account. SB> My e-mail address is: SB> sbennett@magnus.acs.ohio-state.edu SB> Thanks a lot. SB> Steve Bennett If you own Lightwave 4.0 or 5.0, you already have the LightWave object file format as part of the content on your CD, in DOCS\Develop. We also keep an archive of the developer docs on our FTP site and our BBS. . ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19788 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.ingr.com!news.msfc.nasa.gov!red_knight.msfc.nasa.gov!not-for-mail From: Norman@eisner.decus.org (Richard) Newsgroups: comp.graphics.apps.lightwave Subject: Re: NT to Mac ? Date: 16 May 1996 22:07:27 GMT Organization: Entropy Lines: 38 Message-ID: <Norman-1605961707260001@red_knight.msfc.nasa.gov> References: <mad.7684@torment.tmisnet.com> <4necqe$nqq@kettle.magna.com.au> <319B3E68.1101@ademco.com> NNTP-Posting-Host: red_knight.msfc.nasa.gov In article <319B3E68.1101@ademco.com>, 174, Michael, Drive, Syosset, NY, 11791 wrote: > > No, but I heard if I use NTserver, it will cripple my graphics creation > performance because memory is optimized for file sharing/network tasks. > My other queston is for a simple ONE Mac to ONE WindowsNT workstation- do > I need a hub for a simple connection as this? I am considering using > Softwindows on the MAc for file transfer/sharing. I can't speak from 1st hand knowledge on NTserver, but I do know that additional code will have to be run to support various network protocols, but it is a selective process. If you aren't using Novell's IPX protocol, then don't load it. That is the easy part. You are probably right that additional tweaking of the system would be necessary to optimize for server versus workstation. Someone else will have to address that. NTserver is suppose to include Appleshare support. I'd be interested to know how good that support is? how much overhead (memory and cpu) is required? Is it worth going to NTserver as opposed to Samba or NFS? I would think that using NTserver's Appleshare would be cheaper than NFS, but does the performance overhead kill it? If you aren't afraid of a few extra steps, FTP will get the job done. I have one Amiga hooked to one Mac using thinwire ethernet (I could have used twisted pair). I use FTP to move the files back and forth. NTworkstation should be able to do this too. Thinwire(10base2) does not need a hub, and I doubt that twisted pair (10baseT) does either for a two machine config. Check with Black Box they have the hardware and tech support:412-746-5500 <<<<======================================================================= Richard Norman norman@eisner.decus.org AMIGA --- Amazing Multitasking Interactive Graphics & Animation Amiga Networking FAQ /pub/aminet/docs/help/anetfaq.lzh Inputs appreciated! =======================================================================>>>> Article: 19789 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!newsspool.doit.wisc.edu!night.primate.wisc.edu!sdd.hp.com!hplabs!hplntx!news.dtc.hp.com!col.hp.com!fc.hp.com!news From: koren@hpsrk.fc.hp.com (Steve Koren) Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop,rec.video.production Subject: Re: '060 for Amiga4000 Date: 16 May 1996 15:13:47 -0600 Organization: HP Fort Collins Site Lines: 40 Sender: koren@hpsrk.fc.hp.com Message-ID: <oj620kkxqwk.fsf@hpsrk.fc.hp.com> References: <319B546F.1A49@airmail.net> NNTP-Posting-Host: hpsrk.fc.hp.com In-reply-to: Lance Gray's message of Thu, 16 May 1996 11:14:39 -0500 X-Newsreader: Gnus v5.0.9 Xref: news2.cais.com comp.graphics.apps.lightwave:19789 rec.video.desktop:20598 rec.video.production:42995 Lance Gray <empire@airmail.net> wrote: > I've had my Amiga4000 040 25Mhz for about 3 years now....and I'm > considering the Warp Engine '060. Is there anything better out there or > is this a good choice for an accelerator for the Amiga. What the There is not much out there, and what there is is hard to obtain. Seems Motorola has not been producing many 060s. That is allegedly to change soon, but I've been hearing that for eons now. There is supposedly a CyberStorm Mk II coming out "any month now" that will be cheaper than most of the current offerings. It was first promised in January, so go figure. > I have a Pentium where I do ALL of my animations, since the Amiga with > 4.1 software is UNBELIEVABLY SLOW at rendering....but I'm also using a What speed Pentium? The 060 is not likely to be as fast as a P90 or above, so you'll still be better off on the Pentium. It may be in the same range as the very slowest of Pentiums. However, it should be 3-6X faster than the 040/25, depending on the task, particularly as the 040/25 has a very slow memory subsystem. > lot of software like ImageFX & the new Composite Studio Pro (received it > yesterday!!!) that I know would be a lot speedier with this card! Certainly. I guess ImageFX will be lots nicer with an 060. > situation...does it take the place of the motherboard? Most I suspect it takes the place of the CPU card, and the motherboard is unchanged. But I don't have one (yet). > importantly, does it work NICELY with FLYER?!? Can't answer there, sorry. Don't see why not though, assuming the 040 works. - steve Article: 19790 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave file format Message-ID: <mad.7chb@torment.tmisnet.com> Date: 16 May 96 15:13:09 PST Organization: Tierra-Miga BBS Lines: 21 On Wed 15-May-1996 3:23p, Stephen G Bennett wrote: SB> Was wondering if anyone could help me. I'm trying to find the file SB> format for a lightwave object. What I'm trying to do is convert SB> some contours that I have digitized in a proprietary format into SB> a lightwave object so I can (obviously) load it into lightwave. SB> The contours are relatively simple, being a two-dimensional polygon SB> in the XY axis of about 100-200 points. Any help would be really SB> appreciated. SB> If possible, could you mail the results directly to my account. SB> My e-mail address is: SB> sbennett@magnus.acs.ohio-state.edu SB> Thanks a lot. SB> Steve Bennett -------------------- I also want to know how to do this? And can I use something like Free Hand or some other similar package?........thanx.......md Article: 19791 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip141.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Sparks & LW 5.0 Date: 16 May 1996 15:54:01 -0700 Organization: Primenet Services for the Internet Lines: 36 Sender: root@primenet.com Message-ID: <wturber.158.000BBB7F@primenet.com> References: <319B8E03.5782@netdoor.com> X-Posted-By: ip141.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <319B8E03.5782@netdoor.com> "Frank D. Cocke" <frank@netdoor.com> writes: >From: "Frank D. Cocke" <frank@netdoor.com> >Subject: Sparks & LW 5.0 >Date: Thu, 16 May 1996 15:20:19 -0500 >Is anyone having trouble with Sparks with LW 5.0. I just got >LW 5.0 and I ordered sparks for an animation I am working on. >The sample scene files from Sparks load and it shows the plug-in >loaded but there are no values in the imput boxes. > With the scene that I'm working on, when I save the scene then >reload it it's the same, no imput in the fields except for the >starting frame. The surface-shader plug-in seems to work fine. > Also, when I reload the scene my camera, which is stationary, >is now in a different position. > Metrografx doesn't seem to have a web site that I can find so >I'm going to give them a call. Will let the group know what I >find out. >Frank >-- >Frank D. Cocke >The Lightray Factory, 3D animation & Graphics >E-mail to frank@netdoor.com >HTTP://www2.netdoor.com/~frank I got exactly the same thing today. I was thinking that maybe reloading sparks might do the trick. I'm not sure if 5.0 moved around any files related to Sparks. I called tech support today, but it was busy. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19792 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip141.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 16 May 1996 16:06:02 -0700 Organization: Primenet Services for the Internet Lines: 38 Sender: root@primenet.com Message-ID: <wturber.159.001697DC@primenet.com> References: <jmonahan-1505960437400001@phx-ip-62.netzone.com> <4ndt5b$24c@newsbf02.news.aol.com> <4ne641$2vi@netaxs.com> <dann-1605961326250001@pm8-13.magicnet.net> X-Posted-By: ip141.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >I think that is where the arguments come in. Most talented people are too >busy creating then to waste hours fighting a war based on opinion. To >respond to an earlier post, 90% of alias users are pros and 90% of LW >users are hobbyists. (my estimate - averaging the number of packages >sold/artists using them and traffic on the respective newsgroups - which I >read all of - time permitting) >This is where the noise ratio comes in. On the Alias list only 10% will >create/argue such a stupid point at this one, where here it appears the >10% of LW users professionally are busy *working* leaving the other 90% >free time to participate in endless debates such as these. >(Not to say that the people contributing to this endless thread are >hobbyists - just that most arguments like these are started by them) The >world is not flat and there is not one best-at-everything 3D program. >So in closing if anybody knows of anyone who is in need of professional >talent using the best tool to get the job done - please send them our way. >-------------------------------------------------------------------- > Dann M. Stubbs - dann@darkskydigital.com > Dark Sky Digital - Computer Animation + Digital Effects > Altamonte Springs, Florida USA > > www.darkskydigital.com >-------------------------------------------------------------------- Monitor the LW maillist. The noise ratio is significantly lower there. So low relatively, that I am seriously considering not monitoring this group anymore. It has become too expensive in time and I find myself getting sucked into off-topic posting too often. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19793 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip141.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: DPS PAR DR-2100 Vs DPS PVR-2500? Date: 16 May 1996 16:29:01 -0700 Organization: Primenet Services for the Internet Lines: 38 Sender: root@primenet.com Message-ID: <wturber.160.002AF315@primenet.com> References: <4ne8of$ia0@sloth.swcp.com> X-Posted-By: ip141.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4ne8of$ia0@sloth.swcp.com> bogle@swcp.com () writes: >From: bogle@swcp.com () >Subject: DPS PAR DR-2100 Vs DPS PVR-2500? >Date: Thu, 16 May 1996 04:47:52 GMT >I am interested in the differences between a DPS PAR DR-2100 and a DPS >PVR-2500. Will both work for putting animations onto video? Will >both work for editing video clips? What is the difference between the >Personal TBC IV for the PAR and the AD-2500 Live Video Capture >Daughter card for the PVR? >Thanks for the info! >BOGLE A PAR is a first generation animation recorder that uses IDE drives and does not (I'm pretty sure) use a PCI slot. With the fastest Quantum Fireball IDE drives, it approaches the quality of a PVR at times, but simply isn't as good. The PAR is also available for the Amiga. The PVR is the second generation product that uses better image sampling and SCSI drives. Its quality is generally considered to be up to the BetaCam SP level. The capture card for the PVR is very good but since we never hooked up a fast Quantum to our PAR, I'm not sure if our capture comparisons are fair. A used PAR can be a good value if you are on a budget. Both devices put out composite, component and Y/C signals. The PVR can record from component where the PAR can only record from composit or Y/C (actually a function of the TBC-IV and the PVR daughtercard). There are software support issues as well, but I am not up to speed on them. Both devices are either good or excellent at putting animations out to video. They each have some limited editing capabilities. Bottom line, is that unless you have a very special reason - get the PVR. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19794 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newsflash.concordia.ca!news.nstn.ca!news From: what@do.you.want. (Mack) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 16 May 1996 23:47:33 GMT Organization: whatz up Lines: 159 Message-ID: <4ngeql$jtk@news.nstn.ca> References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <4n8vkp$1pm@dfw-ixnews7.ix.netcom.com> Reply-To: not@here.no.more NNTP-Posting-Host: vega.torcomp.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 Xref: news2.cais.com comp.graphics.animation:35779 comp.graphics.apps.lightwave:19794 comp.graphics.packages.3dstudio:16850 In article <4n8vkp$1pm@dfw-ixnews7.ix.netcom.com>, gregtee@ix.netcom.co says... > > >--->the B5 Station was modeled in Lightwave, i don't think so.<--- > >Not only was it modeled in LW, but it was done on an Amiga. The B5 >station is not a difficult object to make. Perhaps at the time it was, >considering how far modeler has come since 2.0 beta. sorry, then i was misinformed.a lw user told me it was digitized.we all make mistakes. A difficult model >at the time was the seaQuest sub. It was done in software by two >talented artists. should have done it in a more organic modeler and imported it. lots of people do this. > > >--->rarely are models for the high end actually modeled in software. >and if you >>call an SGI or Dec Alpha "off the self", then you must have a pretty >cool >>shelf.<--- > >You can get a DEC machine for about 5K right now, with RAM and a good >size drive. SGIs are still overpriced. > 5k gets you a great rendering engine for sure, but can all my stuff run on it? though that new emulator looks promising.rember there are people that do this work at home, regular strength pc's. we pay the bills doing this work for the rewards of being our own bosses and remaining near our families.wether or not we can all afford dec's remains to be seen. >--->All Software has it's limits. Even ILM and Pixar, with access to >the best >>modeling software around, Alias, use clay models for most of their >movies.<---- > >Sure, if you have a cyber scanner, why not build it clay first. TV >productions don't have these tools, so the artists make models in >software. Not one single model made at Amblin Imaging was ever >digitized, not even the Voyager ship for Star Trek. All built by hand. not a lot of organic stuff here. any of the models could have been done in 3ds and alot of other packages as well as well. > > > >-->Casper, Toy Story, B5, and many more used DIGITIZED models.<--- > >So, does that mean motion capture is better than keyframed animation? it can be in some cases >FYI, digitized models generally come into a package as a complete mess, >and need extensive cleanup. They do provide a good place to start, but >it's not like you get a perfect mesh right out of a digitizer. > cyberscanners are faster, but not cleaner than other digitizers, i've using the space arm, and it required little cleaning. > --->if Lightwave was so great there would be no copies of Alias sold >>and no 3d digitizers either.<--- > >That's a really stupid statement. By that rational I could argue that >Alias is not the best modeler, because if it was then there would be no >copies of LW or anything alse for that matter around, and if digitizing >were so great we wouldn't need software at all. LW does have the best >polygonal modeler around though. alias being so expensive precludes it being the only package around.plus the time it takes to do half the stuff in it is much greater than average. i don't think having the best polygonal modeler around is anything to brag about. have yet to see any decent humans modeled in it. true nurbs modeling is the way to go, if you have the memory for it. > > >--->use the proper tool for the job. if i'm going to animate sci-fi >scenes for TV, >>yes, use Lightwave.<--- > >LW is best as a sort of digital model shop, and a creator of >environments. Whether it's TV or film, the results would be the same. > > >> >-->animation for games, 3D Studio<--- > >That is their biggest market. > > >> >--->High end paarticle effects and rendering, Alias.<--- > >Why not, but it's not the only choice. > >> >--->hardcore charater animation, SoftImage.<--- > >Some would argue Alias is better in this department. > >----> I have a week, in most >>cases, to get my animation completed from start to finish, if i'm >lucky.<--- > >Your breaking my heart! Yeah, so did I. And I also had to HAND model >all the new submarines, colonies, etc, plus paint maps, light scenes, >and of course the animation, plus the expolsion of the week. And that >was just ONE of the shots we'd get. Usually, we'd get about 5 to 8 to >complete in that type of time frame. And this was at D1 res, not game >res, at 24 bit, not 8 bit. Then of course there was the snow.....and I >had to walk to work up hill, both ways.... > how many people makes up we?one?plus a week is being generous for an independent in most cases. plus rendering to d1 takes little extra time in 3ds max. you just need the equipment to get it out of the box. >--->couldn't say to my customer, "wait a little while longer and you'll >get a nice >>raytraced image to display at 256 colours"<--- > >Niether could we. If we didn't deliver on time at the beginning of the >next week, the show wouldn't get it's shots, which meant there'd be >hell to pay. In 3 seasons of seaQuest, we never once missed a >deadline. yeah, but how many systems do you get to render on?compare your budet to mine and see what you could done with it. working in a house has it's perks. > > >--->If i want film quaility, i'll use Alias.<--- > >Does Alias have the market cornered on "film quality"? What is film >quality anyway. People who use Alias in feature work don't render in >it, they use rendermen. Alias is far too slow for production work, and >it's prone to crashing under it's own bloat. I know, I've seen it. >Yeah, it looks great, but the trade off as far as whether you're going >to meet your deadline or not is often not worth it. > Going easily to renderman is one of the main reasons people use alias. it is a huge pig, but i've said that befor.using it on an indy with 64 megs was very painful.like using lw or 3ds on a 386 with 4 megs. if lw could go to renderman, i'd buy lw in a flash. though i here rumours of lightscape being ported to max. very expensive, but i have yet to see anything outside of renderman that renders as nice. radiosity looks so real it's sick. raytracing has it's place, thus the reason for all the space and water animations lw is used for, but there are places raytracing just doesn't look right, though trying to do reflections nicly in a scanliner is a pain.like i've said befor, using the right tools for the job is just the smart way to go. Article: 19795 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!xmission!news From: Vicc@nobodyknows.com (Vicc Timm) Newsgroups: comp.graphics.apps.lightwave Subject: Video Flyer System for sale >>>>>>> Great package!!! Date: Fri, 17 May 1996 00:15:05 GMT Organization: XMission Internet (801 539 0900) Lines: 48 Message-ID: <319bafbc.26394601@news.xmission.com> NNTP-Posting-Host: slc3.xmission.com X-Newsreader: Forte Agent .99d/32.182 Video Flyer System for sale --------------------------- Amiga 4000 40/040 Warp Engine With 16 Megs 60ns RAM --------------------------------------------------- Warp Engine SCSI II Centronics port on back and SCSI II ribbon cable inside Modified to hold the old Toaster 2000 Card Commodore 1960 Monitor with sync-strainer A4000 Keyboard A3000 Mouse 120Meg IDE Seagate HD 1.2 Gig SCSI II Toshiba HD Toaster 4000 card with Version 3.1 software Video Flyer card w\octopus HD cable - I have from Version .9 to 4.1 software Studio 16 w\V3.0 software (8 track non-linear CD quality audio - VERY COOL) External mini tower for Flyer Drives. Includes: ----------------------------------------------- 2 Quantum Atlas 2 Gig "Flyer HQ5 Approved" HD's 1 Connor 1 Gig SCSI II Audio HD 1 Sanyo 2x SCSI CD Rom DPS Personal TBC IV Lightwave (Amiga) V3.5 & V4.0 Stand alone w\dongle, disks, and manuals MASSIVE collection of nearly all of the very best Amiga software. You name it I've probably got it. ----------------------------------------------- I do not want to part this stuff out. Make me an offer on the whole system. I'm not that sure I really want to part with it - so don't make the offer absurdly low. I'm just doing so much more Animation than Video that I think this might be the right move. Thanks, William C. Walker III Amazing Sound & Vision email - amazing@xmission.com - \/icc Timm Article: 19796 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip18-007.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 16 May 1996 17:15:02 -0700 Organization: Primenet Services for the Internet Lines: 124 Sender: root@primenet.com Message-ID: <wturber.162.00546E7D@primenet.com> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <4n564a$40j@nw003.infi.net> <4n5c9t$im8@nnrp1.news.primenet.com> <wturber.143.13F07FC8@primenet.com> X-Posted-By: ip18-007.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] >Walter (Jay) Turberville (III) (wturber@primenet.com) wrote: >: >: >: [snip] >: >: >: release, free, products of significant value. Example Internet Explorer. >: >: Released free while Netscape Navigator costs (retail or shareware) about >: >: $50. Same story is true of their "new" HTML editor. Net result = weakened >: >: competitors.Then less competitors. >: >: Ahhh - here is the myth/deception: >: >: If a company "drives out" the competition by providing free or below market >: priced products, the consumer benefits. If the competitor then raises prices >: in order to "gouge" the consumer will be hurt. But what this scenario ignores >: is that competition can always REENTER. And this is the deception. >No "deception" Walter, it's obvious that anyone, at anytime, can enter a >market currently dominated by one or more companies. I don't think it is as obvious as you think. I also think it is no accident that this part is consistently left out of these scenarios. In fact, the mere fact that competitors can enter the market puts pressure on the dominant forces to toe the line. If margins go up significantly, the threat will become a reality. >: Pro-regulation folks conveniently leave out the other side of this >: equation. There are billions of investment dollars out there just waiting to >: assist someone in entering a market with high profit margins (such as the >: situation that is created when there is little competition). This, of course, >: will drive the prices back down. >An interesting conception, but in reality few investors are going to be >willing to back a company unless there's an excellent chance of return on >that investment. Your idea of "billions" leaves out the point that these >billions aren't targeting one company. Right. But when margins are high the likelihood of a good return are also good. I don't have an idea of billions of dollars. It is a simple fact. Granted, it is unlikely that any one company would attract that kind of money, but companies attract millions all the time. And besides, it could easily be many companies - not just one. >What happens if the company that released a product for free, or below it's >market value dramatically, never raises the price - but instead keeps that >product's price point so low that nothing can enter and compete. The >company underwrites that product by dominating a market that it can come to >control and sell other products to to offset the original product's losses. The consumer benefits tremendously. But then what sense does it make for a company to dominate a market that must be underwritten by a more profitable endeavor? It would make more sense to pursue the more profitable endeavor instead. >What happens to that competitor that is forced into a collapse? How are >they going reenter a market? How do they survive to reenter the market >during such a period? How do they pay their employees? Can they get >distibution channels to trust them again to carry their products? (If you >think distributors are eager to carry new products, guess again. If you >think they'll pay COD for new products, guess again.) Individual competitors can definitely be hurt. That is the downside. The upside is that consumers benefit. That company may not be able to reenter the market. The point I was making is that gaining control of a market is not the end of the story and is not necessarily a "bad thing" in aggregate. Note also that the company cutting its prices is also hurting its investors by reducing its profits. Their gambit must rely on being able to make up the difference in the future. >: So, you end up with either a near monopoly and reasonable prices or a number >: of competitors and reasonable prices. When prices become "unreasonably" high >: or low, that usually indicates a change in the market. These changes >: eventually settle out. There is no impending horror story. Which is the >: myth. >This is no myth, it's history. Anyone can look it up if they take the time >to do so. The history is that it is impossible to maintain artificial high prices for very long without coercive (forcible interference). That forcible interference could be thugs hired by a corporation or union, or they could be a government entity. More often nowdays it is a government entity. The oil cartel was made possible in part because US regulations limited competition by capping prices on domestic oil. When that changed, the cartel (ya remember OPEC) sorta lost its edge. >The other point you've left out in your rebuttal is that a competitor that >is bought out, taken over, or absorbed can vanish utterly. As has been >pointed out by others, a large dominating company can buy smaller >competitorswho can't keep up with giveaway software strategies, then simply >discontinue the competing product. Remember Photostyler and other Aldus >products? Adobe bought Aldus. According to the press the FTC passed on the >deal specifically because Adobe's stated plans did not call for eliminating >the Aldus products. Photostyler and other Aldus products are no more now. >Kermit Woodall >Nova Design, Inc. >http://www.novadesign.com Yes they certainly can - assuming they offer a price that is worthwhile to the owners. But the bigger issue that I was addressing is that this is not necessarily a "bad thing". In other words, quality products at "reasonable" prices are not at risk. I would never assert that the competitive world is all milk and honey and that everybody always does well and nobody ever suffers. But I would assert that negative affects of corporate takeovers, buyouts and pricing strategies are a significant worry to an economy - though they certainly can be to a competitor. And I would also assert that the positive effects of these activities is almost universally ignored in the popular press and media. This ommision helps to feed the fears of those who haven't taken the time to investigate how things really work in an economy which is part of the reason that so many people are willing to give way to much control to governments over these matters. Their fear of all these bad things has helped to create one of the biggest threats to our economy. A huge government with a propensity to regulate. BTW - this is so off-topic that it is absurd. If anybody wants to continue this in a different group, then I will not bow out. However, I won't post on this topic here again. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19797 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.mindlink.net!deep.mindlink.net.deep.mindlink.net!Jeff_Holinski From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.apps.lightwave Subject: 5.0 bug.... Date: Fri, 17 May 1996 00:31:38 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 14 Message-ID: <Jeff_Holinski.287.319BC8EA@mindlink.bc.ca> NNTP-Posting-Host: line157.nwm.mindlink.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] I finally got my 5.0 upgrade and came across an interesting 'feature' when I was testing it after the install. Seems if you load an object that uses a surface shader that's not installed you get an error message telling you there's a problem. The message has a 'Continue" button, but it doesn't work. Since you can't get rid of the error message you can't do anything else in LW. The program isn't hung since you can go to Modeler and import objects from Layout, but the layout interface seems dead. This was under Win95. Anybody else want to try to repeat this? Jeff H... Article: 19798 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip18-007.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 16 May 1996 17:29:01 -0700 Organization: Primenet Services for the Internet Lines: 65 Sender: root@primenet.com Message-ID: <wturber.163.00619F4D@primenet.com> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <4n564a$40j@nw003.infi.net> <4n5c9t$im8@nnrp1.news.primenet.com> <wturber.143.13F07FC8@primenet.com> <319AA5E4.4FBF@ix.netcom.com> X-Posted-By: ip18-007.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <319AA5E4.4FBF@ix.netcom.com> Elliot Bain <ebain@ix.netcom.com> writes: >From: Elliot Bain <ebain@ix.netcom.com> >Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- >Date: Wed, 15 May 1996 23:49:56 -0400 >Walter (Jay) Turberville (III) wrote: >> >> [snip] >> >> >> Ahhh - here is the myth/deception: >> >> If a company "drives out" the competition by providing free or below market >> priced products, the consumer benefits. If the competitor then raises prices >> in order to "gouge" the consumer will be hurt. But what this scenario ignores >> is that competition can always REENTER. And this is the deception. >> Pro-regulation folks conveniently leave out the other side of this >> equation. There are billions of investment dollars out there just waiting to >> assist someone in entering a market with high profit margins (such as the >> situation that is created when there is little competition). This, of course, >> will drive the prices back down. >> >> So, you end up with either a near monopoly and reasonable prices or a number >> of competitors and reasonable prices. When prices become "unreasonably" high >> or low, that usually indicates a change in the market. These changes >> eventually settle out. There is no impending horror story. Which is the >> myth. >> >> Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com >> Studio 522 Productions |http://www.primenet.com/~wturber >> http://www.studio522.com |ftp.primenet.com/users/w/wturber >While this scenario is valid, it only addresses part of the problem. You've ignored >the human side. People lose their jobs during these dislocations. And while it's >easy to say that this is the price of progress, the view looks quite different when >you're the one who's down-sized out of a job. >The economic models never take into account what happens to people in the process of >change. I don't think many of us would like to live in a society that was totally >economically efficient. >-- >Elliot Bain >Laurell Creative Services >614.459.4404 Oh balderdash! You have just done what so many people do with the "economic" model. You have ignored the jobs created by the company that is expanding. What about all the new opportunities? Personally, I would love to live in an economically efficient world. Such a world would make it possible for me to not have to be concerned about job displacements because there would be a greater return on the work that I do. I would be able to have more for an equivalent amount of effort. It would be easier to make decisions based on personal desires with less emphasis on economic "necessities". Dislocation in a weak economy is something to fear. Dislocation in a strong one is much less fearful. Efficient and productive do NOT mean inhuman OR uncaring. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19799 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!howland.reston.ans.net!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: CAN SOMEONE MAKE A TEXTURE MAP PLUG IN???? Date: 17 May 1996 01:18:25 GMT Organization: University of California, Santa Cruz Lines: 12 Message-ID: <4ngk51$rbu@darkstar.UCSC.EDU> References: <4nekhh$sap@aphex.direct.ca> <4nfo9m$lk2@newsbf02.news.aol.com> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) Actually, the original post was asking if someone could make UV mapping plugin for LightWave so that an image will follow the contours of an object without having teh stretching syndrome... Interactive texture map placing i think comes with 5.0 via some plugin...if i am correct. -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 19800 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!in1.uu.net!brighton.openmarket.com!decwrl!waikato!canterbury.ac.nz!cantva!misc335 From: misc335@csc.canterbury.ac.nz Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias, Date: 17 May 96 13:36:17 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 7 Message-ID: <1996May17.133617@cantva> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <1996May16.124425@cantva> NNTP-Posting-Host: cantva.canterbury.ac.nz > availible to any old joe". Sounds elitist I know, but I do mean it like that, > and I'm being somewhat lighthearted anyway :-) ^^^^ Uh, I meant _don't_... Oops... <sheepish grin> Article: 19801 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!crl4.crl.com!not-for-mail From: schnapp@crl.com (T. Brian Schnapp) Newsgroups: comp.graphics.apps.lightwave Subject: dr2d -> LW4 Date: 16 May 1996 18:59:27 -0700 Organization: CRL Dialup Internet Access (415) 705-6060 [Login: guest] Lines: 11 Message-ID: <4ngmhv$7t6@crl4.crl.com> NNTP-Posting-Host: crl4.crl.com X-Newsreader: TIN [version 1.2 PL2] Greetings, I don't read this group, so sorry if this is a common question. Is there an easy way to import structured clip art into the modeler? I currently import the artwork into Typesmith and save it as a font. Then I can use it in the modeler. Or even open a background image in modeler then trace it somehow. Brian Article: 19802 Path: news2.cais.com!news From: B Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pwrview Prob. with 5.0(module handle) Date: Thu, 16 May 1996 19:58:21 -0400 Organization: Capital Area Internet Service, Inc. Lines: 14 Message-ID: <319BC11D.4D2E@pacificnet.net> References: <4neo84$dto@freenet-news.carleton.ca> NNTP-Posting-Host: pm1-26.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: Saiyad Abdul <ar409@FreeNet.Carleton.CA> Saiyad Abdul wrote: > > I just got my 5.0 today. The powerivew plugin seems to me be giving me the > same error(can't get module handle) as the one for 4.0 did before you changed > the name and reinstalled. I have tried changing name to "pviewigl.p" and > reinstalling it as this worked with 4.0 but alas it did not work. Does > anyone have an answer on to how I can fix it? ..Oh yeah this is running > under Win95. > > Sai This may sound like a strange question, but if your useing 5.0 Why do you need PowerView? Since OPENGL is now built in. Excues me if your on an amiga, but I sae the amiga powerview and saw little use for it. Article: 19803 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: 16 May 1996 22:58:27 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <4ngq0j$287@newsbf02.news.aol.com> References: <2696.6710T869T2434@execpc.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com unless they can get a new Super-Toaster out, for any platform, something like Trinity, only better, faster, and (most important from a NewTek'y style aspect) ----------------------------------------------------- Who will make this 'super Toaster' at NewTek? Also - it's be DAMN hard to get better or cheaper than Trinty. Trinity is actually priced about the same as a Toaster when you take into account the two TBCs, audio mixer, edit controller, and chroma keyer - plus, the host computer will be cheaper... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19805 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes <nhayes@cyberoptics.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bluescreening with Premeire Date: Thu, 16 May 1996 17:05:03 -0500 Organization: CyberOptics Corp. Lines: 28 Message-ID: <319BA68F.30D4@cyberoptics.com> References: <4n71c2$qo3@columbia.acc.brad.ac.uk> <3197417E.5486@cyberoptics.com> <31997cb8.10425883@newsreader.wustl.edu> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) tracer robson wrote: > > On Mon, 13 May 1996 09:04:46 -0500, Nate Hayes <nhayes@cyberoptics.com> wrote: > > )>Hi Benjamin, > )> > )>I'm the one who wrote the tutorial. I've got copies of it uploaded to > )>CompuServe under both the LightWave User's Group forum (GO GUGRPA) and > )>the Premiere/PC forum (GO ADOBEAPP). Unfortunately, there's not a way to > )>post it here in this newsgroup or else I'd do so.... > )> > )>But yes, you can get very professional compositing results with the > )>Adobe Photoshop/Premiere combination. For people on a budget, I highly > )>recommend them both. > )> > )>Nate > > Could someone retrieve this and put it here, or on their web or ftp site. > for those of us who don't have access to Compuserve? > Thanks.. > > e If someone could provide a place for me to upload the file where it would be accessible to everyone, I'll do it... just e-mail me at nhayes@cyberoptics.com if you've got info. Nate hayes Article: 19806 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes <nhayes@cyberoptics.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: adobe photoshop vs coraldraw 6 Date: Thu, 16 May 1996 17:10:01 -0500 Organization: CyberOptics Corp. Lines: 17 Message-ID: <319BA7B9.751E@cyberoptics.com> References: <mfrazin.21.00067726@interaccess.com> <3198A1AF.47DF@atlanta.com> <4ndslo$qi8@news.nstn.ca> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) > does any one know if this exists in the current or upgrades of > photoshop(3.05)? > bezier controls tools for doing selections. i may have missed it, but in alias > eclipe and in animator studio i can manipulate a paths profile with bezier > controls. can this be done in photoshop? Yes, Photoshop has these types of selections... and a whole bunch more. Plus, Photoshop has great support for alpha channels and compositing. Especially when used in conjunction with Premiere and the Adobe FilmStrip format, you can apply very complex compositing calculations to a whole film clip at once... this provides the same type of capabilites as batch/queue paint programs like QFX. I use both Photoshop and Premiere and find them to be an indespesible set of tools. Nate hayes Article: 19807 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!uwm.edu!news.inap.net!news.wwa.com!news From: cjtsui <cjpost@wwa.com> Newsgroups: comp.graphics.apps.lightwave Subject: Studio Z and LW Date: Thu, 16 May 1996 22:10:03 -0700 Organization: cjpost Lines: 10 Message-ID: <319C0A2B.108E@wwa.com> NNTP-Posting-Host: pool7-056.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Just played with it this afternoon....GOOD GOD WHAT A MACHINE!!! Unbelievably fast GL acceleration and it was a dream to model in! of course the machine I played with was 36,000.00 so that explains a lot, still, a better deal then an SGI (there are actually a lot of programs for Windows! :) later Josh Tsui Article: 19808 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!sgigate.sgi.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: kthlango@aol.com (Kth Lango) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave crack Date: 17 May 1996 00:19:31 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4nguoj$450@newsbf02.news.aol.com> References: <wturber.156.14E2F88B@primenet.com> Reply-To: kthlango@aol.com (Kth Lango) NNTP-Posting-Host: newsbf02.mail.aol.com >> Shoot - so few people even read the manuals. << You mean you're supposed to read them? Keith ZombieVisions 3D animation/virtual environments/interactive media/illustration kthlango@aol.com zombie@buffnet.net Article: 19809 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!swrinde!sgigate.sgi.com!enews.sgi.com!su-news-feed4.bbnplanet.com!nntp-hub2.barrnet.net!news.PBI.net!foothill.net!oronet!news.netzone.com!phx From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Thu, 16 May 1996 16:32:31 -0700 Organization: Center for Advancing Computer Technologies Lines: 28 Message-ID: <jmonahan-1605961632310001@phx-ip-53.netzone.com> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> NNTP-Posting-Host: phx-ip-140.netzone.com In article <4neidm$n3k@dfw-ixnews5.ix.netcom.com>, gregtee@ix.netcom.com(William Teegarden) wrote: (Refering to me..) > Jeff, this guy's an idiot. He obviously know almost NOTHING of how CGI > is produced, his web page proves that. Don't waste your time with him. > > The films he throws out with such reckless abandon where not "done in > Alias". Sure, Alias was probably used to built some of the geometry > for these productions, [clip] Call Alias, ask for a copy of their demo tape. Listen to the interviews with the guy that did Batman, hear him talk explicitly about what scenes they used Alias for - like all the action shots of Batman jumping off the building, the cape flapping in the wind, watch the rest of the tape........eat your words. > He's not even using SGI Alias for that matter, but Alias Sketch, which > is far from Poweranimator. Which I stated repeatedly. The web page was created to lay to rest Jeff's bizarre claims that he could fake reflections/refractions in 3D Studio as well as I could raytrace them with Alias Sketch!. Joe > GT Article: 19810 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: "Their" LW is the same as yours Date: Fri, 17 May 96 05:02:18 GMT Organization: Earthlink Network, Inc. Lines: 35 Message-ID: <N.051696.220218.88@earthlink.net.earthlink.net> References: <4ndem7$ba3@guitar.sound.net> <319A480E.35DB@pacificnet.net> NNTP-Posting-Host: max5-so-ca-24.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/15/96 2:09PM, in message <319A480E.35DB@pacificnet.net>, B Hayes <bjhayes@pacificnet.net> wrote: > > As you can see, LightWaves development process fulfills the needs of > > the Major Film/TV Effects studios using it. When they are happy with > > it then we call it good enough to ship to the public. > > > > Brian Thomas > > LightWave 3D Testing Coordinator > > NewTek, Inc. > > Brian: > > How about the needs of the minor studios using it? For example I have had a > dialog with Chuck through compuserve since last year, But every > time I make a suggestion he sez he forwards it to the proper channels... then > I never hear about it again. For example (as if no one has > suggested this yet): there NEEDS to be a way to load Multiple Objects/Images > at once. If WV studios has thousands of objects per scene I can't > belive that some one is clicking "load Object" scrolling down to the object > cliking on it and then doing is again, thousands of times. You need > to have a "Load Directory" or at least Shift-Click / Ctrl-Click. I hate > haveing to Waist Time repeating this task. > > Brad Hayes > http://pacificney.net/~bjhayes > > P.S. Sorry I ment this in a friendly way, but every thing I have writen today > sounds like I have a real attitude. Not so... Thanks! I'm at one of the "big studios" using it, and I was at one of the other "big studios" before this and _I've_ asked for that too. -- -=Fred=- Article: 19811 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Joe Monahan's Challenge Date: Fri, 17 May 96 05:16:19 GMT Organization: Earthlink Network, Inc. Lines: 17 Message-ID: <N.051696.221619.24@earthlink.net.earthlink.net> References: <4ndem7$ba3@guitar.sound.net> <4ndras$1er@newsbf02.news.aol.com> NNTP-Posting-Host: max5-so-ca-24.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] OK everyone, I sent this note to Joe this evening along with images: Joe, I had an extra hour last night to do this test for you. Basically I tried to match what you had--in other words, there were features I could have used to up the ante, but I figured we needed to be as close as possible to a "standard scene" to make the comparison a viable one. I have enclosed a full res version and a thumbnail. I think even you will agree that this looks WAY better than the one you did, although I'd have to see a version done with Alias Sketch by someone who actually has some inkling of talent to actually make a fair assessment of that program. I'm also posting this note on the net so everyone will know that your challenge has been met. I'm sure people will be looking forward to seeing the Lightwave image so please get it online as fast as you can. The image isn't the greatest but what the hell, here it is anyway. -- -=Fred=- Article: 19812 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: djn@ix.netcom.com(Douglas Nakakihara ) Newsgroups: comp.graphics.apps.lightwave Subject: Benchmark help (P6-200 owners in particular) Date: 17 May 1996 03:57:40 GMT Organization: Netcom Lines: 11 Message-ID: <4ngtfk$d5i@dfw-ixnews3.ix.netcom.com> References: <4nekhh$sap@aphex.direct.ca> <4nfo9m$lk2@newsbf02.news.aol.com> <4ngk51$rbu@darkstar.UCSC.EDU> NNTP-Posting-Host: tok-ca1-05.ix.netcom.com X-NETCOM-Date: Thu May 16 10:57:40 PM CDT 1996 Hey: I'm trying to compile some some benchmarks based on making a 5, 6, and 7 Tesselation default ball in Modeler. I'm mostly interested in the results from a P6-200MHz, but others please let me know. -- //// Douglas J. Nakakihara * * ELECTRICAL LANGUAGE ~ Simi Valley, CA Article: 19813 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 17 May 1996 01:26:37 -0400 Organization: The Ohio State University Lines: 95 Message-ID: <319C0E0D.37BE@osu.edu> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> <jmonahan-1605961632310001@phx-ip-53.netzone. Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts25-12.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) > Call Alias, ask for a copy of their demo tape. Listen to the interviews > with the guy that did Batman, hear him talk explicitly about what scenes > they used Alias for - like all the action shots of Batman jumping off the > building, the cape flapping in the wind, watch the rest of the > tape........eat your words. You can go to PDI's web page and get this... Our job The R&D group is responsible for building and maintaining the proprietary software base that lets the animators at PDI do their jobs. Our staff of programmers work side-by-side with the Animation team to help solve the technical, creative, and artistic problems of animation. We also work very closely with the Training, Documentation, and Systems Administration groups. R&D is always trying to resolve a natural sort of tug-of-war between short term production demands -- critical bug-fixes and job-specific application enhancements -- and longer term, forward looking development so we can create significantly new techniques and capabilities. Writing and maintaining our own suite of animation tools is no simple task, but the company benefits from having a highly adaptive, customizable environment that makes real technical and visual innovation possible. We've created software for clouds, tools to make the Pillsbury Doughboy dance, and programs to interprete the physics that ripple Batman's cape through the air. On the left is the result our custom fur shader for Plussa, the furry spokesperson of Pola Cosmetics. R&D history Research and Development has been an integral part of PDI since the inception of the company 15 years ago, when the only way you could create computer animation was to build the tools yourself. Carl Rosendahl, Richard Chuang, and Glenn Entis, the founders of the company, wrote the software that allowed them to create the first PDI animations. The inertia of that original situation has carried on, and PDI uses home-grown tools for most of the work that we do. This includes software for lighting and rendering, compositing, motion, character setup, dynamics, 2D effects and image processing, and, of course, 3D effects. Today, Richard Chuang, in addition to his responsibilities as VP of Special Projects, still writes critical pieces of software and provides guidance for the R&D staff. R&D manifesto This is the condensed version of the principles that guide us so we can enable animators to make great pictures: React quickly to the ever-changing demands of a competitive production department, emphasizing the rapid construction of tools that can be integrated into the production pipeline. Keep it simple. Avoid building software components that are overly complex and difficult to complete. Focus on the ways that tools are used together. Create a modular system of separate tools that work together well. Pay attention to the whole production process in order to improve production competitiveness and efficiency. Increase the bandwidth for innovation. Provide toolkits that make it easy for animators, as well as R&D, to make new tools. So what's the real result after this huffing and puffing? Animators get cool tools like this program which simulates fabric motion. Our slogans We don't have a product marketing department making up snappy inspiring slogans for us, so we do it ourselves. Here's a sanitized selection... R&D - Ampersand is Our Middle Name. R&D - You're Never Number 2 With Us. R&D - It's in Our Blood and Other Bodily Fluids. R&D - Guaranteed in 30 Minutes or Never. R&D - Software You Can't Buy Anywhere. R&D - It's On Our To-Do List. The web page is http://www.pdi.com/experts/r+d/r+d.html if you want to look for yourself. At the botton the even have a screenshot of their proprietary software used for Batman. Or you can check it out in CGW magazine July 95. It has a nice picture of Batman falling from a building with the caption saying it was done with proprietary software. PDI is well know for using in-house tools. > > He's not even using SGI Alias for that matter, but Alias Sketch, which > > is far from Poweranimator. > > Which I stated repeatedly. The web page was created to lay to rest Jeff's > bizarre claims that he could fake reflections/refractions in 3D Studio as > well as I could raytrace them with Alias Sketch!. And I did a simple little picture done in 3D Studio with reflections and refractions. I will even send it to GT since we did this before, and he can verify this thing. I think Fred and I have both sent you images for your page, yet I still only see your Sketch pictures. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19814 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.usa.net!news.usa.net!not-for-mail From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 16 May 1996 23:40:09 -0600 Organization: Internet Express (800-592-1240 customer service) Lines: 19 Message-ID: <4nh3fp$9rp@earth.usa.net> NNTP-Posting-Host: earth.usa.net Speaking of Alias... (why fight a trend? :) Would anyone happen to know off the top of their head where a spec for the Alias image file format (*.als) might be hiding? I've looked high and low, hither and yon, with nothing to show except slightly more wear on the "F", "T" and "P" keys on my keyboard. :) Ditto SoftImaaaage image file format (*.pic). TIAFAH! -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK #5134* Article: 19815 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: Elliot Bain <ebain@ix.netcom.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: Fri, 17 May 1996 00:44:13 -0400 Organization: Laurell Creative Services Lines: 54 Message-ID: <319C041D.58EA@ix.netcom.com> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <4n564a$40j@nw003.infi.net> <4n5c9t$im8@nnrp1.news.primenet.com> <wturber.143.13F07FC8@primenet.com> <319AA5E4.4FBF@ix.netcom.com> <wturber.163.00619F4D@primenet.com> NNTP-Posting-Host: col-oh6-25.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Thu May 16 11:43:56 PM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Walter (Jay) Turberville (III) wrote: > > Oh balderdash! You have just done what so many people do with the "economic" > model. You have ignored the jobs created by the company that is expanding. > What about all the new opportunities? Again, what about those displaced? Jobs move from coast to coast, continent to continent. It's all well and good to say that new jobs are created, but what happens when those jobs leave the country where 'pure, free market forces' don't exist? In that case, we've given up the jobs and have no new ones in return. > > Personally, I would love to live in an economically efficient world. Such a > world would make it possible for me to not have to be concerned about job > displacements because there would be a greater return on the work that I do. > I would be able to have more for an equivalent amount of effort. It would be > easier to make decisions based on personal desires with less emphasis on > economic "necessities". My guess is that you are still a young person who thinks they'll never be a victim of a perfectly efficent economy. I hope you're correct, but it's wishful thinking to assume that the next new hire, who's 5-10 years younger, with fresh and new ideas, and willing to work for less, won't get your job away from you. That's an efficiency that you probably wouldn't care for, I bet. Nor would you probably be very happy if your company were bought out with loans, subsidized by tax deductions on the interest, and your division was eliminated. It happens all the time. > > Dislocation in a weak economy is something to fear. Dislocation in a strong > one is much less fearful. Efficient and productive do NOT mean inhuman OR > uncaring. While this is a noble sentiment, it just doesn't work that way in the real world. The sweat shops at the turn of the century were certainly efficient, and child labor allowed for very low costs, but we, as a society, decided on less efficiency in order to be humane. Society just didn't want to be that efficient. While no one can, nor should, be guaranteed a worry-free existence, some efficencies deserve to be discarded. > > > Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com > Studio 522 Productions |http://www.primenet.com/~wturber > http://www.studio522.com |ftp.primenet.com/users/w/wturber -- Elliot Bain Laurell Creative Services 614.459.4404 Article: 19816 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Joe Monahan's Challenge Date: Fri, 17 May 1996 02:11:14 -0400 Organization: The Ohio State University Lines: 25 Message-ID: <319C1882.283A@osu.edu> References: <4ndem7$ba3@guitar.sound.net> <4ndras$1er@newsbf02.news.aol.com> <N.051696.221619.24@earthlink.net.earthlink.net> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-10.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) > I had an extra hour last night to do this test for you. Basically I tried > to match what you had--in other words, there were features I could have used to > up the ante, but I figured we needed to be as close as possible to a "standard > scene" to make the comparison a viable one. I have enclosed a full res version > and a thumbnail. I think even you will agree that this looks WAY better than > the one you did, although I'd have to see a version done with Alias Sketch by > someone who actually has some inkling of talent to actually make a fair > assessment of that program. I'm also posting this note on the net so everyone > will know that your challenge has been met. I'm sure people will be looking > forward to seeing the Lightwave image so please get it online as fast as you > can. The image isn't the greatest but what the hell, here it is anyway. > -- > -=Fred=- Don't expect them to get on. I did a crude little scene early this week and sent it to Joe just to prove to him that 3DS could fake reflections and refractions. My image is still not on his site as of yet. He just sent me a load of rude e-mail after I sent it too him. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19817 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 17 May 1996 02:29:27 -0400 Organization: The Ohio State University Lines: 25 Message-ID: <319C1CC7.A01@osu.edu> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> <jmonahan-1605961632310001@phx-ip-53.netzone. Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-10.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) On the same note...Alias/Wavefront has a new add with a scene from Jumanji of the elephant running over the car. What they fail to mention in the ad of course is that Alias was only used to model the elephant. The scene that they were showing in their ad was actually done in Softimage and of course rendered in Renderman. I guess they can also make claim for a few shards of glass that were done in Dynamation. Someone else mentioned that at NAB there was a short clip of a 3D Studio animation mixed into their tape. We have Alias here at Ohio State as well as Wavefront (Thank you ILM!) and while they are very powerful programs, they are NOT the be all and end all of animation. If they were, so many production studios, and Ohio State too, wouldn't have in-house software as well. That is a big reason why I lurk here on the Lightwave newsgroup. Although I don't use Lightwave, there are many people here with wonderful insight into animation in general. The pros also have time to debate a little with us future competition ;) I respect someone like GT, who was busy at the time working on Seaquest at Amblin, who took the time to have a discussion and trade pictures with me. I have no respect for boisterous people who come on here and flame everyone yet have nothing substaintial to back up their big mouth with. As these people know, it is not the software that makes the artist. They are talented individuals who could probably do amazing things even if they were using Simply 3D. They don't need Alias to create stunning animations. They have found their nich with Lightwave, and me with 3D Studio, doesn't make them or me any less talented based on the software we use. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19818 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: 16 May 1996 23:34:02 -0700 Organization: Primenet (602)416-7000 Lines: 134 Sender: root@primenet.com Message-ID: <4nh6kq$jd2@nnrp1.news.primenet.com> References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <4n8vkp$1pm@dfw-ixnews7.ix.netcom.com> <4ngeql$jtk@news.nstn.ca> X-Posted-By: steph@usr1.primenet.com Xref: news2.cais.com comp.graphics.animation:35792 comp.graphics.apps.lightwave:19818 comp.graphics.packages.3dstudio:16863 Mack <what@do.you.want.> wrote: : > : 5k gets you a great rendering engine for sure, but can all my stuff run on it? : though that new emulator looks promising.rember there are people that do this : work at home, regular strength pc's. we pay the bills doing this work for the : rewards of being our own bosses and remaining near our families.wether or not : we can all afford dec's remains to be seen. My boss installed Softimage on a regular Pentium 150 or 166, with no 3D acceleration. He said it isn't bad, and you can get work done on it. How much you invest in your livelyhood depends on what you want to get out of it. Or how much you *can* get out of it. : cyberscanners are faster, but not cleaner than other digitizers, : i've using the space arm, and it required little cleaning. I've wondered why you can't use those space arms as sculpting tools. Imagine a stereo modeler with the space arm as your virtual clay knife. : alias being so expensive precludes it being the only package around.plus the : time it takes to do half the stuff in it is much greater than average. : i don't think having the best polygonal modeler around is anything to brag : about. have yet to see any decent humans modeled in it. true nurbs modeling is : the way to go, if you have the memory for it. I'm not that impressed with the human models I've seen modeled on anything. Well, actually those guys in "The Boxer" are great. Polygons have their uses. You can "sculpt" in polygons, being able to push and pull anywhere on the surface without regard for changing detail (just subdivide an area where more detail is needed). With the right tools, like LW's MetaNurbs and the best magnet tool in the business (only works on selected vertices, fancy that!), being able to hide selected polygons and vertices on objects with complex layers, layers that can be operated on separately or together . . . The latest way we've used LW in conjunction with Alias is to sculpt 3 dimensional characters and heads in LW, then use that as a 3D template for making efficient NURBS objects in Alias. Plus we can work at home. Making a Nurbs object in Alias is not a big problem, but you want to be as efficient as possible to make the character easy to animate. : > : > : >--->use the proper tool for the job. if i'm going to animate sci-fi : >scenes for TV, : >>yes, use Lightwave.<--- : > : >LW is best as a sort of digital model shop, and a creator of : >environments. Whether it's TV or film, the results would be the same. : > : > : >> : >-->animation for games, 3D Studio<--- : > : >That is their biggest market. : > : > : >> : >--->High end paarticle effects and rendering, Alias.<--- : > : >Why not, but it's not the only choice. : > : >> : >--->hardcore charater animation, SoftImage.<--- : > : >Some would argue Alias is better in this department. : > : >----> I have a week, in most : >>cases, to get my animation completed from start to finish, if i'm : >lucky.<--- : > : >Your breaking my heart! Yeah, so did I. And I also had to HAND model : >all the new submarines, colonies, etc, plus paint maps, light scenes, : >and of course the animation, plus the expolsion of the week. And that : >was just ONE of the shots we'd get. Usually, we'd get about 5 to 8 to : >complete in that type of time frame. And this was at D1 res, not game : >res, at 24 bit, not 8 bit. Then of course there was the snow.....and I : >had to walk to work up hill, both ways.... : > : how many people makes up we?one?plus a week is being generous for an : independent in most cases. plus rendering to d1 takes little extra time in 3ds : max. you just need the equipment to get it out of the box. : >--->couldn't say to my customer, "wait a little while longer and you'll : >get a nice : >>raytraced image to display at 256 colours"<--- : > : >Niether could we. If we didn't deliver on time at the beginning of the : >next week, the show wouldn't get it's shots, which meant there'd be : >hell to pay. In 3 seasons of seaQuest, we never once missed a : >deadline. : yeah, but how many systems do you get to render on?compare your budet to mine : and see what you could done with it. working in a house has it's perks. : > : > : >--->If i want film quaility, i'll use Alias.<--- : > : >Does Alias have the market cornered on "film quality"? What is film : >quality anyway. People who use Alias in feature work don't render in : >it, they use rendermen. Alias is far too slow for production work, and : >it's prone to crashing under it's own bloat. I know, I've seen it. : >Yeah, it looks great, but the trade off as far as whether you're going : >to meet your deadline or not is often not worth it. : > : Going easily to renderman is one of the main reasons people use alias. : it is a huge pig, but i've said that befor.using it on an indy with 64 megs : was very painful.like using lw or 3ds on a 386 with 4 megs. : if lw could go to renderman, i'd buy lw in a flash. though i here rumours of : lightscape being ported to max. very expensive, but i have yet to see anything : outside of renderman that renders as nice. radiosity looks so real it's sick. : raytracing has it's place, thus the reason for all the space and water : animations lw is used for, but there are places raytracing just doesn't look : right, though trying to do reflections nicly in a scanliner is a pain.like : i've said befor, using the right tools for the job is just the smart way to : go. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19819 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: REVIEW: The Best of LightWavePro Date: 17 May 1996 02:13:11 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4nh5dn$65d@newsbf02.news.aol.com> References: <4ndbn4$oo1@newsbf02.news.aol.com> X-Newsreader: AOL Offline Reader Sending a package to America is very straight forward as long as you use a courier to deliver it. Sending packages by surface mail is another matter all together, and I have been told that this is the way these books are being shipped to customers in the UK. With the very long delay, and changing excuses given when asked about the delay, I would have thought the company concerned might have sent the books by speedier methods. I think this matter could have been handled a lot better, but then you live and learn...... Article: 19820 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news-m01.ny.us.ibm.net!usenet From: GoDz9000@warez.net (GoDz9000) Newsgroups: comp.graphics.apps.lightwave Subject: WAREZ LW5 Date: Fri, 17 May 1996 06:39:02 GMT Organization: Warez kings of the world Lines: 14 Message-ID: <4nh6rn$mb4@news-s01.ny.us.ibm.net> NNTP-Posting-Host: slip202-135-21-11.sy.au.ibm.net X-Newsreader: Forte Free Agent 1.0.82 DOES ANYBODY HAVE A CRACKED COPY OF LW5 THEY WANT TO SEND ME ??? ------------------- * NOW YOU FACE * --------------------- __ __ __ _ _ _ / __ | \ ___ / | / \ / \ / \ | | / | | | | _/ \_ / / \ / \ / \ | | |__| |__| |__/ /___ __/ \___/ \___/ \___/ o o ---------------------------------------------------------- BABYLON5/SAAB/STTNG/VOYAGER/DS9/XFILES/VR5/FULLHOUSE!!!!!! "I must search for the Eye" - Garibaldi. - * - - * - "Arrrghhhh!" - Sheridan. "Watch your warez" - Marcus. - * - ---------------------------------------------------------- --- * THE GODZ IS WATCHING YOU * --- Article: 19821 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!torn!nott!cunews!freenet-news.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Pwrview Prob. with 5.0(module handle) Date: 17 May 1996 05:52:07 GMT Organization: The National Capital FreeNet Lines: 16 Sender: ar409@freenet2.carleton.ca (Saiyad Abdul) Message-ID: <4nh467$6vc@freenet-news.carleton.ca> References: <4neo84$dto@freenet-news.carleton.ca> <4nfjsj$kfv@newsbf02.news.aol.com> Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) NNTP-Posting-Host: freenet2.carleton.ca VirtualBri (virtualbri@aol.com) writes: > Um, since you can go to Display>Options>Preview Type>Open GL Smooth > Shaded, which is now built into modeler, there's really no need to get > Powerview working at all. > I know, but it seems to me that powerview is a little faster...I could be completely off my rocker and besides I need something to do since UPS destroyed my manuals with water :(....You know how frustrating it is to have all this cool new stuff and just to screw around with it blindly....Oh well playing with metanurbs sure is fun :) > --Brian Sai Article: 19822 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.ne From: vidworks@ix.netcom.com(Bob Bennett) Newsgroups: comp.graphics.apps.lightwave,rec.video.desktop,rec.video.production,comp.sys.amiga.marketplace Subject: '060 for Amiga 2000 ?? Date: 17 May 1996 06:02:21 GMT Organization: Netcom Lines: 9 Message-ID: <4nh4pd$197@dfw-ixnews6.ix.netcom.com> References: <319B546F.1A49@airmail.net> NNTP-Posting-Host: wsx-nc2-14.ix.netcom.com X-NETCOM-Date: Fri May 17 1:02:21 AM CDT 1996 Xref: news2.cais.com comp.graphics.apps.lightwave:19822 rec.video.desktop:20620 rec.video.production:43012 comp.sys.amiga.marketplace:76199 Anyone have any experience with a readily available 060 board (w/SCSI) for the Amiga 2000? I'm looking for one. It must work with V-Toaster and DPS PAR. Thanks for any advice. Bob Article: 19823 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news2.digex.net!access1.digex.net!erniew From: Ernie Wright <erniew@access.digex.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: 3D computer graphics and the sciences Date: Fri, 17 May 1996 02:15:00 -0400 Organization: Express Access Online Communications, USA Lines: 13 Message-ID: <Pine.SUN.3.93.960517014452.26690A-100000@access1.digex.net> References: <4naa0a$1k2@infoserv.aber.ac.uk> <3199E68C.5DBB@atlanta.com> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access1.digex.net In-Reply-To: <3199E68C.5DBB@atlanta.com> Henri Smulders wrote: > I am afraid that LW is not the best program for what you want to do. > (I don't want flames to start; Yes: LW can be programmed through > plug-ins-No: It is not exactly well suited for simulation purposes) I've been using LW to visualize 3D hydrodynamics and atmospheric transport for five years, mostly without the benefit of the plug-in architecture. Suitability obviously depends on a lot of things. - Ernie Article: 19824 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Joe Monahan's Challenge Date: 17 May 1996 03:23:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <4nh9hm$7b9@newsbf02.news.aol.com> References: <N.051696.221619.24@earthlink.net.earthlink.net> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com Fred, UUEncode it and post it. Can't be that big a file. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19825 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!access1.digex.net!erniew From: Ernie Wright <erniew@access.digex.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whats new in LW5.0 Date: Fri, 17 May 1996 02:35:16 -0400 Organization: Express Access Online Communications, USA Lines: 15 Message-ID: <Pine.SUN.3.93.960517022713.26690B-100000@access1.digex.net> References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> <scotta.831926418@shellx> <oj6ybmvnwrp.fsf@hpsrk.fc.hp.com> <wturber.152.146F78A8@primenet.com> NNTP-Posting-Host: access1.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: erniew@access1.digex.net In-Reply-To: <wturber.152.146F78A8@primenet.com> Steve Koren wrote: > Hmm... I think it did (3.5 SA). My memory may be fading too, but I > can distinctly recall using Import & Export in 3.5. Jay Turberville added: > This is how I remember it too. I'll defer to you guys. It never worked for me, but I didn't try very hard either. - Ernie Article: 19826 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!netnews.nwnet.net!news.nodak.edu!news.uoknor.edu!news.ecn.uoknor.edu!solace!umdac!newsfeed.sunet.se!news01.sunet.se!sunic!news99.sunet.se!cph-1.news.DK.net!dkuug!dknet From: visual@login.dknet.dk (Peter Anker) Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Tue, 14 May 1996 23:21:14 -0400 Organization: DKnet / EUnet Denmark - Login Tjenesten Lines: 12 Message-ID: <gsKcnKLrjVo6065yn@login.dknet.dk> References: <4mlrcr$f33@vixen.cso.uiuc.edu> <VA.00000049.029df1c1@unicorn.system3.com> NNTP-Posting-Host: login.dknet.dk Xref: news2.cais.com comp.graphics.apps.lightwave:19826 comp.graphics.animation:35793 comp.graphics.packages.3dstudio:16868 In article <VA.00000049.029df1c1@unicorn.system3.com>, Rafe Purnell wrote: >Until Imagine for Windows comes my way I will stick with Lightwave. I believe Imagine ver. 4 (win3.x,95,nt) is infact out on the shelves! It's priced at $990, and has been advertised in the mag 3D Artist by: Technical Animations, Inc. e-mail them at: techanim@theramp.net or www: www.theramp.net/techanim Peter. Article: 19827 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.maricopa.edu!rtd.com!news.netzone.com!phx-ip-53.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Thu, 16 May 1996 16:11:50 -0700 Organization: Center for Advancing Computer Technologies Lines: 44 Message-ID: <jmonahan-1605961611500001@phx-ip-53.netzone.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4neh0d$jod@dfw-ixnews7.ix.netcom.com> NNTP-Posting-Host: phx-ip-140.netzone.com Xref: news2.cais.com comp.graphics.animation:35795 comp.graphics.apps.lightwave:19827 comp.graphics.packages.3dstudio:16871 In article <4neh0d$jod@dfw-ixnews7.ix.netcom.com>, gregtee@ix.netcom.com(William Teegarden) wrote: > >I'm keeping all these posts to present to the Internet class I teach > -a > >good lesson for them, and for me! > > > >Joe Monahan > > > > > What are you teaching in your class? Hope it's not how to design a web > page. Actually, I will be later in the term. Currently I'm explaining News groups and how many are such a waste of time. (All the posts in this thread are proving my point quite well - and the students seem amused.) The web page was slapped together literally in 20 minutes. If you have any tips on good web page design, please send them along. I DID stop into your page. I don't think you have a lot of room for criticism in this regard. > I saw your images today from the browser at work. Although they are > "nice" they certainly aren't anything that hasn't been done a million > times already. They were not meant to bo original in any way. They were meant to present examples of raytraced images. Kept simple deliberatly. > > Your lighting is simplistic, models unchallenging to create, especially > with such a powerful program as Alias. I would think that you would > have at the very least made something that would show off NURBS > modeling rather than simple extrusions and lathes. I used ALIAS SKETCH! - a $200 modeling application. Thats why it says ALIAS SKETCH! really big across the top of the web page. I can put up stuff I've done in Alias Power Animator, but that isn't the point of this page. > GT > Article: 19828 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: chewie8625@aol.com (Chewie8625) Newsgroups: comp.graphics.apps.lightwave Subject: Cal Comp Drawing slate 2? Date: 17 May 1996 04:57:03 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4nhf0v$91m@newsbf02.news.aol.com> Reply-To: chewie8625@aol.com (Chewie8625) NNTP-Posting-Host: newsbf02.mail.aol.com I know where to get one for a preaty good price and was wondering if anyone has had any experience with them and lightwave. My main question is how does it compare to Wacom's art-z 2? Thanks for any input. (On a sidenote...does anyone know if it can also be used on a Mac also with the proper driver software?) -Emile Edwin Smith -An about to graduate student in Visual Arts -Film/Video senior -University of California at San Diego -Anyone need a janitor? Article: 19829 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 17 May 96 10:03:01 GMT Organization: Earthlink Network, Inc. Lines: 33 Message-ID: <N.051796.030301.80@earthlink.net.earthlink.net> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <N.050796.001316.25@earthlink.net.earthlink.net> <4mmtbh$o5i@nnrp1.news.primenet.com> <4mobr9$d92@newshost.convex.com> <4mqo99$sqm@nnrp1.news.primenet.com> <4mtgig$740@newshost.convex.com> <4ncu7c$n5c@hobyah.cc.uq.oz.au> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35796 comp.graphics.apps.lightwave:19829 comp.graphics.packages.3dstudio:16875 On 5/15/96 8:45AM, in message <4ncu7c$n5c@hobyah.cc.uq.oz.au>, ren@mars.nettrek.net.au wrote: > In <4mtgig$740@newshost.convex.com>, warrenv@convex.com (Warren Vosper) > writes: > > >: : : has a full speed 64 bit bus (PCI is 32 bit) or a true 64 bit OS (fewer > clock > >: : : cycles) or 64 bit memory. Not that all SGI software takes advantage of > all > >: : : that, but most of the 3D software does, and you really notice the > difference > >: : : when interacting with large scenes. > > > >: : DEC's unix OS has been 64 bit since the alpha was introduced. > > > >: DEC's unix OS isn't Windows NT, is it? > > > > no, and SGI's unix isn't NT either is it? but it > >is 64 bit. you didn't specify you were talking about NT in > >the above quote were you? > > > I think it was just to say that SGI's unix is 64-bit and NT is only 32-bit > (in fact > some of it's still 16-bit) so the SGI would be fully taken advantage of. I think you're confusing NT with '95. NT is all 32 bit, whereas '95 still has a lot of 16 bit. Also, where SGI in involved, it's the consumer who's fully taken advantage of. -- -=Fred=- Article: 19830 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 17 May 96 10:16:40 GMT Organization: Earthlink Network, Inc. Lines: 54 Message-ID: <N.051796.031640.46@earthlink.net.earthlink.net> References: <4mobr9$d92@newshost.convex.com> <4mpfur$clk@newsbf02.news.aol.com> <4mpkf1$l1m@vixen.cso.uiuc.edu> <jmonahan-0805961406260001@phx-ip-92.netzone.com> <4mro1u$9b9@vixen.cso.uiuc.edu> <jmonahan-1005960259400001@phx-ip-90.netzone.com> <N.051196.231203.60@earthlink.net.earthlink.net> <DrF3sM.6GD@apollo.hp.com> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35797 comp.graphics.apps.lightwave:19830 comp.graphics.packages.3dstudio:16876 On 5/14/96 3:57PM, in message <DrF3sM.6GD@apollo.hp.com>, Pat Borjon <borjon> wrote: > On 5/10/96 2:59AM, in message > <jmonahan-1005960259400001@phx-ip-90.netzone.com>, Joe Monahan > <jmonahan@netzone.com> wrote: > > >> > Quick clue Joe. "alot" isn't a word. > >> [snip] > >> > >> [snip] > >> > >> No, actually it is. I'm just not anal about it. And - I can usually get my > >> point across even with misspelled words - something you seem to have a > >> problem with. > >> > > >Actually it isn't in the way you used it. What you meant was "a lot" which > is > >two words. "Allot" is a word but it means to grant or reserve, as in "I'm > >going to allot you only one parking space." > >-- > > -=Fred=- > > > are you guys serious? > don't whine about use of language here. > > while im on the subject & since these ARE model/anim groups, let me ask this: > how to rot pitch 90 on a bone, then tell layout this is angle 0,0,0. this way > the bone is standing upright like a leg. gimbal lock makes heading/bank rot > the same function @ pitch=90. i wanted to just rot bone 90 pitch & make it > the > child of a NULL so i could manipulate the bone via the NULL, but you can't > make > a bone the child of a NULL. > > (& i think we all know how fun it is to manipulate the bone via the NULL) :) > > alright alright, enuf already, i'll stop now... > > any clues/help appreciated, > pat > Yes I'm serious about using reasonably correct English on the net. Just because this isn't "official" doesn't mean I want to read poorly written posts. Doesn't anyone go to school any more? For crying out loud, is it SO difficult to use a capital letter every now and then to start off a sentence? I will no longer respond to help questions written like that. But I do know the answer to what you're asking... -- -=Fred=- Article: 19831 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Fri, 17 May 96 10:19:38 GMT Organization: Earthlink Network, Inc. Lines: 17 Message-ID: <N.051796.031938.64@earthlink.net.earthlink.net> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4neh0d$jod@dfw-ixnews7.ix.netcom.com> <jmonahan-1605961611500001@phx-ip-53.netzone.com> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35798 comp.graphics.apps.lightwave:19831 comp.graphics.packages.3dstudio:16877 On 5/16/96 4:11PM, in message <jmonahan-1605961611500001@phx-ip-53.netzone.com>, Joe Monahan <jmonahan@netzone.com> wrote: > > I used ALIAS SKETCH! - a $200 modeling application. Thats why it says > ALIAS SKETCH! really big across the top of the web page. I can put up > stuff I've done in Alias Power Animator, but that isn't the point of this > page. > I'd be _VERY_ interested in seeing your Power Animator stuff. In fact, I CHALLENGE YOU!!! What's wrong with comparing LW and Power animator just like you're comparing LW and Alias Sketch? -- -=Fred=- Article: 19832 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Joe Monahan's Challenge Date: Fri, 17 May 96 10:21:04 GMT Organization: Earthlink Network, Inc. Lines: 15 Message-ID: <N.051796.032104.49@earthlink.net.earthlink.net> References: <N.051696.221619.24@earthlink.net.earthlink.net> <4nh9hm$7b9@newsbf02.news.aol.com> NNTP-Posting-Host: max1-so-ca-42.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/17/96 12:23AM, in message <4nh9hm$7b9@newsbf02.news.aol.com>, VirtualBri <virtualbri@aol.com> wrote: > Fred, UUEncode it and post it. Can't be that big a file. > --Brian > ======== http://members.aol.com/virtualbri/ ======= > == Home of the LightWave 3D Internet Resource Lists == > ============= So, why aren't you on it? ============= I'll give Joe a day or two to live up to his word and put it on his web page first; if it doesn't happen, I'll post it. -- -=Fred=- Article: 19833 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 5 Date: 17 May 1996 05:27:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <4nhgq6$9bc@newsbf02.news.aol.com> References: <4l6got$jlk@nuntius.u-net.net> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Hi there, We have the LightWave 5.0 upgrade (INTEL PC) version available for 399.00 UK POUNDS plus 10.00 UK pounds postage and packing. As this is an upgrade, you will of course require the dongle from your V4.0 (intel PC). If you require any further information, please contact us. Gordon Keenan 24Bit Club 6 Skirsa Square (Floor 1) Glasgow G23 5DW Telephone/Fax 0141 946 2191 Cheques should be made payabel to: 24BIT CLUB. NO CREDIT CARDS ACCEPTED - SORRY. Article: 19834 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: LIGHTWAVE 5.0 UK UPGRADE HERE! Date: 17 May 1996 05:39:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4nhhg5$9fl@newsbf02.news.aol.com> References: <wturber.83.08895A2C@primenet.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader For all people enquiring about LightWave 5.0 upgrades in the UK, we are an authorised dealer who has the PC INTEL version available NOW! Call now for a special LIMITED TIME offer!! Telephone/Fax 0141-946-2191 or Email GKeenan818@aol.com 100703.3311@compuserve.com Article: 19835 Path: news2.cais.com!news.cais.net!bofh.dot!news.ac.net!news.bconnex.net!clicnet!news.clic.net!wagner.spc.videotron.ca!paperboy.RND.Softimage.COM!research43!gordon From: gordon@RND.Softimage.COM (Gordon D.B. Cameron) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Followup-To: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Date: 16 May 1996 16:46:29 GMT Organization: Softimage Inc. Lines: 73 Message-ID: <4nfm55$p36@paperboy.RND.Softimage.COM> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <N.051396.214031.93@earthlink.net.earthlink.net> NNTP-Posting-Host: gordon%@research43.rnd.softimage.com X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com comp.graphics.animation:35800 comp.graphics.apps.lightwave:19835 comp.graphics.packages.3dstudio:16880 fwtep@earthlink.net wrote: : On 5/11/96 1:07AM, in message <31944AD5.16C4@odyssee.net>, Gordon Cameron : <gocam@odyssee.net> wrote: : > > A dual processor Pentium Pro (which is available and a good deal) IS faster : > > than almost any SGI workstation. : > : > Perhaps true in raw processor performance - but it really depends what you : > are : > doing. SGI are, contrary to popular opinion, the kings of medium-scale SMP : > (symmetric multi-processing), and, on top of this, they do many things very : > very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT : > shipping yet), : I believe Intergraph does. Check your facts - I said today and shipping. If you can point something out that is available now by IG - who have some excellent graphics cards btw - I would (honestly) be very interested. The Sirius board has been about for a while now, and, yes, is hideously overpriced, but it's the only thing there, which was my example point. Play Inc. will be releasing something later this year with any luck, then things will become interesting. : > good realtime texture mapping with large scenes where all : > textures are not resident in texmem, remarkable memory bandwidth : The Alpha chip communicates with RAM at 256 bits. As posted by someone, this is not true either. Incidentally - I have both an Indy *and* an AlphaServer400 on my desk, and I use both extensively. My original point was that they each perform `differently' under different conditions - for raw compute the Alpha is faster. For other typical use whilst developing, the Indy performs better multi-tasking than my Alpha. : > : > > SGI _CAN'T_ produce machines that are even remotely faster than what's : > > available in the PC world. They haven't for quite a long time now. : > : > This is plain not true... They own MIPS, whose R5000s, for example, perform : > not badly at all. : > : "Not badly at all" is hardly a good thing considering it hasn't been released : yet and that DEC has faster chips waiting in the wings too. OK - at the high end, SGI produce machines today that surpass anything in the PC world (with the exception of a few sites who are doing massive distributed computing with high speed networks). On the desktop, in the low-to-mid range, their raw processor specs are not really that competitive. But - again, it's not all about raw processor speed. The R5000 does exist as a chip, which was what I was saying - as you say, I don't believe they have a currently shipping w/station. =G/ : -- : -=Fred=- -- ~ Gordon Cameron / software development / Gordon.Cameron@Softimage.COM ~ ~ Channels, Viewing, Peformance Animation / Phone: (514) 845-1636 x3445 ~ ~ SOFTIMAGE Inc, Montreal, Quebec / Fax : (514) 845-5676 ~ ~ Editor, SIGGRAPH Computer Graphics / Gordon.Cameron@siggraph.org ~ ~ `Languages, like sandwiches - in one ear, and out the other' ~ Article: 19836 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!zombie.ncsc.mil!nntp.coast.net!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix. From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 17 May 1996 08:37:32 GMT Organization: Netcom Lines: 57 Message-ID: <4nhdsc$m5u@dfw-ixnews3.ix.netcom.com> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> <jmonahan-1605961632310001@phx-ip-53.netzone. NNTP-Posting-Host: lax-ca18-19.ix.netcom.com X-NETCOM-Date: Fri May 17 3:37:32 AM CDT 1996 In <jmonahan-1605961632310001@phx-ip-53.netzone.com> jmonahan@netzone.com (Joe Monahan) writes: > >In article <4neidm$n3k@dfw-ixnews5.ix.netcom.com>, >gregtee@ix.netcom.com(William Teegarden) wrote: > >(Refering to me..) > >> Jeff, this guy's an idiot. He obviously know almost NOTHING of how CGI >> is produced, his web page proves that. Don't waste your time with him. >> >> The films he throws out with such reckless abandon where not "done in >> Alias". Sure, Alias was probably used to built some of the geometry >> for these productions, [clip] > >Call Alias, ask for a copy of their demo tape. Listen to the interviews >with the guy that did Batman, hear him talk explicitly about what scenes >they used Alias for - like all the action shots of Batman jumping off the >building, the cape flapping in the wind, watch the rest of the >tape........eat your words. But was it RENDERED in Alias? Sure, the animation and modeling might have been done in Alias, but the OUTPUT, which you're basing your entire argument on, was more than likely produced in Renderman. I read a press release from PDI here that would seem to contradict this claim of yours though, that Alias was used to do the shot. >> He's not even using SGI Alias for that matter, but Alias Sketch, which >> is far from Poweranimator. > >Which I stated repeatedly. The web page was created to lay to rest Jeff's >bizarre claims that he could fake reflections/refractions in 3D Studio as >well as I could raytrace them with Alias Sketch!. > No, you said Alias Poweranimator. I never once heard you say Alias Sketch. It wasn't until I visited your page that I discovered that you aren't even using Poweranimator. As for raytracing, LW can raytrace just like Alias can, so what's your argument that it's no contest against the two? Fred has sent you an image to post, one that can run rings around you and your workstation, like at a trailer park. Is it on your page yet? GT Article: 19837 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.leonardo.net!news.cyberport.com!news.netzone.com!phx-ip-53.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Thu, 16 May 1996 16:02:17 -0700 Organization: Center for Advancing Computer Technologies Lines: 116 Message-ID: <jmonahan-1605961602170001@phx-ip-53.netzone.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6 NNTP-Posting-Host: phx-ip-140.netzone.com Xref: news2.cais.com comp.graphics.animation:35804 comp.graphics.apps.lightwave:19837 comp.graphics.packages.3dstudio:16881 In article <4nehjv$a3r@dfw-ixnews6.ix.netcom.com>, gregtee@ix.netcom.com(William Teegarden) wrote: > In <319A60C0.75D1@osu.edu> Jeff Jasper <jasper.7@osu.edu> writes: Actually, Joe Monahan said: > >> I agree. I challenged all the loud mouths to a free web page demo > where I > >> would place their images next to others for all to compare. Suddenly > all > >> the "experts" shut up. The one image I did recieve was actually > stolen off > >> the web! Then Jeff Jasper said: > >I sent him the one image and I can prove that it was not stolen off > the web. > >I will send the scene data and the materials for anyone else to render > the > >scene with. Hell if I was going to steal a scene I wouldn't have used > the one > >I sent. It is a very basic scene with a few sphere (three crystal > balls and a > >light blue steel ball) a wood claw is holding one sphere, there is > also a > >bowl with a flame coming out of it using the free inferno plug-in from > Kenetix > >site. And there is an hourglassand three piece of paper with a custom > photoshop > >texture, the font is Monotype Sorts then I airbrushed it up to make it > look like > >parchment. If he actually puts it up you can take a gander and have a > laugh. Things > >I will point out that I screwed up in my scene, forgot to turn on > reflection in the > >wood and the flame is too high out of the bowl. I would be interested > to find out > >where I supposedly "stole" this picture from. And now I'm replying: Jeff, If you open the jpeg image you sent me with the application call Jpeg View, you'll see a "Comment Box" menu item. Open the images comment box and you'll find the following message: "U-Lead Systems, Inc." If you then use your web browser to go to Lycos Search engine and search for the company name you'll find tha U-Lead Systems web site is an on-line electronic catalog. I can't get through to their web site, but it sure seems curious that "your" image would have their name in it's comment box - don't you think? > >> I'm keeping all these posts to present to the Internet class I teach > -a > >> good lesson for them, and for me! > >> > >> Joe Monahan > > > >He also told me he taught 3D Studio. I am curious, where do you teach? I teach 3D Studio for what its worth: A good introductory application - a good intro to 3D modeling/animation. I would never waste my students time teaching them the nearly worthless IPAS's. They're so unrealistic I see no use in dwelling on them. > > > >Jeff > >-- > >Sr. Programmer 3 > >Advanced Computing Center for the Arts and Design > >Emerging Technology Studio > Finally, (nearly) William T. added.... > > I personally think this guy is around twelve years old. I was > considering putting an image up but after seeing his web page I quickly > lost interest. After all, if glass balls and wine glases are all he > can muster from a program like Alias, then he is the one lacking in > talent. The application used was ALIAS SKETCH! - as the really big title on the web page states. Its a $200 modeling application. Alias Power Animator is something quite different! I think any one visiting the page would be suprised to see such an inexpensive application match, or in my opinion, surpass the rendering quality of 3D Studio-MAX) As I explained repeatedly, the images were produced using simple geometry, simple lighting and textures. The original question was wether Jeff Jasper could "fake" reflections and refractions with 3D Studio. He stated that he could, and that if I couldn't I should question my decision to work in the field. When I challenged him with a web page comparison, he couldn't find a copy of 3D Studio to work on (he works in a multimedia lab at OSU!) and couldn't use his own copy because he had sent the dongle in to get MAX. He also didn't have any older images to send along because he had recently reformatted his hard drive and apparently forgot to do any back-ups first! When MAX arrived he spent 40 minutes with it and pumped out the image he sent me for the web page. The whole point seemed mute since his assertion was that he could fake reflections/refractions with 3D Studio - not MAX (which has built in re/re...) But when I pointed this out to him he claimed MAX is just an upgrade to 3D Studio - in effect *is* 3D Studio. > > It's funny how he hasn't responded to any of my posts. I wonder what > professional experience he has too. I'm in the process of putting the images you sent me up on a page. But these images were done in LightWave, right? Joe Monahan > > GT > Article: 19838 Path: news2.cais.com!news.cais.net!bofh.dot!ringer.cs.utsa.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!info.ucla.edu!galaxy.ucr.edu!ihnp4.ucsd.edu!munnari.OZ.AU!news.ecn.uoknor.edu!solace!xinit!newsfeed.tip.net!news.seinf.abb.se!erinews.er From: Per Swantesson <epkpesw@ryepk.ericsson.se> Newsgroups: comp.graphics.apps.lightwave Subject: Exploding Champaign bottle, HOW? Date: Fri, 17 May 1996 13:11:46 -0700 Organization: Ericsson Software Technology AB Lines: 5 Message-ID: <319CDD82.51CE@ryepk.ericsson.se> NNTP-Posting-Host: rypc50.ericsson.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) I'm making an animation but can't find an explode-function. Please help me with clues! Regards, Per Swantesson Article: 19839 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!in2.uu.net!OzEmail!news From: Steven Johansen <203.15.163.13> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 17 May 1996 12:58:28 GMT Organization: OzEmail Pty Ltd - Australia Lines: 28 Message-ID: <4nht5k$2rh@reader1.reader.news.ozemail.net.ozemail.com.au> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4neh0d$jod@dfw-ixnews7.ix.netcom.com> <jmonaha NNTP-Posting-Host: slmel7p24.ozemail.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Xref: news2.cais.com comp.graphics.animation:35808 comp.graphics.apps.lightwave:19839 comp.graphics.packages.3dstudio:16889 fwtep@earthlink.net wrote: ><jmonahan@netzone.com> wrote: >> >> I used ALIAS SKETCH! - a $200 modeling application. Thats why it says >> ALIAS SKETCH! really big across the top of the web page. I can put up >> stuff I've done in Alias Power Animator, but that isn't the point of this >> page. >I'd be _VERY_ interested in seeing your Power Animator stuff. In fact, I >CHALLENGE YOU!!! What's wrong with comparing LW and Power animator just like >you're comparing LW and Alias Sketch? >-- > -=Fred=- > I would suggest the following for you two gentlemen 1) You guys should take this horseshit to email or 2) You should seriously think about getting laid, instead of waving your peckers in the air like this. ummmm...(no offense) Steven Article: 19840 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!hookup!news.nstn.ca!news From: what@do.you.want. (Mack) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 17 May 1996 13:48:10 GMT Organization: whatz up Lines: 42 Message-ID: <4ni02q$7u@news.nstn.ca> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <bill_l-0705961003580001@141.240.15.63> <319596fe.6970951@news.ipswich.gil.com.au> <4n5d0d$jgs@nnrp1.news.primenet.com> <319664CD.144A@pilot.msu.edu> Reply-To: not@here.no.more NNTP-Posting-Host: vega.torcomp.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <319664CD.144A@pilot.msu.edu>, reifbrya@pilot.msu.edu says... > >Steph Greenberg wrote: >> In places like DD that are starting to use LW, it can only do good. The >> competition between the traditional SGI people and the NT people will >> expose LW users to features they didn't even know that they wanted, and >> communication between them and Newtek should sharpen LW up quite a bit. > >Um.. What makes you think that LW users are oblivious to other programs' fe >atures? You make it >sound like LightWave users live in their own little world and don't know of > or use anything else. > Is that true of Alias users? > >> -- >> ------------------------------------------------------------------------- >------ >> Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, >> steph@primenet.com Chiropracter, and Podiatrist. >> >> Copyright 1996. All Rights Reserved. Permission granted for non-commercia >l >> electronic republication only, such as Usenet and Email, and >> non-commercial educational purposes such as charge free WWW pages. >> Express permission is required for any other use. When in doubt, ask. >> ------------------------------------------------------------------------- >------ > >-- > >Bryant Reif >mailto:reifbrya@pilot.msu.edu >http://www.aiesec.org/~bryant no, and not all lw users, just the load mouths we here from on the newsgroups. met plenty of lw users that use more than one package. there is no package out there that does it all. alias come close, but its a massive pig and the new inferface is an improvement, but still slow unless you customize the hell out of it. shelves are a neat idea, but sometimes it causes headaches to. this is true of any software. Article: 19841 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!hookup!news.nstn.ca!news From: what@do.you.want. (Mack) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 17 May 1996 13:51:38 GMT Organization: whatz up Lines: 74 Message-ID: <4ni09a$7u@news.nstn.ca> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <jmonahan-16 Reply-To: not@here.no.more NNTP-Posting-Host: vega.torcomp.com Mime-Version: 1.0 Content-Type: Text/Plain; charset=US-ASCII X-Newsreader: WinVN 0.99.7 In article <jmonahan-1605960301330001@phx-ts10-35.netzone.com>, jmonahan@netzone.com says... > >In article <4nbv9g$etc@dfw-ixnews9.ix.netcom.com>, >gregtee@ix.netcom.com(William Teegarden) wrote: > >> >I'll get another up with images I've done in Alias Power Anmator as >> soon >> >as I can. What do you bet Lightwave's don't come close? >> > >> >Member, we're not talking just about rendering anymore - YOU said >> output - >> >not rendering quality. >> > >> >> >> So are we talking modeling as well then here? I'll bet I can model >> ANYTHING you can make in Alias using LW, in the same or less amount of >> time. > >Another easy bet to win.... > >> As far as output goes, are you suggesting that animation is now part of >> the equation? Or possibly composition, compositing, etc? > >Why not? I can use incredibly realistic particle systems that are >infinately variable to produce lava, tentacles, hair, bubbles, rocket >thrusts, flames, smoke, steam, etc, etc; turn on forces (wind, drag, >magnatism, etc) from lights, emit particles from lights, adjust the >friction of a shader so that it behaves differently when animated with >collision detection, put clouds and water in the environment shaders and >animate their motion, color, density; Use shaders on lights, paint >displacemnet maps on the geometry, distort the geometry with >photoshop-like tools then composit the whole thing with sound synched >audio, add special effects and input 64 channel sound from our >synthesizers, drum machines, etc. Then apply warp fields to make material >flap in the wind or deform in dozens of different ways as it passes >through space. Then I can add turbulance to the air/water to produce >random displacement of particles, etc. I can gather clusters of CV's (edit >points or vertices) attatch them to lines that then deform the geometry >like a puppeteer might. > >Just watch Batman, The Mask, Twister, True Lies, etc, etc and ask your >self whether Lightwave can do it as well - given ANY level of experience. > >From what I've seen of Lightwave, I like it - its far superiour to 3D >Studio for example. I'm planning on purchasing it as soon as it becomes >available for the Power Mac - But I'll never be silly enough to claim I >can do in LightWave what I can do in Alias Power Animator - let alone Maya >- due out this fall. > > >> Also, for some reason, when I try and access your page, it crashes my >> net browser? Is this a problem with the page, or am I just using >> terrible software? Anyone else have this problem? > >I've accessed it repeatedly from home and from school via some pretty lame >Windoze machines with no problem. Let me know if you continue to have >problems. Their are no Java scripts, etc on the page. > >The address again is: http://www.netzone.com/~jmonahan/sketch.html > >Your contributions are welcome......This whole web page could turn into a >useful info/demo site rather then the petty bickering thing it is now. > >Joe Monahan >> >> GT true. i'd love to here some input from out buddy's from the big animation houses on the group here give tips to inexperienced users. rather see contructive use made out of the newsgroups than seeing space wasted on ego based flames. recommend the tools that make your life easier. Article: 19842 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!newsflash.concordia.ca!news.nstn.ca!bignews.cycor.ca!usenet From: dgrant@dgrant.peinet.pe.ca (Dennis Grant) Newsgroups: comp.graphics.apps.lightwave Subject: Re: caterpillar tracks anyone? Date: 17 May 1996 13:46:34 GMT Organization: Private Internet Connection Lines: 52 Message-ID: <4nhvvq$bg3@storm.cycor.ca> References: <4negpk$7b0@roch.zetnet.co.uk> NNTP-Posting-Host: dgrant.peinet.pe.ca Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-NewsReader: Interworks_GRn 3.0 January 12, 1996 In article <4negpk$7b0@roch.zetnet.co.uk> terry.hill@zetnet.co.uk (Terry Hill) writes: > In message <3198CB9A.1E72@ptf12.hro.nl> > Wooly Mittens <0201367@ptf12.hro.nl> writes: > > > We're (me 'n the lads) making a game. but I need > > little tanks with catterpillar tracks as rendered sprites. > > I want the tracks to move too, but I'm baffled. > > > I think an animated bumpmap is both lame and effective. > > > Wooly Mittens. > > Wooly Mittens? > > Take a shuftie at http://www.islandnet.com/~dretch/home.html > > It`s the url for `primordial soup` (a great LW web page). Log in > and have a look in the Lightwave 3d techniques search engine. Pull > down the page and you`ll find a good solution - i`ve used it myself > and it worked excellently. BTW - something not mentioned in the tip > is that you need to center your link along the path, or i`tll skew, > and use enough links to make a realistic tread. Note too that looking at real tracks on a real tank/APC/bulldozer really helps too. It never ceases to amaze me at how many tank models there are out there that have mechanically impossible tracks. Tracks are made of 2 parts, the track pad, and end connectors. Each track pad in a metal plate with 4 pins on it (2 per side), a rubber block on the underside, and a pin sticking out of the top. The end connectors bolt onto the side pins, 2 at each end. The drive sprocket teeth meshes with the outside of the track pads and the end connectors. Top |-| |-| |-| | | [========] End Connector | |______| | | |______ | | | | [] | | [] Track pad | _______ | | _______ | | | | | | | | [========] |-| |-| |-| ^^ Gear tooth fits here -------------------------- Dennis Grant dgrant@cycor.ca http://www.cycor.ca/TCave/ Article: 19843 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!mr.net!news.mr.net!scream.ing.com!cyberoptics.com!usenet From: Nate Hayes <nhayes@cyberoptics.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Looking For High End Graphics Card Date: Fri, 17 May 1996 08:53:20 -0500 Organization: CyberOptics Corp. Lines: 31 Message-ID: <319C84D0.894@cyberoptics.com> References: <319CC049.35D8@singnet.com.sg> NNTP-Posting-Host: vidhound.cyberoptics.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) Daniel Lim wrote: > > Hi! Right now I am sourcing for a high end graphics > card and I appreciate very much if somebody can > supply me some info. > > Below are the card's specifications: > > Bus : PCI local bus > > Resolution : 1280 X 1024 @ 60 Hz > > Configuration : 8-bit plane overlay > (multi-planes, if possible) > 16MB off-screen memory > Cursor : 64 X 64 bit mapped hardware cursor > > Operating : X Windows R6 with Solaris 2.4 > System X Windows R6 with SCO Unix RT OS > > Please reply to the following e-mail address > > limml@stee.com.sg > > Thanks alot!!!! > Wai Chong Check out the GLyder from Symmetric (www.symmetric.com)... if this card doesn't have what you want, I don't know if anything will. Nate Article: 19844 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!in2.uu.net!newsreader.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders <bwidget@atlanta.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 17 May 1996 10:04:07 -0400 Organization: IMT Lines: 24 Message-ID: <319C8757.5505@atlanta.com> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> <jmonahan-1605961632310001@phx-ip-53.netzone. NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) > >like all the action shots of Batman jumping off the > >building, the cape flapping in the wind, watch the rest of the > >tape........eat your words. > >> He's not even using SGI Alias for that matter, but Alias Sketch, > which is far from Poweranimator. Get your facts straight. The scene in batman forever where he jumps of the building weas done in SoftImage. (Probably modelled in Alias; I don't know). I have the scene-file here on my machine given to me by a friendly MS rep. As far as alias sketch goes: LightWave will eat that package for breakfast. Sorry to the happy guy promoting it; but there is no comparison. What I do have to admit: Alias (Full version!) will beat just about any animatiojn package on the market as far as features go. It really has lots of neat stuff! Instead of flaming it try to get some time (not an hour; at least a few weeks) on someone's workstation. I've done that when a friend of mine went on vacation and I was asked to hous(computer?)-sit. It is a fabulous package. However when I had to recommend software here at my work Bang for Buck started playing a role and I choose to use softimage with the extreme pack (particles; mental ray). At home where I feel the financial pressure of house-payments a wife and a child breathing down my neck I use Lightwave. There is very little I can do in any of the High-end packages I can not do in LW. Sometime it takes workarounds etc... BUT All in all I consider it the best <$8000 package on the market. I have never traditionnally liked 3Ds. MAX looks pretty neat now besides what people in this group have been saying it is a very good all-around package for animating and it finnally has a normal interface. However now that I have LW 5.0. I'm not switching. It does more than enough and probably will do more than enough for the next few years (months?) to keep me busy. BTW:MetaNurbs is AWESOME! I modelled a humanoid in 4 hours! I still haven't found the damn plug-in pcblob.p for metaballs. Guess I'll have to go through NewTek support. (I hate being on hold for hours!) Hajo Article: 19845 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!newsreader.sprintlink.net!metro.atlanta.com!nntp.atlanta.com!usenet From: Henri Smulders <bwidget@atlanta.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Fri, 17 May 1996 10:26:56 -0400 Organization: IMT Lines: 25 Message-ID: <319C8CB0.5700@atlanta.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6 NNTP-Posting-Host: 155.229.105.121 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win95; I) Xref: news2.cais.com comp.graphics.animation:35809 comp.graphics.apps.lightwave:19845 comp.graphics.packages.3dstudio:16893 Joe Monahan wrote: > Jeff, If you open the jpeg image you sent me with the application call > Jpeg View, you'll see a "Comment Box" menu item. Open the images comment > box and you'll find the following message: "U-Lead Systems, Inc." If you > then use your web browser to go to Lycos Search engine and search for the > company name you'll find tha U-Lead Systems web site is an on-line > electronic catalog. I can't get through to their web site, but it sure > seems curious that "your" image would have their name in it's comment box > - don't you think? Okay smarty-pants! I've stayed out of this for quite a while but now your idiocy has gone too far! You are an insult too the intelligence of the people reading this mailing list. For your information: U-Lead systems is the software comapny which makes photoimapct, imagepals, mediastudio pro and morphstudio. All very good products although out of the range of your beloved SGI software! Now if you save a JPEG in any of these programsd The tag in the JPEG header will identify it as U-Lead systems Inc. The reason is that Jpeg used to be a much "non-stanbdardized" standard. This way vendors could identify which app compressed the image. (Hi-Jaak uses this). So mr Smarty-pants graphic guru: There you have it! Good luck necxt time you go on a treasure hunt. (I guess you will then be able to claime that my pictures were stolen from Adobe!) BTW: I don't know Jeff Jasper or you or anyone else on this list for that matter. So don't think I'm taking sides for a "buddy". Absolute idiocy does tend to tick me off. Next time go to alt.atheism and try to convince those people of "creationism". Lots more fun for you and you'll leave us alone. Hajo Article: 19846 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!paladin.american.edu!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Imagine [REVIEW] Date: Fri, 17 May 96 14:46:47 GMT Organization: Imagine It Lines: 74 Message-ID: <4ni3ea$r3u@news.mel.aone.net.au> References: <4n7d36$iq1@storm.cycor.ca> NNTP-Posting-Host: d6-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4n7d36$iq1@storm.cycor.ca>, dgrant@peinet.pe.ca (Dennis Grant) wrote: >A very long time ago, I had a bare-bones Amiga 2000, and a pirated version of >Sculpt4D. I was churning out glass tori and chrome balls floating over red >checkerboard ground planes as fast as 1Mb and an 8Mhz 68000 would let me. > >Then I went to a computer trade show in Montreal, and saw someone demo-ing >Imagine 1.0, and I was hooked. Bought it there at the show. > >Since then, I have upgraded right along to Imagine 4.0. I am, I suppose, an >Imagine guru of some sort, and was doing, IMHO, some pretty nice work with >it. > >Then a friend of mine put an, uhh, "evaluation" version of LW into me grubby >little hands, and a week later, I bought a legit version. I haven't touched >Imagine since. > >My reasons for switching may help illuminate some of the various arguments in >the ongoing platform wars. > >Firstly, pound for pound, feature for feature, Imagine beats all holy hell >out of LW. (with one exception, I'll get to that later) With Imagine, you get >tons of procedural textures, easier surfacing, much better image map handling >(interactive placement and scaling of maps) state tracking, better font >handling, object grouping, much better object previewing yadda, yadda, yadda. > >So then, why did I switch, if Imagine is so great? > >The bottom line was that LW, although it has less features, does the ones it >has *so well* that it's far easier and faster to get results. I can do in an >hour with LW what would have taken me a whole day with Imagine - and time is >money. > >A perfect example is boolean operations. Stuff that would drive Imagine's >Slice command bonkers is a 3 second wait in LW. The ability to do fast >boolean operations *alone* sold me on LW. > >Even better, LW's layout editor is *so* much more intuitive and faster to use >than Imagine's, that I literally save hours of work. Not to mention faster >rendering speed... > >So, to sum up, it's not enough to compare feature lists. You actually have to >work with a given program to see how well it fits into your way of working, >and all this "Max vs LW" stuff, most of it based solely on comparing >brochures, is a bunch of hooey. > -------------------------- >Dennis Grant >dgrant@cycor.ca >http://www.cycor.ca/TCave/ I don't usually like to post "me too" replies, but Dennis put this so succinctly that I'm moved to respond. I've been through exactly the same path. I even loaded Imagine 3.1 off that Pommy magazine CD the other day and had trouble remembering how to navigate. (OK it was on a PC instead of my trusty old 4000). Ease of use is worth a fortune in my opinion. A lesson the writers of Real3D should learn. A brilliant, unusable package. (Boy, did open a can of worms there :-) My .000245 roubles worth. Cheers - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart Tasmania Australia The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 19848 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!zombie.ncsc.mil!paladin.american.edu!news.ecn.uoknor.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: WAREZ LW5 Date: Fri, 17 May 96 15:01:45 GMT Organization: Imagine It Lines: 34 Message-ID: <4ni4ab$t90@news.mel.aone.net.au> References: <4nh6rn$mb4@news-s01.ny.us.ibm.net> NNTP-Posting-Host: d7-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4nh6rn$mb4@news-s01.ny.us.ibm.net>, GoDz9000@warez.net (GoDz9000) wrote: >DOES ANYBODY HAVE A CRACKED COPY OF LW5 THEY WANT TO SEND ME ??? >------------------- * NOW YOU FACE * --------------------- > __ __ __ _ _ _ > / __ | \ ___ / | / \ / \ / \ | | >/ | | | | _/ \_ / / \ / \ / \ | | >|__| |__| |__/ /___ __/ \___/ \___/ \___/ o o >---------------------------------------------------------- >BABYLON5/SAAB/STTNG/VOYAGER/DS9/XFILES/VR5/FULLHOUSE!!!!!! >"I must search for the Eye" - Garibaldi. - * - > - * - "Arrrghhhh!" - Sheridan. >"Watch your warez" - Marcus. - * - >---------------------------------------------------------- > --- * THE GODZ IS WATCHING YOU * --- > What does GODZ stand for? God OI'm a Dickhead Zometimes? No - can't be - you're a dickhead all the time. FOQ - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart Tasmania Australia The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 19849 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ner.bbnplanet.net!www.netlabs.net!news.cybercom.net!news.netzone.com!phx-ip-66.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: Fri, 17 May 1996 01:51:51 -0700 Organization: Center for Advancing Computer Technologies Lines: 80 Message-ID: <jmonahan-1705960151510001@phx-ip-66.netzone.com> References: <319AFFD4.5BF1@osu.edu> <4nfjk5$kd9@newsbf02.news.aol.com> NNTP-Posting-Host: phx-ip-40.netzone.com Whoever has to use nasty names first loses! (Just made up a new rule!) Look you guys - this thing was never very interesting and has become a real bore - lets just drop it, kay? The web site started as a place for Jeff Jasper to prove his claims that he could "fake" raytracing in 3D Studio. He suggested that if I didn't know how to do so I should re-evaluate my career choice. So I put up 3 images rendered in ALIAS SKETCH! - a $200 modeling application for the Mac - that he was to imitate with 3DStudio. I kept the geometry, lighting, textures very simple so he couldn't use that as an excuse. So he takes a look at the web page and says - uh, geez - I sent in my dongle to get MAX so I can't send you anything....I told thats OK, you can send me something you've already completed. But turns out he just re-formatted his hard drive and wiped all his images away - darn the luck! And besides - His .sig states that he is a Sr. programmer at OSU! Surley he can get a hold of a machine with 3D Studio on it.....But then I checked via the internet. He's not a Sr. programmer as his .sig states - he's an undergraduate student! I mentioned this to him but he had a good excuse - Thats what it says on his pay stub - so what the heck, why not use it as part of his official .sig? Certainly no attempt to mislead there - not at all! So he gets MAX.....(god this story is starting to bore ME, I would suggest finding something worthwhile to do - stop reading now, feed the cat - DO SOMETHING WORTHWHILE!)...and sends me an image after having MAX for just 40 minutes - trouble is when I check the comment box with JPEG View it says: U-Lead Systems, Inc....Why oh why I query....He doesn't know. Maybe he just used an application to open the Comment Box of A Jpeg image and typed in U-Lead Systems, Inc - just on a whim...... On top of it all the picture looked pretty bad. Better than 3DS - but then, what wouldn't? Since then I've been accused of everything from beastiality (not really) to being a bad speller! (really). Some people thought I used Alias Power Animator to model the simple images on the SKETCH! web page...they weren't and I never stated that they were. I like Power Animator and will put images up that I've done with it when I feel they warrant it. But that was never the intention of the little web page I slapped together for this fiasco. Anyway - the whole thing has become silly. When I think of what I might have done rather then take the time and energy to respond to internet stupidity I cringe. I will use the whole thread to instuct the students in my internet classes the potential folly of this medium of communication.I'm sorry I ever got embroiled in it. And I'm sorry for anyone I bored to tears going on about it! I won't reply to any other messages except to re-post this long message - which I will do to any further misinterpretation of my original intent. The web page is still up and the images I have recieved will be added to it as soon as I get to it - Joe Monahan In article <4nfjk5$kd9@newsbf02.news.aol.com>, virtualbri@aol.com (VirtualBri) wrote: > > I have asked him numerous times which school > >he teaches at and he has yet to tell me, > > Best that I can tell, Joe "teaches" for the CAD Institute, an > Arizona Trade School which claims to be a large Autodesk > training facility. > > But I'll second not bothering with him. He's an irrational crank > who is just trying to play by his own rules, and then claim > victory. > --Brian > ======== http://members.aol.com/virtualbri/ ======= > == Home of the LightWave 3D Internet Resource Lists == > ============= So, why aren't you on it? ============= Article: 19850 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.ner.bbnplanet.net!www.netlabs.net!news.cybercom.net!news.netzone.com!phx-ip-66.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 17 May 1996 01:58:59 -0700 Organization: Center for Advancing Computer Technologies Lines: 21 Message-ID: <jmonahan-1705960158590001@phx-ip-66.netzone.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <3198E6B2.335E@osu.edu> <jmonahan-1505960437400001@ NNTP-Posting-Host: phx-ip-40.netzone.com In article <319A6A28.1BD0@osu.edu>, jasper.7@osu.edu wrote: > will notice it says Sr. Programmer. And yes I am an undergrad. I am in my senior > year at OSU and am the only undergraduate animation major here. > Jeff Oh, I get it now! You a senior AND your a programmer! Thats were you get the: "Sr. Programmer" title in your .sig... Well thats honest......I guess...... Joe Monahan First Man to Walk on the Moon (In my dreams) > Sr. Programmer 3 > Advanced Computing Center for the Arts and Design > Emerging Technology Studio Article: 19851 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!news.mel.aone.net.au!ur002968 From: imagine@h130.aone.net.au (Kevin Gleeson) Newsgroups: comp.graphics.apps.lightwave Subject: Re: 2cents on OS Date: Fri, 17 May 96 15:19:14 GMT Organization: Imagine It Lines: 66 Message-ID: <4ni5b4$t90@news.mel.aone.net.au> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <31966879.18BF@pilot.msu.edu> <4n7o0i$t14@nnrp1.news.primenet.com> <319912C9.1F39@pilot.msu.edu> <4nb8nr$4u0@dfw-ixnews4.ix.netcom.com> NNTP-Posting-Host: d7-1.cpe.hobart.aone.net.au X-Newsreader: News Xpress 2.0 Beta #0 In article <4nb8nr$4u0@dfw-ixnews4.ix.netcom.com>, bianco@ix.netcom.com(bia) wrote: > > >>> The reason MS has a de-facto monopoly is because people want to go >>>with something that is widespread and common. Going with the crowd on >>>an OS is what makes people comfortable with all these different >>>brands and configurations of computers, and the pre-loaded OS makes >>>them feel that they can just plug in the computer and start it up. >_______________________________________________________________________ > > >I have to keep Win3.1, Win95, and WinNT stocked on my machine. >It's less about "personal choice" than it is because of because of >driver soup. (no PARDRV on Win95 for instance, thanks DPS) > >Is there anybody out there bitching about the fact that the "monopoly" >standard for renting a video is VHS? "maybe I WANT betamax?". > >I think that the idea of microsoft as big-daddy or piggy-piggy is what >scratches the iconoclast in all of us. Its instinctive. It erupts from >suppressed memories of throwing eggs at nice cars on mischief nite as a >restless and undervalued twelve year old. Why lay on this >masses-are-sheep-going-with-the-crowd trip. I caught a whiff of Ayn >Rand and Rush lyrics. I have friends who are Evangelists and >Overclockers with very strong views on OS superiority (programmers and >network-guys), but they dont have to make a living doing animation. > > >If Photoshop ran fastest on an OS written by BurgerKing, then i'd be >first in line. Whaler NT or whatever. > > >bianco Precisely. I don't like monopolies any more than the next person, but how about if the car manufacturers started making cars that ran on different fuels for each manufacturer? A Toyota runs on Petrol but a Honda runs on Kerosine and a Porsche runs on aviation fuel. Wouldn't that be fun? I've defended the Amiga since I bought one in 1985 but I now find it hard to beat the sheer force of software being written for the PC/Windows/NT/Alpha environment. I cringe when I have to try and resolve IRQ conflicts and weep when I think what the Amiga OS could have become without Commodore, but SHIT HAPPENS. I'll work with whatever the software writers want work with. An OS is not the be-all and end-all - it is after all just the launch platform for the software you are using. Just look at Lightwave - once it's running, there is stuff-all difference between the PC version and the Amiga version (OK smartarse - speed). Cheers - - - - - - - - - - - - - - - Kevin Gleeson Imagine It 3D animation and graphics Hobart Tasmania Australia The Librarian Rules! - OOOK! - - - - - - - - - - - - - - - Article: 19852 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: snouty@cix.compulink.co.uk ("Phil South") Subject: Re: Amiga 2 PC #406 Message-ID: <DrK3sE.66J@cix.compulink.co.uk> Organization: Compulink Information eXchange References: <4nfqbh$lae@goodnews.voicenet.com> Date: Fri, 17 May 1996 15:45:50 GMT X-News-Software: Ameol32 Lines: 20 > If you can get the Amiga a network card and put one in your PC, My PC > one was only 29 bux. You can reliably link the two with Win 95 and > Amiga shareware! I have PAR, Workbench and A Data: mounted as E: F: > and G: on my PC's explorer. Quick, almost painless, the hardest part > was making an IRQ available in the PC Hmm, as I recall the hard part is finding an extra £300 for the AMiga network card. :?) --- ------------------------------------------------------------- Phil South <snouty@cix.compulink.co.uk> "nuqDaq yuch Dapol" Home Page http://www.webscape.co.uk/phil/ Webscape Ltd http://www.webscape.co.uk ------------------------------------------------------------- Article: 19853 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!swrinde!sgigate.sgi.com!esiee.fr!jussieu.fr!math.ohio-state.edu!usc!newshub.cts.com!cg57.esnet.com!torment!mad From: mad@torment.tmisnet.com (Mark Dunakin) Newsgroups: comp.graphics.apps.lightwave Subject: Shrink-Wrap? Message-ID: <mad.7d5u@torment.tmisnet.com> Date: 17 May 96 07:57:40 PST Organization: Tierra-Miga BBS Lines: 6 Just curious, does anyone out there know of a way to do a shrink wrap around an object? What I would like to be able to do, (just for fun), is to see if while you are in Modelor, you could shrink wrap one object from one layer around another object in another layer? Actually, I really would like to know if this could be done for the purpose of making some great morph targets. Anyway, thanx for any kind of sugestions on this......md :) Article: 19854 Path: news2.cais.com!news.cais.net!bofh.dot!news.ac.net!imci4!newsfeed.internetmci.com!guitar.sound.net!news From: format@guitar.sound.net (Surfer) Newsgroups: comp.graphics.apps.lightwave Subject: Re: MetaBalls and LW 5.0 Date: Fri, 17 May 1996 16:43:54 GMT Organization: Sound Advice Limited's Internet Access for KC Lines: 22 Message-ID: <4nia44$isp@guitar.sound.net> References: <319A209E.526B@atlanta.com> NNTP-Posting-Host: 199.79.203.150 X-Newsreader: Forte Free Agent v0.55 Add the plugins: AddMBall.p LWpanels.p Metaball.p you should be all set to go after that! Henri Smulders <bwidget@atlanta.com> wrote: >Just received LW 5.0. In order to use metaballs I should >apparently install the file pcblob.p as well as addmball.p >Problem is I can not find the file pcblob.p anywhere on my CD! I also >can't find the file man.bal anywhere. > BTW: docs on metaballs suck: less than a page in the reference >manual without illustration. (I switched from Imagine to LW because of >crap like that. LW always had good docs and now with one of the major >releases they are majorly slacking!). So if anyone has already played >with it let us know some tips! (F.ex.: can you animate the blobs?) > Hajo Article: 19855 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!agate!darkstar.UCSC.EDU!cats.ucsc.edu!adamchry From: adamchry@cats.ucsc.edu (Adam Ives Chrystie) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: 17 May 1996 17:10:38 GMT Organization: University of California, Santa Cruz Lines: 20 Message-ID: <4nibue$a8b@darkstar.UCSC.EDU> References: <319AFFD4.5BF1@osu.edu> <4nfjk5$kd9@newsbf02.news.aol.com> <jmonahan-1705960151510001@phx-ip-66.netzone.com> NNTP-Posting-Host: ese.ucsc.edu X-Newsreader: NN version 6.5.0 #1 (NOV) Geez, It is easy to simulate glass without raytracing... admit it looks better with raytracing..but heck use scanline, no tracd reflections and use a reflection map that has been distorted with some image processing program..of course do not use spherical mapping..instead place the glass inside a cone with rounded tops and bottoms..map the reflection map cylindrically around the cylinder and spherically on the top and bottom of the 'virtual capsule'...be sure to make the glass a solid 3d object and not some weak flatt 3d object... Waaalaaaaazzzahhhmmmm....Have fun with it boyz. But some berrin there for me :) Adam Chrystie Willing and able 3d slave! -- ---------------------------------- Adam Chrystie LightWave 3D Animator Cinema/Video Major, Senior University Of California at Santa Cruz Article: 19856 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fletcher00@aol.com (Fletcher00) Newsgroups: comp.graphics.apps.lightwave Subject: Re: DPS PAR DR-2100 Vs DPS PVR-2500? Date: 17 May 1996 13:07:23 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4nibob$gk2@newsbf02.news.aol.com> References: <wturber.160.002AF315@primenet.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader In article <wturber.160.002AF315@primenet.com>, wturber@primenet.com (Walter (Jay) Turberville (III)) writes: > >There are software support issues as well, but I am not up to speed on them. > >Both devices are either good or excellent at putting animations out to video. > >They each have some limited editing capabilities. > >Bottom line, is that unless you have a very special reason - get the PVR. > > What kind of $$$ difference is there between the two? Article: 19857 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 17 May 1996 15:46:05 GMT Organization: Netcom Lines: 53 Message-ID: <4ni6vt$efs@dfw-ixnews9.ix.netcom.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4neh0d$jod@dfw-ixnews7.ix.netcom.com> <jmonaha NNTP-Posting-Host: lax-ca12-21.ix.netcom.com X-NETCOM-Date: Fri May 17 10:46:05 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35813 comp.graphics.apps.lightwave:19857 comp.graphics.packages.3dstudio:16898 I DID stop into your >page. >I don't think you have a lot of room for criticism in this regard. I don't have a web page! I'd be curious who's paqe you did look at though. > >> I saw your images today from the browser at work. Although they are >> "nice" they certainly aren't anything that hasn't been done a million >> times already. >They were not meant to bo original in any way. They were meant to present >examples of raytraced images. Kept simple deliberatly. Well, you said that modeling and composition and lighting where now going to be part of the consideration. Now you're back pedaling on this one. So what is going to be? Simplistic scenes to show off traced reflections and refraction? Geez, I could just render the benchmark scenes that come on LW cdrom. They're boring as hell to look at, but they have all those properties. Or is modeling and lighting going to be a factor as well, as you stated in your previous post? > >> >> Your lighting is simplistic, models unchallenging to create, especially >> with such a powerful program as Alias. I would think that you would >> have at the very least made something that would show off NURBS >> modeling rather than simple extrusions and lathes. I used ALIAS SKETCH! - a $200 modeling application. Thats why it says >ALIAS SKETCH! really big across the top of the web page. I can put up >stuff I've done in Alias Power Animator, but that isn't the point of this >page. > Now you're saying Alias Sketch. Before you mentioned nothing about it. All you said before was Alias. Usually, when people say Alias, they mean the SGI version. So the purpose of this page is to try and compare your lame Alias Sketch images with those of 3DS? Why waste our time with these, and instead put up the good stuff done with Poweranimator? As an artist, one usually shows their best work, so what's the problem here? GT Article: 19858 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: Jason@newtek.com (Jason Linhart) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Studio Z and LW Date: Fri, 17 May 1996 17:27:59 GMT Organization: NewTek Lines: 33 Message-ID: <4nicqd$kmo@guitar.sound.net> References: <319C0A2B.108E@wwa.com> NNTP-Posting-Host: miami.newtek.com X-Newsreader: Forte Free Agent v0.55 cjtsui <cjpost@wwa.com> wrote: >Just played with it this afternoon....GOOD GOD WHAT A MACHINE!!! >Unbelievably fast GL acceleration and it was a dream to model in! >of course the machine I played with was 36,000.00 so that explains a >lot, still, a better deal then an SGI (there are actually a lot of >programs for Windows! :) >later >Josh Tsui The system for $36,000 is probably one of their StudioZ machines with the built-in D1 video option. I've been using a pentium pro 150MHZ based Intergraph TDZ 300 system. I think the price is somewhere between $10 - $15K depending on options. I would have to say that the OpenGL response is the best of any system that I have sat in front of.(So good it will make most verteran LW'ers cry!) The real-time response of adjusting lighting, bones and most other things in Layout and Modeler is something that I have wished for since the early days of LightWave. Overall, It's a great system. I wish I could take the graphics speed of this system and stick it on top of the render power of the 500Mhz Alpha that Deskstation was showing at NAB (another system that makes verteran LW'ers cry!)............Oh yeah, ScreamerNet would work! Thank * (Insert appropriate higher spiritual being) for network rendering! Jason Linhart Article: 19859 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 17 May 1996 15:50:29 GMT Organization: Netcom Lines: 38 Message-ID: <4ni785$ss6@dfw-ixnews4.ix.netcom.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6 NNTP-Posting-Host: lax-ca12-21.ix.netcom.com X-NETCOM-Date: Fri May 17 10:50:29 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35814 comp.graphics.apps.lightwave:19859 comp.graphics.packages.3dstudio:16900 >> >Finally, (nearly) William T. added.... >> >> I personally think this guy is around twelve years old. I was >> considering putting an image up but after seeing his web page I quickly >> lost interest. After all, if glass balls and wine glases are all he >> can muster from a program like Alias, then he is the one lacking in >> talent. > >The application used was ALIAS SKETCH! - as the really big title on the >web page states. Its a $200 modeling application. Alias Power Animator is >something quite different! I think any one visiting the page would be >suprised to see such an inexpensive application match, or in my opinion, >surpass the rendering quality of 3D Studio-MAX) I wasn't surprised at what I say at all. Well, a little surprised. I was hoping for something much better. > >I'm in the process of putting the images you sent me up on a page. But >these images were done in LightWave, right? > If it's the image Fred sent you, then yes. I haven't sent you anything. GT Article: 19860 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: giorgioa@ix.netcom.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Cal Comp Drawing slate 2? Date: Fri, 17 May 96 16:27:55 GMT Organization: Netcom Lines: 33 Message-ID: <N.051796.122755.94@Pent90> References: <4nhf0v$91m@newsbf02.news.aol.com> NNTP-Posting-Host: nyc-ny8-09.ix.netcom.com X-NETCOM-Date: Fri May 17 11:32:10 AM CDT 1996 X-Newsreader: Quarterdeck Message Center [2.00] On 5/17/96 4:57AM, in message <4nhf0v$91m@newsbf02.news.aol.com>, Chewie8625 <chewie8625@aol.com> wrote: > I know where to get one for a preaty good price and was wondering if > anyone has had any experience with them and lightwave. My main question is > how does it compare to Wacom's art-z 2? Thanks for any input. (On a > sidenote...does anyone know if it can also be used on a Mac also with the > proper driver software?) > Anyone need a janitor? I purchased two Calcomp DrawingSlateII 12x12 and recommend that if you can afford it buy a Wacom. Not that Calcomp does not perform well just that I find it's construction to be sub par and driver support not very good. I purchased them because I needed two DB and they where priced competitively. If I could I would have purchased a Wacom but I needed the extra money for some other things(LW was one of them). The drawing pressure pen works nice but I thinks it's a little to sensitive and the 16-button cursor buttons are well spaced and laid out but they have poor button feedback when you click on them so you sometimes miss a click. They both broke down after about 7 months (button #0-Left Mouse button). I have gotten use to all these thing by now though. I also have an (old) KURTA IS/ONE 12x12 which I really liked(great quality construction) but does not support pressure pen and is bulky compared to the Calcomp. Please remember that these are only my experience and feelings and I'm sure there are many others that will disagree since Digitizers feel different to everyone. You should try them out if you can to see which one you like. Good Luck! -- Giorgio E. A. giorgioa@ix.netcom.com Article: 19861 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!sgigate.sgi.com!esiee.fr!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Fri, 17 May 1996 14:29:16 -0400 Organization: The Ohio State University Lines: 83 Message-ID: <319CC57C.43BD@osu.edu> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6 Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-5.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35817 comp.graphics.apps.lightwave:19861 comp.graphics.packages.3dstudio:16902 > And now I'm replying: > > Jeff, If you open the jpeg image you sent me with the application call > Jpeg View, you'll see a "Comment Box" menu item. Open the images comment > box and you'll find the following message: "U-Lead Systems, Inc." If you > then use your web browser to go to Lycos Search engine and search for the > company name you'll find tha U-Lead Systems web site is an on-line > electronic catalog. I can't get through to their web site, but it sure > seems curious that "your" image would have their name in it's comment box > - don't you think? U-Lead is part of Photoshop, Photostyler, and they even make their own software Media Studio Pro, Morph Studio, and Photo Impact, and any other picture viewing editing application that has plug-in effects capabilities. To add plug-ins to photo editing software you edit the ulead.ini file. The program I used to resize the image I sent you was Photstyler 2.0 which uses the Ulead ini file, hence U-Lead Systems, Inc. in the comment box. > I teach 3D Studio for what its worth: A good introductory application - a > good intro to 3D modeling/animation. I would never waste my students time > teaching them the nearly worthless IPAS's. They're so unrealistic I see no > use in dwelling on them. You like modeling in NURBS so much don't you? Well 3D Studio has a full NURBS modeling plug-in for both 3DSr4 and MAX. It also has some of the most powerful Metaball modeling and animation plug-ins. Not to mention the new ones like character studio (which was copied for Softimage 3.5) and Sand Blaster(Give Alias particles a run for their money). > The application used was ALIAS SKETCH! - as the really big title on the > web page states. Its a $200 modeling application. Alias Power Animator is > something quite different! I think any one visiting the page would be > suprised to see such an inexpensive application match, or in my opinion, > surpass the rendering quality of 3D Studio-MAX) It was obvious that it wasn't Alias, and none of those pictures surpass the quality of any MAX pictures I have seen so far. Mine was pretty crappy itself but at least my wood looked like wood. I also didn't have strange reflections and shadows like the one behind the textured glass vase. > As I explained repeatedly, the images were produced using simple geometry, > simple lighting and textures. The original question was wether Jeff Jasper > could "fake" reflections and refractions with 3D Studio. He stated that he > could, and that if I couldn't I should question my decision to work in the > field. And I did. And as a teacher of 3D Studio you should be able to too. > When I challenged him with a web page comparison, he couldn't find a copy > of 3D Studio to work on (he works in a multimedia lab at OSU!) and > couldn't use his own copy because he had sent the dongle in to get MAX. He > also didn't have any older images to send along because he had recently > reformatted his hard drive and apparently forgot to do any back-ups first! God we went through this a thousand times already. Yes I work at ACCAD, there isn't a single PC there it is all Mac, Sun, SGI, and HP. The HPs and Suns are used for programming, the Macs are used for video, CD-ROM authoring, scanning, etc. And the SGIs(gratiously donated to us by ILM) have Alias PA, Wavefront, Renderman, TIMM, and AL(the last two are in-house software). The only 3D Studio machines we have are in the design department, and since I am not a design student, I don't get to use them. When a student(no one else but students :() upgrades from 3DSr3 or r4 they have to send in their old dongle to get MAX. William Teegarden (GT) and I had this same debate a while back, and I sent him images done in 3DSr4 so he knows that I have done it before. Well you try backing up a 1.6Gig HD to a floppy. At the time I didn't think NT would overwrite all my data. I learned my lesson and have since purchased a ZIP drive. > When MAX arrived he spent 40 minutes with it and pumped out the image he > sent me for the web page. The whole point seemed mute since his assertion > was that he could fake reflections/refractions with 3D Studio - not MAX > (which has built in re/re...) But when I pointed this out to him he > claimed MAX is just an upgrade to 3D Studio - in effect *is* 3D Studio. Like I said William and I did this a while back too. I was using 3DSr4 at the time. Doing reflections in 3D Studio is cake, refractions are a little tougher but still fairly easy, MAX just makes it even easier. MAX is 3D Studio, just instead of being called 3D Studio r5 it is called 3D Studio MAX. When Lightwave came to the PC and added new features it was still Lightwave. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19862 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!sgigate.sgi.com!esiee.fr!jussieu.fr!math.ohio-state.edu!pacific.mps.ohio-state.edu!freenet.columbus.oh.us!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave,comp.graphics.animation,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 17 May 1996 14:34:59 -0400 Organization: The Ohio State University Lines: 13 Message-ID: <319CC6D3.144D@osu.edu> References: <4mlrcr$f33@vixen.cso.uiuc.edu> <VA.00000049.029df1c1@unicorn.system3.com> <gsKcnKLrjVo6065yn@login.dknet.dk> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-5.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Xref: news2.cais.com comp.graphics.apps.lightwave:19862 comp.graphics.animation:35818 comp.graphics.packages.3dstudio:16903 > >Until Imagine for Windows comes my way I will stick with Lightwave. > > I believe Imagine ver. 4 (win3.x,95,nt) is infact out on the shelves! It's > priced at $990, and has been advertised in the mag 3D Artist by: Imagine 4 for DOS is out. I don't think the Windows version is out yet. Their web page is http://www.coolfun.com to check it out. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19863 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 17 May 1996 18:28:29 GMT Organization: University of Illinois at Urbana Lines: 12 Message-ID: <4niggd$8k5@vixen.cso.uiuc.edu> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <4nel8f$5cm@ Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu jmonahan@netzone.com (Joe Monahan) writes: >I know it displays my incompetence but it was kinda fun.... Pretty much describes this whole thread, methinks. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Article: 19864 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Imagine [REVIEW] Date: 17 May 1996 18:34:29 GMT Organization: University of Illinois at Urbana Lines: 18 Message-ID: <4nigrl$8tb@vixen.cso.uiuc.edu> References: <4n7d36$iq1@storm.cycor.ca> <4ni3ea$r3u@news.mel.aone.net.au> Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu I've been reevaluating Imagine as I've been getting back into 3D animation. I have come to the conclusion that more than anything else, one word describes Imagine: HACK. Its a big, lame hack. The metaballs feature is a useless hack. The deformations are pretty much a hack, the spline editor is a bigtime hack. The program still looks like when it was released like 7 years ago, they've just piled routines on top of it. Very very inelegant. Lightwave feels much better. In any case, for $200, Imagine is an absolute steal, and even experienced animators should keep it. It can generate incredible animated texture maps, its output is nice, and it really does do some things well. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Article: 19865 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: Fri, 17 May 1996 15:02:25 -0400 Organization: The Ohio State University Lines: 85 Message-ID: <319CCD41.F37@osu.edu> References: <319AFFD4.5BF1@osu.edu> <4nfjk5$kd9@newsbf02.news.aol.com> <jmonahan-1705960151510001@phx-ip-66.netzone.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-5.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) > The web site started as a place for Jeff Jasper to prove his claims that > he could "fake" raytracing in 3D Studio. He suggested that if I didn't > know how to do so I should re-evaluate my career choice. So I put up 3 > images rendered in ALIAS SKETCH! - a $200 modeling application for the Mac > - that he was to imitate with 3DStudio. And I did "fake" it. Well you do teach 3D Studio, if I can do it as a student, I would expect my teacher to know how to also. > I kept the geometry, lighting, textures very simple so he couldn't use > that as an excuse. So he takes a look at the web page and says - uh, geez > - I sent in my dongle to get MAX so I can't send you anything....I told > thats OK, you can send me something you've already completed. But turns > out he just re-formatted his hard drive and wiped all his images away - > darn the luck! No you publicly and privately flamed me for not have my dongle at the time. And upgrading to NT reformatted my whole drive to NTFS when I was trying to save my DOS 3D Studio partition. Having only I floppy drive at the time for backup, I wasn't going to back up a 1.6Gig drive to it. > And besides - His .sig states that he is a Sr. programmer at OSU! Surley > he can get a hold of a machine with 3D Studio on it.....But then I checked > via the internet. He's not a Sr. programmer as his .sig states - he's an > undergraduate student! Since it is my job title, why not use it. The job title really has nothing to do with anything anyway. I help run a Mutimedia lab called the ETS or emerging technology studio at ACCAD. ACCAD is a grad only facility which gets generous money and hardware software donations from ILM, Disney, and SGI/Alias/Wavefront. It is part of Ohio States graduate graphics program. I am the only undergraduate animation major at Ohio State. But I am not the only undergrad to work at ACCAD, and they all have the same job title as I do. > I mentioned this to him but he had a good excuse - Thats what it says on > his pay stub - so what the heck, why not use it as part of his official > ..sig? Certainly no attempt to mislead there - not at all! Why not, it is my job title. Would you like me to use something else? Like "Sr. or Student Programmer who is an undergraduate student"? > So he gets MAX.....(god this story is starting to bore ME, I would suggest > finding something worthwhile to do - stop reading now, feed the cat - DO > SOMETHING WORTHWHILE!)...and sends me an image after having MAX for just > 40 minutes - trouble is when I check the comment box with JPEG View it > says: U-Lead Systems, Inc....Why oh why I query....He doesn't know. Maybe > he just used an application to open the Comment Box of A Jpeg image and > typed in U-Lead Systems, Inc - just on a whim...... No but the ulead.ini that is part of Photostyler and MANY other photo editing programs including U-Leads own software does add it. You should do your research before accusing someone publicly that they have stolen a picture. I could have solved this a LONG time ago when I kept on asking you where you thought I stole it from. That is slander, and I could sue you for it since some of these people could be a future employer of mine. But that would be silly since it was just a stupid mistake. > On top of it all the picture looked pretty bad. Better than 3DS - but > then, what wouldn't? As opposed to your wonderful pictures? > Anyway - the whole thing has become silly. When I think of what I might > have done rather then take the time and energy to respond to internet > stupidity I cringe. I will use the whole thread to instuct the students in > my internet classes the potential folly of this medium of > communication.I'm sorry I ever got embroiled in it. And I'm sorry for > anyone I bored to tears going on about it! Yeah, it shows them the folly of someone coming into a newsgroup telling everyone that they can't do anything decent unless they use Alias (Throwing the whole talent thing out the window), falsly accusing people of stealing pictures, flaming everyone, and in general acting like a complete newbie from hell. I hope they learned how not to act on the Internet from you. > The web page is still up and the images I have recieved will be added to > it as soon as I get to it - I'll save you the effort. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19866 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!axe.netdoor.com!news From: "Frank D. Cocke" <frank@netdoor.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Sparks & LW 5.0 Date: Fri, 17 May 1996 14:00:49 -0500 Organization: The Lightray Factory Lines: 31 Message-ID: <319CCCE1.67C6@netdoor.com> References: <319B8E03.5782@netdoor.com> NNTP-Posting-Host: port03.netdoor.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; I) I wrote: > > Is anyone having trouble with Sparks with LW 5.0. I just got > LW 5.0 and I ordered sparks for an animation I am working on. > The sample scene files from Sparks load and it shows the plug-in > loaded but there are no values in the imput boxes. > With the scene that I'm working on, when I save the scene then > reload it it's the same, no imput in the fields except for the > starting frame. The surface-shader plug-in seems to work fine. > Also, when I reload the scene my camera, which is stationary, > is now in a different position. > Metrografx doesn't seem to have a web site that I can find so > I'm going to give them a call. Will let the group know what I > find out. > > Frank > > -- > Well I talked to Metrografx and they told me that at the last moment Newtek change the way LW saves the scene and that they now have a fix that they will be shipping out to users. By the way I finished my animation and the program is great. Frank -- Frank D. Cocke The Lightray Factory, 3D animation & Graphics E-mail to frank@netdoor.com HTTP://www2.netdoor.com/~frank Article: 19867 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: Fri, 17 May 1996 15:07:35 -0400 Organization: The Ohio State University Lines: 337 Message-ID: <319CCE77.1456@osu.edu> References: <319AFFD4.5BF1@osu.edu> <4nfjk5$kd9@newsbf02.news.aol.com> <jmonahan-1705960151510001@phx-ip-66.netzone.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-5.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: multipart/mixed; boundary="------------58937399304E" X-Mailer: Mozilla 3.0b3 (WinNT; I) This is a multi-part message in MIME format. --------------58937399304E Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit Basic picture sent to show Joe that 3DS could do relections and refractions. Point out all the mistakes that you want, I can pick out a few already. Remember this is the first picture I did in MAX, before reading the manuals or doing tutorials. Took about 40 minutes to model and a little over 5 minutes to render on a Pentium 75 with 48Megs of RAM at 640x480. Here is a smaller version of the picture... 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8NyKlSVy20niorkcGmlYOYPtSOMHg+9QySDsaqS9D7VB5rjjPFaRRDJ5pPWqUxU9KdK7etVJ WNbJGbZHLx0qq8pXvUkrHFVJTWqRm2D/2Q== --------------58937399304E-- Article: 19868 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!sgigate.sgi.com!esiee.fr!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: Fri, 17 May 1996 15:21:10 -0400 Organization: The Ohio State University Lines: 13 Message-ID: <319CD1A6.1FA7@osu.edu> References: <319AFFD4.5BF1@osu.edu> <4nfjk5$kd9@newsbf02.news.aol.com> <jmonahan-1705960151510001@phx-ip-66.netzone.com> <319CCE77.1456@osu.edu> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-5.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Jeff Jasper wrote: > > Basic picture sent to show Joe that 3DS could do relections and refractions.Some things to note: I screwed up my map bias settings, the papaer overlaps each other on the same plane making them look weird. I forgot to add reflection and noise to the wood. Sorry about the spheres :) but this is my first picture done after recieving MAX in the mail. You, tell me does it prove that 3DS can do reflections and reffractions, or at least fake them enough to be passable? Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19869 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!news.ner.bbnplanet.net!www.netlabs.net!news.cybercom.net!news.netzone.com!phx-ip-38.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: Fri, 17 May 1996 05:19:27 -0700 Organization: Center for Advancing Computer Technologies Lines: 10 Message-ID: <jmonahan-1705960519270001@phx-ip-38.netzone.com> References: <319AFFD4.5BF1@osu.edu> <4nfjk5$kd9@newsbf02.news.aol.com> <jmonahan-1705960151510001@phx-ip-66.netzone.com> NNTP-Posting-Host: phx-ip-38.netzone.com In article <jmonahan-1705960151510001@phx-ip-66.netzone.com>, jmonahan@netzone.com (Joe Monahan) wrote: blah, blah, blah - god I'm boring....You realize I could be road hunting for interesting species of snakes right now? I found two Mojave's last weekend - beautiful little beasts....and now its already dawn.....shit. Anyway, the web page is at: http://www.netzone.com/~jmonahan/home.html Article: 19870 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: VT/Windows in Indiana? Date: 17 May 1996 15:35:03 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 40 Sender: root@newsbf02.news.aol.com Message-ID: <4nikd7$irm@newsbf02.news.aol.com> References: <319AAA0B.167A@ix.netcom.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com You guys have been working on this thing for a really long time, and now you're starting all over again? Something is really wrong with this picture -=----------------------------------------------------------------- We used to defend this at NewTek by saying things like - 'This is why the Toaster was great; it was redesigned a number of times and that's why it's so darn good!' That was the marketing line, and it came from Tim. Then, I learned that this happens with every project, because Tim wants to get his fingers into a project at every stage. This is one of the reasons that so many key engineering employees have left. Pray that Tim doesn't become interested in 3D programming or LW 6.0 will be out in 2032. Here's the truth - when NewTek showed the 'Toaster For Windows' last year, it was a thrown-together-in-a-few-weeks product. It was - by Tim's own words - a 'smoke and mirrors' type demo. The techincal problems (such as how to do effects or CG or paint on the PC) hadn't been worked out. The official NewTek answer was 'Ummm....LightWave will do it', but they was NO real answer. In short, they fooled you. They fooled VTU (read the editorials that came out after NAB). They showed a product and depended on the goodwill they'd built to make you think it was real. It wasn't a real -product- by any strech of the imagination. I thought it was bad. I quit, partially because I didn't want to be part of it. It's made me LOADS of friends, but I have the satisfaction of having been right... _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19871 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in1.uu.net!news2.interlog.com!news.interlog.com!news From: Hammed Malik <hmalik@interlog.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 17 May 1996 00:43:31 -0400 Organization: InterLog Internet Services Lines: 22 Message-ID: <319C03F3.538A@interlog.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <4nel8f$5cm@ NNTP-Posting-Host: ip93-200.tor.interlog.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) William Teegarden wrote: > Funny thing about NURBS is that modeler now supports it's own > NURBS-esque technique, which seems to have that ability, but you still > don't have in layout. I'm sure that will change however, as there is > no reason why it couldn't be done. I've been using LW 5 for about a week now and I'm starting to suspect that 'NURBS' in MetaNurbs is not much more than a marketing ploy. The only difference between Metaform and Metanurbs seems to be the automatic subdivision in the preview and visible curves in the quad view. Its possible that NURBS are being used to calculate the curves but from a users point of view, there's not much of a difference functionality wise between the MetaNurbs and MetaForm. Its still a pain to tighten up a curve for example - you still have to add more polygons and move them close to a corner. It'd be nice if while in MetaNurbs mode (with visible curves) you could use control handles on the splines to adjust curves and new polygons would be generated when you switch out of MetaNurbs mode. hammed Article: 19872 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: LonerSam <lonersam@ix.netcom.com> Newsgroups: comp.graphics.apps.lightwave Subject: NT to Mac ? Date: Fri, 17 May 1996 11:00:23 -0700 Organization: Netcom Lines: 36 Message-ID: <319CBEB7.5D62@ix.netcom.com> References: <mad.7684@torment.tmisnet.com> <4necqe$nqq@kettle.magna.com.au> <319B3E68.1101@ademco.com> <Norman-1605961707260001@red_knight.msfc.nasa.gov> NNTP-Posting-Host: sjx-ca29-04.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Fri May 17 1:00:07 PM CDT 1996 X-Mailer: Mozilla 2.01 (Win95; U) I am hooking up my Macs with my NT Workstation PC. My Windows 95 startup from my PC uses Miramar's MacLan. That is a super good product. But when U are talking about NT Workstation and Mac, U have to have several things: 1st: >1 Macs, that is more than 2 computers hooking up together. It is because The AppleTalk protocol included in the Workstation CD wouldn't do any help. The one and only one Mac (if there are only one Mac and one PC) need AppleTalk to look for the fellow Apple'talker' in the Etherneted chain in order to change from LocalTalk to EtherTalk (under the Network panel). So, ... or maybe, it might work when U load AppleTalk from within NT startup ... I will try that, but I bet it wouldn't really work. 2nd: U need an FTP program in your Mac (FTP server program is optional). Programs like Fetch or FTPd will do the job. MacTCP is also necessary. The KEY is the address. 199.168.x.x will do. x here should be <=255 provided U have also less than 255 machines hooking up together (assumming using Ethernet). I have been using this method for more than 3 months and it work flawlessly ... and FAST. So, any question, just gimme a mail and I will trya help out. Good luck! LSam -- *************************************** "Is it Wrong to be Delirious in Love?" lonersam@ix.netcom.com lonersam@aol.com *************************************** Article: 19873 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!uniserve!oronet!news.netzone.com!phx-ip-66.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Fri, 17 May 1996 02:25:34 -0700 Organization: Center for Advancing Computer Technologies Lines: 65 Message-ID: <jmonahan-1705960225340001@phx-ip-66.netzone.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <jmonahan-16 NNTP-Posting-Host: phx-ip-40.netzone.com In article <N.051696.102443.62@earthlink.net.earthlink.net>, fwtep@earthlink.net wrote: > You're on! You've seen our work (the pros in general here) on seaQuest, Star > Trek:Voyager, Space:Above and Beyond, Babylon 5, Sliders, etc. Let's see some > of your amazing animation--especially that way cool particle stuff, in > particular (ha ha) lava, smoke and most especially, hair. I'm so sure Alias > Sketch has an amazing hair shader--not. Come on, lets see you actually DO some > of the stuff the box claims it can do. From what I've seen so far of your > stuff, it's precisely the type of work that we'll look at and say "well, it > looks like he's gotten the hang of those tutorials (barely)." Fred, I'm not sure, but it seems like you've got my assertions crossed. Easy to understand considering how convoluted this thread has become. But please read the following carefully cause I'm not gonna repeat - ever - really, I promise! I LIKE LightWave. NewTek told me the Power Mac version of 5.0 will be out by the third quarter of this year and I plan to procure a copy. I saw a student sit down with it and within 3-4 months produce nearly TV quality stuff. The company seems to have its head and heart in the right place. They innovate and incorporate quality. Autodesk has been producing 3DStudio for a long time and it still sucks. Autodesk takes advantage of the installed base they enjoy to maximize their profits - thats my opinion. The only experience I had had with 3D Modeling when I came to this god forsaken desert was a year with Alias Studio at the U. of Iowa. When I saw the output of 3D Studio I thought I had entered the Stone Age of 3D modeling! Then when I heard so many defend it endlessly I wondered if maybe I was mistaken - that this was more like the current state of 3D for any OS other than SGI. But I soon found out differently. Many apps are available that render much better than 3D Studio. One in particular -a $200 modeling application called Alias Sketch! - renders particularly well given its price. I have since used it to demonstrate Raytracing to my students. I think its important for them to know WHAT rayracing is. There has been some push to integrate LightWave into the curriculum at CAD. I'm wholeheartedly in support of this move. Although 3D Studio is a good application to learn on, it does not produce the kind of out put I consider "good". I don't know if MAX will be different but will soon enough - I hope so. In the mean time I'll continue to work on Alias Power Animator simply because thats what I enjoy - and I won't enter into any long debates on its merits. I would like to work toward the modeling/animation of Natural History subject matter and for me that means Alias. > You talk really big about your capabilities and those of Alias Sketch, but YOU > ARE THE NO SHOW. I haven't seen ANYTHING you've done that shows off the stuff > you claim it can do, whereas the stuff we claim Lightwave can do is on your > silly little TV almost EVERY SINGLE NIGHT! I challenge you to do broadcast > quality--network quality--work. I won't even challenge you to film quality > because I don't want to choke your Molasses (or do they still call them > Apples?). > -- > -=Fred=- Article: 19874 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Lightwave 5 Message-ID: <DrKHvB.JJK@cix.compulink.co.uk> Organization: Compulink Information eXchange References: <4nhgq6$9bc@newsbf02.news.aol.com> Distribution: world Date: Fri, 17 May 1996 20:49:58 GMT X-News-Software: Ameol Lines: 15 > Hi there, > > We have the LightWave 5.0 upgrade (INTEL PC) version available for > 399.00 > UK POUNDS plus 10.00 UK pounds postage and packing. As this is an > upgrade, > you will of course require the dongle from your V4.0 (intel PC). > > If you require any further information, please contact us. Gordon, Do you have units ready to ship immediately? Glyn Williams - Particle Systems. Article: 19875 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!news.leonardo.net!usenet From: Daniele Colajacomo <dani@3dsite.com> Newsgroups: alt.movies.visual-effects,comp.graphics.rendering.renderman,comp.graphics.apps.wavefront,alt.animation,graphics.misc,alt.graphics,rec.arts.animation,rec.arts.disney,comp.graphics,alt.3d,comp.graphics.animation,comp.graphics.apps.wavefront,comp Subject: 3DSite - a WWW site dedicated to 3D Computer Graphics Date: Fri, 17 May 1996 11:29:53 -0700 Organization: 3DSite Lines: 105 Message-ID: <319CC5A1.41C6@3dsite.com> NNTP-Posting-Host: a02.leonardo.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; IRIX 5.3 IP22) Xref: news2.cais.com alt.movies.visual-effects:5800 comp.graphics.rendering.renderman:2469 comp.graphics.apps.wavefront:4158 alt.graphics:1794 rec.arts.animation:51994 alt.3d:23908 comp.graphics.animation:35820 comp.graphics.apps.softimage:1230 comp.graph ----------------------------------------------------------------------- 3DSite - THE World Wide Web site for 3D Computer Graphics http://www.3dsite.com/ ----------------------------------------------------------------------- ************** What is 3DSite ************** 3DSite was founded in 1994 as a truly independent and unbiased information hub for the computer animation professional. Since its inception, 3DSite has received over 2 million hits, and has been praised by top industry executives as the best and most useful site for 3D computer graphics on the web. 3DSite's goal is to be first a tool, then a source of entertainment. Its pages are simple, fast to load, direct and to the point. In addition, 3DSite offers services that are unique on the web: Talent Hunter - currently, 1369 individual resumes are available for companies to search through, and 294 companies are taking advantage of this service. The resumes are constantly accessed and updated by their owners. Model Market - a place where individuals can upload/download models. IRC Panels - 3DSite has been hosting a series of IRC panels on computer animation last fall, attracting panelists from top companies such as Rhythm&Hues, PDI, Philips Media Games, Walt Disney, Will Vinton Studios, Alias/Wavefront, Blue Sky Productions, Sony Pictures Imageworks, Digital Domain and many others. More panels are planned for this summer. Job Offers - there are currently over 80 job offers listed on 3DSite. Job offers are periodically sent back to their posters for confirmation to be kept constantly up to date. ************* Who is 3DSite ************* 3DSite was created by Daniele Colajacomo, a 3D animator with 13 years of professional experience in the field. After working for top companies such as Rhythm & Hues and Walt Disney Imagineering, Daniele went freelance in the fall of '94, primarily to dedicate his efforts to establishing 3DSite. He was joined in the summer of '95 by Alessandro Violi, an accomplished Italian painter/scenographer who has been mantaining the site and adding his invaluable creativity to its content and direction ever since. Alessandro's contributions include Model Market and the VRML section, two of the site's successful pages. ************ Our Sponsors ************ 3DSite is opened to page sponsorship. Our current sponsors are: 3Name3D Coolboy Sidefx Software Softek Viewpoint Datalabs If you are interested in sponsoring 3DSite, please visit our sponsorship page at: http://www.3dsite.com/sponsorship/ ********** Our Future ********** We at 3DSite have only one objective in mind: customer satisfaction! We believe that a truly useful service must be totally unbiased, it cannot be owned by any software, hardware or production company. Sticking to our philosophy we have rebuffed several proposals from companies out there who have offered to purchase our site, because it would have meant biasing, even if slightly, the information offered to the public. For the same reason, we have never looked for external funding. To mantain the site in such conditions has been truly a monumental task for us, but the rewards have been a loyal audience of professionals and an increasing sponsorship base. We have several enhancements planned, among which: - A bulletting board which allows users to sell/trade CGI related goods. - A credit-card based Model Market, to encourage independent modelers to post and sell their models. - An improved Talent Hunter service. - A mailing list service, which will warn of new resumes coming on-line, new job offers, IRC panels, special events. - An art gallery featuring the best CGI artists out there. - Adding a description to our links. -------------------------------------------------------------------------- We appreciate your support. Thanks for helping us help you! Please visit us at http://www.3dsite.com/ -------------------------------------------------------------------------- Article: 19876 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip137.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: DPS PAR DR-2100 Vs DPS PVR-2500? Date: 17 May 1996 15:10:05 -0700 Organization: Primenet Services for the Internet Lines: 33 Sender: root@primenet.com Message-ID: <wturber.164.0460C7D5@primenet.com> References: <wturber.160.002AF315@primenet.com> <4nibob$gk2@newsbf02.news.aol.com> X-Posted-By: ip137.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4nibob$gk2@newsbf02.news.aol.com> fletcher00@aol.com (Fletcher00) writes: >From: fletcher00@aol.com (Fletcher00) >Subject: Re: DPS PAR DR-2100 Vs DPS PVR-2500? >Date: 17 May 1996 13:07:23 -0400 >In article <wturber.160.002AF315@primenet.com>, wturber@primenet.com >(Walter (Jay) Turberville (III)) writes: >> >>There are software support issues as well, but I am not up to speed on >them. >> >>Both devices are either good or excellent at putting animations out to >video. >> >>They each have some limited editing capabilities. >> >>Bottom line, is that unless you have a very special reason - get the PVR. >> >> >What kind of $$$ difference is there between the two? Almost identical for the actual device. However, the SCSI drives are around twice as much per gigabyte as the IDE drives. That is why a used PAR can be a good deal. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19877 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!bertha.pyramid.com!vortex.sedona.net!rtd.com!news.netzone.com!phx-ip-38.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Fri, 17 May 1996 04:46:57 -0700 Organization: Center for Advancing Computer Technologies Lines: 41 Message-ID: <jmonahan-1705960446570001@phx-ip-38.netzone.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4ndnjl$l9f@dfw-ixnews7.ix.netcom.com> NNTP-Posting-Host: phx-ip-38.netzone.com Xref: news2.cais.com comp.graphics.animation:35822 comp.graphics.apps.lightwave:19877 comp.graphics.packages.3dstudio:16910 Alan, Thanks for your comments. The images are meant to compare rendering quality only. I plan to put up specific info on how the simple geometry was created, what lights were used, etc so that we can level the playing field and just look at rendering quality - I think it will be productive! Sorry to interupt your busy schedual! Joe In article <4ndnjl$l9f@dfw-ixnews7.ix.netcom.com>, achan@ix.netcom.com(Alan Chan) wrote: > In <jmonahan-1505960411370001@phx-ip-62.netzone.com> > jmonahan@netzone.com (Joe Monahan) writes: > > > >I agree. I challenged all the loud mouths to a free web page demo > where I > >would place their images next to others for all to compare. Suddenly > all > >the "experts" shut up. The one image I did recieve was actually stolen > off > >the web! > > > >I'm keeping all these posts to present to the Internet class I teach > -a > >good lesson for them, and for me! > > > Have you ever thought about the fact that some of the work we're doing > is as yet unreleased? The images we are generating are miles above > those lovely images of yours, and I for one would not want to bother > placing it on your web site. We're a little too busy working on real > projects. > > AC > > ps. you need to work on your lighting, your images look like CGI. Article: 19878 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!bertha.pyramid.com!vortex.sedona.net!rtd.com!news.netzone.com!phx-ip-38.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Fri, 17 May 1996 04:48:20 -0700 Organization: Center for Advancing Computer Technologies Lines: 34 Message-ID: <jmonahan-1705960448200001@phx-ip-38.netzone.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4ndnjl$l9f@dfw-ixnews7.ix.netcom.com> NNTP-Posting-Host: phx-ip-38.netzone.com Xref: news2.cais.com comp.graphics.animation:35823 comp.graphics.apps.lightwave:19878 comp.graphics.packages.3dstudio:16911 BTW, the web page - is at: http://www.netzone.com/~jmonahan/home.html I'll get it minimized, etc soon..... Joe In article <4ndnjl$l9f@dfw-ixnews7.ix.netcom.com>, achan@ix.netcom.com(Alan Chan) wrote: > In <jmonahan-1505960411370001@phx-ip-62.netzone.com> > jmonahan@netzone.com (Joe Monahan) writes: > > > >I agree. I challenged all the loud mouths to a free web page demo > where I > >would place their images next to others for all to compare. Suddenly > all > >the "experts" shut up. The one image I did recieve was actually stolen > off > >the web! > > > >I'm keeping all these posts to present to the Internet class I teach > -a > >good lesson for them, and for me! > > > Have you ever thought about the fact that some of the work we're doing > is as yet unreleased? The images we are generating are miles above > those lovely images of yours, and I for one would not want to bother > placing it on your web site. We're a little too busy working on real > projects. > > AC > > ps. you need to work on your lighting, your images look like CGI. Article: 19879 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip137.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 17 May 1996 15:32:01 -0700 Organization: Primenet Services for the Internet Lines: 25 Sender: root@primenet.com Message-ID: <wturber.165.0472CB63@primenet.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <4nel8f$5cm@ X-Posted-By: ip137.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <jmonahan-1705960509170001@phx-ip-38.netzone.com> jmonahan@netzone.com (Joe Monahan) writes: >From: jmonahan@netzone.com (Joe Monahan) >Subject: Re: LW vs Alias >Date: Fri, 17 May 1996 05:09:17 -0700 >In article <4nel8f$5cm@nnrp1.news.primenet.com>, Steph Greenberg ><steph@primenet.com> wrote: >> William Teegarden <gregtee@ix.netcom.com> wrote: >> : So are we talking modeling as well then here? I'll bet I can model >> : ANYTHING you can make in Alias using LW, in the same or less amount of >> : time. >Maybe. LightWave is certainly a bargain given its rendering quality, etc. >Nonetheless, its amazing to attach a mesh to a skeleton in Alias and >proscribe bulging characteristics to it, then watch as the muscles bulge >as the arm rotates to a flexed position. I doubt that the LW 5.0 feature is as good as that in Alias, but LW 5.0 does have a "muscle bulge" feature. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19880 Path: news2.cais.com!news.cais.net!bofh.dot!news.cinenet.net!Bugs From: rickmay@cinenet.net (Rick May) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Fri, 17 May 96 19:59:57 GMT Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500 Lines: 27 Message-ID: <4nj0b9$fp4@marina.cinenet.net> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <4neh0d$jod@dfw-ixnews7.ix.netcom.com> <jmonaha NNTP-Posting-Host: ppp107.cinenet.net X-Newsreader: News Xpress Version 1.0 Beta #4 Xref: news2.cais.com comp.graphics.animation:35825 comp.graphics.apps.lightwave:19880 comp.graphics.packages.3dstudio:16912 -> -> I would suggest the following for you two gentlemen -> -> 1) You guys should take this horseshit to email -> -> or -> -> 2) You should seriously think about getting laid, instead of waving -> your peckers in the air like this. -> -> ummmm...(no offense) -> -> Steven -> I actually find this thread quite amusing.. If this was a mailing list- then I would say drop it.. But, since newsgroups are easy to avoid threads-- let it go.. (My humble opinion) heh... rick Article: 19881 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!Germany.EU.net!wizard.pn.com!brighton.openmarket.com!decwrl!pa.dec.com!nntpd.lkg.dec.com!marbls.enet.dec.com!leimberger From: leimberger@marbls.enet.dec.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW is an Island Date: 17 May 1996 22:44:18 GMT Organization: Digital Equipment Corporation Lines: 52 Distribution: world Message-ID: <4nivg2$qnl@nntpd.lkg.dec.com> References: <wturber.149.1449E3C5@primenet.com> <4ne5rv$5la@newsbf02.news.aol.com> Reply-To: leimberger@marbls.enet.dec.com () NNTP-Posting-Host: marbls.enet.dec.com In article <4ne5rv$5la@newsbf02.news.aol.com>, stranahan@aol.com (Stranahan) writes: |>Path: nntpd.lkg.dec.com!pa.dec.com!news1.digital.com!nntp-hub2.barrnet.net!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail |>From: stranahan@aol.com (Stranahan) |>Newsgroups: comp.graphics.apps.lightwave |>Subject: Re: LW is an Island |>Date: 15 May 1996 23:02:23 -0400 |>Organization: America Online, Inc. (1-800-827-6364) |>Lines: 31 |>Sender: root@newsbf02.news.aol.com |>Message-ID: <4ne5rv$5la@newsbf02.news.aol.com> |>References: <wturber.149.1449E3C5@primenet.com> |>Reply-To: stranahan@aol.com (Stranahan) |>NNTP-Posting-Host: newsbf02.mail.aol.com |> |>------------------------------------ |>The people marketing the Toaster were in the right place at the right time |>to be sure. |>----------------------------------- |> |>You know, Foust hates it when I mention Play - but I re-read this sentence |>and it pissed me off. It implies that the marketing department of 'old' |>NewTek (some would call it 'real' NewTek) was lucky. |> |>Bite me. |> |>As I indicated, there was a ton of work. In addition, the same group of |>marketing people who launched Toaster made Snappy (a video digitizer that |>entered the market with a BUNCH of competition already there) the largest |>selling video product EVER for the PC in about a year. They launched |>Trinity in a huge way. They made a company that is larger and more |>sucessful than NewTek in that space of time, and it's a company that is |>'cool' in the same way NewTek used to be. |> |>Marketing, kids. |> |> |> |>_____________________________________________ |>Lee , I seem to remember they crawled in bed with Digital Creations(supergen 2000s, DCTV, Brilliance on the Amiga), and Microsoft recently. As for snappy, What competition are you talking about? I read the maga and really don't recall anything in that price range avaiable. Gee first a DigiView type thingy for the PC, and then a Toaster type thingy for the PC. A lot of original ideas surfacing here. I wonder if softimage will be their 3D software for Trinity ? i saw a Snappy ad. big picture of the device, nice but nothing special. We have one in shop but opt to use a digital camera most of the time. if I buy a pentium I would consider the Snappy as I believe it has it's uses . -bill Article: 19882 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.wwa.com!news From: cjtsui <cjpost@wwa.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Studio Z and LW Date: Fri, 17 May 1996 18:05:08 -0700 Organization: cjpost Lines: 50 Message-ID: <319D2244.4A2E@wwa.com> References: <319C0A2B.108E@wwa.com> <4nicqd$kmo@guitar.sound.net> NNTP-Posting-Host: pool2-045.wwa.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Jason Linhart wrote: > > cjtsui <cjpost@wwa.com> wrote: > > >Just played with it this afternoon....GOOD GOD WHAT A MACHINE!!! > > >Unbelievably fast GL acceleration and it was a dream to model in! > > >of course the machine I played with was 36,000.00 so that explains a > >lot, still, a better deal then an SGI (there are actually a lot of > >programs for Windows! :) > > >later > >Josh Tsui > > The system for $36,000 is probably one of their StudioZ machines with > the built-in D1 video option. > > I've been using a pentium pro 150MHZ based Intergraph TDZ 300 system. > I think the price is somewhere between $10 - $15K depending on > options. I would have to say that the OpenGL response is the best of > any system that I have sat in front of.(So good it will make most > verteran LW'ers cry!) The real-time response of adjusting lighting, > bones and most other things in Layout and Modeler is something that I > have wished for since the early days of LightWave. > Overall, It's a great system. > > I wish I could take the graphics speed of this system and stick it on > top of the render power of the 500Mhz Alpha that Deskstation was > showing at NAB (another system that makes verteran LW'ers > cry!)............Oh yeah, ScreamerNet would work! Thank * > (Insert appropriate higher spiritual being) for network rendering! > > Jason Linhart trust me Jason, i was on the verge of tears!!! :) yes, it was the machine with the D1 option and it was friggin' beautiful!! I did manage to crash the machine twice though and got the demo guy really mad at me. Unfortunately they had a person demoing LW who didn't know what he was doing. I actually got oohs and aahs just doing some simple metaforming. later Josh Tsui Midway Games Article: 19883 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!EU.net!sun4nl!xs4all!usenet From: mantissa@xs4all.nl Newsgroups: comp.graphics.apps.lightwave Subject: Lightwave 4.0 and NT 3.51 Date: Fri, 17 May 1996 22:31:44 GMT Organization: XS4ALL, networking for the masses Lines: 5 Message-ID: <319cfc4b.5492279@news.xs4all.nl> NNTP-Posting-Host: mas01-01.dial.xs4all.nl X-XS4ALL-Date: Sat, 18 May 1996 00:23:19 MET DST Can someone tell me how i use lightwave on a alpha with NT 3.51. I have LW 4.0 c the officel software with dongle. It works on win95 what do i need to install LW on a DEC alpha. There is a sentinel driver for ALPHA machines. Only I can't run the setup. Please send me the working files to run LW? Article: 19884 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.math.psu.edu!news.iag.net!news From: david goerndt <davidg@iag.net> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Fri, 17 May 1996 20:19:33 -0400 Organization: stage 22 imaging, inc. Lines: 15 Message-ID: <319D1795.102C@iag.net> References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <jmonahan-1605960230180001@phx-ts10-35.netzone.com> NNTP-Posting-Host: pm3-orl6.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; U) Xref: news2.cais.com comp.graphics.animation:35826 comp.graphics.apps.lightwave:19884 comp.graphics.packages.3dstudio:16913 Joe Monahan wrote: > > In article <4n8b9k$7nt@news.nstn.ca>, not@here.no.more wrote: > > All Software has it's limits. Even ILM and Pixar, with access to the best > > modeling software around, Alias, use clay models for most of their movies. > > Casper, Toy Story, B5, and many more used DIGITIZED models. > > Could you site your source for this info? Thanks... > > Joe Check out Cinefex , a magazine devoted to effects done for films, with a lot of space devoted to CGI and how it is done. Most of the large effects houses use sculpted and digitised models, which are then tweaked further in some modeling software. Article: 19885 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.corpcomm.net!funny.bahnhof.se!newsfeed.tip.net!peroni.ita.tip.net!news.cpr.it!news From: lcs@zen.zen.it (Lorenzo Colloreta) Newsgroups: comp.graphics.apps.lightwave Subject: Saving Animations in LW4 for Win95??? Date: Fri, 17 May 96 23:42:17 Organization: Consorzio Pisa Ricerche Lines: 18 Message-ID: <19960517.76E32B0.150C6@zen.zen.it> Reply-To: lcs@zen.it (Lorenzo Colloreta) NNTP-Posting-Host: 194.21.17.51 X-Newsreader: TIN [AMIGA 1.3 950726BETA PL0] I can't save any animation using LW4 for Win95.. Lightwave seem to save the anim but actually it does not.. What could I miss?? Any help or a simple "do-list" containing any operation in order to save an animation, would be really appreciated. email to: lcs@zen.it Thanks a lot. -- ------------------------+ Lorenzo Colloreta ---------------------------+ email: lcs@zen.it ------------------------------+ http://www.zen.it/~lcs Article: 19886 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.math.psu.edu!news.iag.net!news From: david goerndt <davidg@iag.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: In defense of separate Modeler/Layout Date: Fri, 17 May 1996 20:29:52 -0400 Organization: stage 22 imaging, inc. Lines: 18 Message-ID: <319D1A00.3F5A@iag.net> References: <317BACC3.2098@dev.uol.com> <317C0A3D.7506@pilot.msu.edu> <317E403A.2A67@got.net> <4n920u$rjq@usenet6.interramp.com> NNTP-Posting-Host: pm3-orl6.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; U) Anthony Caviello wrote: > > I love having a separate modeler and layout. I hope it stays > separate. I think it has a lot to do with why so much good work is > done with lightwave. > For me, when I use layout, it's like I've entered a soundstage. While > in modeler I'm in a workshop building and sculpting. In each area, I > can clearly focus without distraction. > It seems baffling to combine the two, it would be like walking onto a > hollywood soundstage on the set, and finding the carpenters building > sets and props, behind the actors, while the director and cameraman > are trying to set up their scene. Building sets on soundstages while the director ahd actors are there happens all the time! But I agree that separate programs work best for me for the same reasons, no distractions, no extraneous grids or other wireframe objects to get in the way. Article: 19887 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gjaby10669@aol.com (GJaby10669) Newsgroups: comp.graphics.apps.lightwave Subject: Null Modem? Date: 17 May 1996 19:53:00 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 7 Sender: root@newsbf02.news.aol.com Message-ID: <4nj3gs$nq8@newsbf02.news.aol.com> Reply-To: gjaby10669@aol.com (GJaby10669) NNTP-Posting-Host: newsbf02.mail.aol.com I'm trying to transfer files between my A2000 and my PC via Null Modem. Can someone tell me what software I can use for the A2000 and PC to Do this? I have LapLink 7.0 can i use that on my PC and have another software on Amiga? I want to transfer files at High Speed, I tryed a PD software before, and It took forever to transfer files. If anyone could help it would be great! Article: 19888 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.mindlink.net!deep.mindlink.net.deep.mindlink.net!Jeff_Holinski From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.apps.lightwave Subject: UVshader.p Date: Sat, 18 May 1996 00:06:38 GMT Organization: MIND LINK! - British Columbia, Canada Lines: 8 Message-ID: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> NNTP-Posting-Host: line021.nwm.mindlink.net X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] Anybody know what the UVshader plugin in the plugins\layout directory of LW5 is for? I don't see it listed in the index of either manual. Is it used by one of the surfacing options, or is it part of a cool new texturing feature I haven't come across yet? Jeff H... Article: 19889 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 17 May 1996 20:07:27 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 32 Sender: root@newsbf02.news.aol.com Message-ID: <4nj4bv$o4j@newsbf02.news.aol.com> References: <319CC57C.43BD@osu.edu> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com Xref: news2.cais.com comp.graphics.animation:35828 comp.graphics.apps.lightwave:19889 comp.graphics.packages.3dstudio:16915 Joe retorts about the internet: >Actually, I will be later in the term. Currently I'm explaining News >groups and how many are such a waste of time. (All the posts in this >thread are proving my point quite well - and the students seem amused.) For God Sakes! Learn HTML before teaching the class! Learn how to use tables properly, because you've got code in your pages, than unless you've fixed it recently, simply doesn't work. Unclosed columns and rows, center commands on tables (which don't work), and a hideous background that makes even a marginal designer like myself wince. Newsgroups are a waste of time, because ignorant boneheads like you get on them to spout irrationally, devoid of facts, and full of egotism. You wasted more bandwidth with this challege you're now backpedalling from than any ten people I know on the net. I hope your students get to read *all* of the posts, so they realize just how dense you are. And since you like to jab at Jeff Jasper for being a Senior Programmer which is completely possible at a large instituion like Ohio State, remember, all you are is a teacher at the CAD Institute, a trade college in Arizona I doubt anyone knows, or cares about. Look in the mirror before accusing people of anything. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19890 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!guitar.sound.net!news From: chuck@bbs.newtek.com (Chuck Baker) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bluescreening with Premeire Date: Fri, 17 May 96 19:15:24 Organization: NewTek Technical Support Lines: 10 Distribution: world Message-ID: <19960517.791C228.1138E@bbs.newtek.com> NNTP-Posting-Host: bbs.newtek.com Nate, feel free to upload the tutorial to ftp.newtek.com, the Incoming directory. This is NewTek's anonymous ftp site, open to all. ======================================================================== Chuck Baker | TekWorld: NewTek Tech Support BBS Technical Support Online Services | telnet address: bbs.newtek.com NewTek, Inc. | modem ports: 913-271-9299 ======================================================================== CompuServe: Go AmigaVend, NewTek; DTVForum, NewTek; GUGRPA, LightWave UG AOL: Keyword NewTek Email: Tech@newtek.com ======================================================================== Article: 19891 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!realtime.net!news.mindspring.com!usenet From: HUMAN <tomcat36@mindspring.com> Newsgroups: comp.graphics.apps.lightwave Subject: OBJECTS Date: Fri, 17 May 1996 20:01:27 -0400 Organization: MindSpring Enterprises Lines: 6 Message-ID: <319D1357.4D35@mindspring.com> NNTP-Posting-Host: user-168-121-80-125.dialup.mindspring.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Win95; I) I want to make a deal. I need objects for LW. Anything will do. In return i will be able to give you....naaa, let's deal via e-mail. E-mail responses only please. HUMAN Article: 19892 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!netnews.nwnet.net!netra.oscs.montana.edu!trex2.oscs.montana.edu!GJH2350 From: gjh2350@msu.oscs.montana.edu Newsgroups: comp.graphics.apps.lightwave Subject: newbie questions Date: Fri, 17 May 1996 23:24:05 GMT Organization: Information Technology Center, Montana State University Lines: 28 Message-ID: <4nj1pr$2cf@netra.oscs.montana.edu> Reply-To: gjh2350@msu.oscs.montana.edu NNTP-Posting-Host: trex2.oscs.montana.edu i am looking into buying a new pc and getting started in cgi work at the same time. naturally, as i am not overly familiar with Lightwave, i need to ask a few questions of anyone who is willing to help a newbie. the questions are as follows: 1. what are the minimum recommended system requirements to run Lightwave EFFICIENTLY? (i can't afford a top of the line system and need to buy something that will suffice NOT something that will blow me out of my chair) 2. what operating system(s) does Lightwave require and, if more than one, which one is best? 3. which version of Lightwave is the most user-friendly and bug free? 4. who sells Lightwave and how much is the desired version going to cost me? 5. any other advice/ tips/ information would also be greatly appreciated. please e-mail all responsed to gjh2350@msu.oscs.montana.edu as i am not a regular reader of this group (although i probably will ba once i am up and running). thanks for your help and your time! jeneth -----------------------------------<*>----------------------------------- "You know, I used to think it was awfull that life is so unfair. Then I thought, 'Wouldn't it be much worse...if life WERE fair and all the terrible things that happen to us come because we actually deserve them?' So now I take great comfort in the general hostility and unfairness of the universe." - Marcus Cole, Ranger, Babylon 5 -----------------------------------<*>----------------------------------- Article: 19893 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!howland.reston.ans.net!news.cac.psu.edu!news.math.psu.edu!news.iag.net!news From: david goerndt <davidg@iag.net> Newsgroups: comp.graphics.apps.lightwave Subject: Tools vs Talent Date: Fri, 17 May 1996 21:39:14 -0400 Organization: stage 22 imaging, inc. Lines: 32 Message-ID: <319D2A42.5F4A@iag.net> NNTP-Posting-Host: pm3-orl6.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; U) I've been reading the LW vs Alias thread as well as others with the theme mine is bigger or better than yours and I thought I would post a thought or two. I'm the Art director at a small 3D animation company that uses Lightwave, which we've made some money with. The problem I see with Lightwave as well as Alias or SoftImage or any other 3D package is not the software but the person using it. I have over 30 years experience doing "Art" professionally and I'm still learning not to accept half-assed output from myself let alone anyone else. We get demo tapes all the time from people who claim to be "animation masters" with LW or anything else including Alias and SI that should be embarrased to show these tapes let alone claim to be a master at it. What it takes to be a good artist with any tool is a willingness to use what ever it takes to produce the work. Because LW is relatively inexpensive a lot of "hobbyists" use the package to produce ho-hum work. Some however, produce incredible work because they are willing to push the software and themselves to a new level. What these individuals have is experience in other creative fields that are necessary for anyone to be a good 3D animator. Alias and SoftImage are too expensive for a casual hobbyist, unless daddy has oil wells in the backyard, to seriously consider buying. It seems that most of the Alias SoftImage people I meet are students who have access to the software provided by the school, so when they graduate that is all they know. To really learn a package you must use it in a real world situation, to meet a deadline or other challenge (not the one given here) but when real money is on the line. The only advice I would give anyone wanting to work a a 3D animator is to be very self critical of the work you produce, not in awe of a ray-traced scene that has 200,000 polys and took a week to renderrand mom and all your friends think is just great, but that the lighting or texturing aren't the best. I would hire someone with little or no computer experience if they had a proven track record or visible artistic ability than someone who has years of computer skills but no talent.So much for this rant, adios! Article: 19894 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip137.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 17 May 1996 16:19:01 -0700 Organization: Primenet Services for the Internet Lines: 36 Sender: root@primenet.com Message-ID: <wturber.167.049D7473@primenet.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <4nel8f$5cm@ X-Posted-By: ip137.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <319C03F3.538A@interlog.com> Hammed Malik <hmalik@interlog.com> writes: >From: Hammed Malik <hmalik@interlog.com> >Subject: Re: LW vs Alias >Date: Fri, 17 May 1996 00:43:31 -0400 >William Teegarden wrote: >> Funny thing about NURBS is that modeler now supports it's own >> NURBS-esque technique, which seems to have that ability, but you still >> don't have in layout. I'm sure that will change however, as there is >> no reason why it couldn't be done. >I've been using LW 5 for about a week now and I'm starting to suspect that >'NURBS' in MetaNurbs is not much more than a marketing ploy. The only >difference between Metaform and Metanurbs seems to be the automatic >subdivision in the preview and visible curves in the quad view. Its >possible that NURBS are being used to calculate the curves but from a users >point of view, there's not much of a difference functionality wise between >the MetaNurbs and MetaForm. Its still a pain to tighten up a curve for >example - you still have to add more polygons and move them close to a >corner. It'd be nice if while in MetaNurbs mode (with visible curves) you >could use control handles on the splines to adjust curves and new polygons >would be generated when you switch out of MetaNurbs mode. >hammed Sorry, I gotta disagree. It may not be as powerful as you want, but it is much faster to use MetaNurbs with the OpenGL to create an organic form such as a character. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19895 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.wwa.com!dbr From: dbr@wwa.com () Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 18 May 1996 01:31:26 GMT Organization: WorldWide Access - Chicago Area Internet Services Lines: 19 Message-ID: <4nj99e$m5v@kirin.wwa.com> References: <4n6k02$pbd@newsbf02.news.aol.com> <4n9t91$pbp@newsbf02.news.aol.com> NNTP-Posting-Host: shoga.wwa.com X-Newsreader: TIN [version 1.2 PL2] MarcMylar (marcmylar@aol.com) wrote: : >Altamira : >Composer was a very cool image editing program, created by some Autodesk : >alumni. Microsoft bought out the company's technology and the founders, : >supported the product for about a year, then dropped it and absorbed the : >founders into their giant CGI maw. (To use a slightly tired "Star Trek" : >reference, it was kinda like the Borg--we will assimilate you.) : So that's what became of Composer. I was using it for a while until it : became an orphan, and thus, unhip. This is exactly why so few geeks are consulted when definitions of "cool" or "hip" are sought. Can you imagine how hip it would be to create graphics that had some prominence, and when questioned about their creation, reveal that they had been created with some orphan software package? In this turbulant, ever-changing, upgrade- frenetic milieu? For references, I cite the use of Gibson Les Pauls in Rock history, always preferred in the face of never-ending developments and advancements in the construction and manufacture of electric guitars. Article: 19896 Path: news2.cais.com!news From: B Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: Fri, 17 May 1996 19:16:50 -0400 Organization: Capital Area Internet Service, Inc. Lines: 17 Message-ID: <319D08E2.2FBA@pacificnet.net> References: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> NNTP-Posting-Host: pm4-29.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: Jeff Holinski <Jeff_Holinski@mindlink.bc.ca> Jeff Holinski wrote: > > Anybody know what the UVshader plugin in the plugins\layout directory of LW5 > is for? I don't see it listed in the index of either manual. Is it used by one > of the surfacing options, or is it part of a cool new texturing feature I > haven't come across yet? > > Jeff H... The latter is correct. This will seem a little round-a-bout but here'goes... 1.) Go to modeler load an object, any object. go to the TOOLS/CUSTOM macro pulldown. Select PowerTexture. This will alow you to load a *.BMP image file (and ONLY a a *.BMP image file). Then you use the PowerTexture Plugin to visualy place position/orientation/size the texture. Save the File. 2.) Go back to layout and load your object, go to the surfaces panel and under shader select the file you saved for PT. It's not what I would have come up with for a texture placement plugin... But it works. Brad Hayes http://pacificnet.net/~bjayes Article: 19897 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.msfc.nasa.gov!sgigate.sgi.com!sdd.hp.com!apollo.hp.com!netnews From: Pat Borjon <borjon> Subject: Re: Wacom tablets and Lightwave Sender: usenet@apollo.hp.com (Usenet News) Message-ID: <DrKz9y.BHB@apollo.hp.com> Date: Sat, 18 May 1996 03:05:58 GMT X-Url: news:319A4EE7.42CB@slip.net Content-Transfer-Encoding: 7bit Content-Type: text/plain; charset=us-ascii References: <4ndure$t74@mule2.mindspring.com> <319A4EE7.42CB@slip.net> Nntp-Posting-Host: hpbs2118.boi.hp.com Mime-Version: 1.0 X-Mailer: Mozilla 1.12 (X11; I; HP-UX B.09.10 9000/380) Organization: Whats_uh_mattuh_U Lines: 11 how do you guys like using these? do you use em more in Modeller like i'd think? i am interested in trying one out but i don't know anyone personally who has one. also, how much $? -curious p.s. don't have a scene loaded in 2 sep layouts, then close 1 out. i've had some VERY strange settings saved that shouldn't be possible. Article: 19898 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.net From: achan@ix.netcom.com(Alan Chan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Shrink-Wrap? Date: 18 May 1996 02:30:58 GMT Organization: Netcom Lines: 21 Message-ID: <4njcp2$hc5@dfw-ixnews4.ix.netcom.com> References: <mad.7d5u@torment.tmisnet.com> NNTP-Posting-Host: whx-ca5-13.ix.netcom.com X-NETCOM-Date: Fri May 17 9:30:58 PM CDT 1996 In <mad.7d5u@torment.tmisnet.com> mad@torment.tmisnet.com (Mark Dunakin) writes: > >Just curious, does anyone out there know of a way to do a shrink wrap around >an object? What I would like to be able to do, (just for fun), is to see if >while you are in Modelor, you could shrink wrap one object from one layer >around another object in another layer? Actually, I really would like to know >if this could be done for the purpose of making some great morph targets. >Anyway, thanx for any kind of sugestions on this......md :) Background Conform does that to a certain extent. Install the plugin BGConform.p and try it out.. Ac Article: 19899 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.n From: achan@ix.netcom.com(Alan Chan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Tools vs Talent Date: 18 May 1996 02:36:37 GMT Organization: Netcom Lines: 23 Message-ID: <4njd3l$hki@dfw-ixnews4.ix.netcom.com> References: <319D2A42.5F4A@iag.net> NNTP-Posting-Host: whx-ca5-13.ix.netcom.com X-NETCOM-Date: Fri May 17 9:36:37 PM CDT 1996 In <319D2A42.5F4A@iag.net> david goerndt <davidg@iag.net> writes: > > > What it takes to be a good artist with any tool is a willingness to use >what ever it takes to produce the work. Because LW is relatively >inexpensive a lot of "hobbyists" use the package to produce ho-hum work. >Some however, produce incredible work because they are willing to push >the software and themselves to a new level. What these individuals have >is experience in other creative fields that are necessary for anyone to >be a good 3D animator. Absolutely. The successful animators in the field all come from other varied backgrounds, either art design or film. The computer is just a tool for realizing a vision. If you don't got vision, you don't got crap. AC Article: 19900 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.n From: achan@ix.netcom.com(Alan Chan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: 18 May 1996 02:31:06 GMT Organization: Netcom Lines: 17 Message-ID: <4njcpa$jr3@dfw-ixnews3.ix.netcom.com> References: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> NNTP-Posting-Host: whx-ca5-13.ix.netcom.com X-NETCOM-Date: Fri May 17 9:31:06 PM CDT 1996 In <Jeff_Holinski.288.319D148C@mindlink.bc.ca> Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) writes: > >Anybody know what the UVshader plugin in the plugins\layout directory of LW5 >is for? I don't see it listed in the index of either manual. Is it used by one >of the surfacing options, or is it part of a cool new texturing feature I >haven't come across yet? It's married to the PowerTexture plugin in Modeler.. AC Article: 19901 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: tomreel1@aol.com (TomReel1) Newsgroups: comp.graphics.apps.lightwave Subject: LWPRO Book SRO Date: 17 May 1996 23:53:14 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <4njhja$sqj@newsbf02.news.aol.com> Reply-To: tomreel1@aol.com (TomReel1) NNTP-Posting-Host: newsbf02.mail.aol.com Hi, Just wanted to let the newgroup know that the LIGHTWAVEPRO book is almost sold out. Can you say collectors item? Call 1-800-322-2843 or 408-743-9250 (M-F 9-5 pst) All The Best, Tom Patrick Editor Video Toaster User Article: 19902 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!hunter.premier.net!bofh.dot!netaxs.com!bofh.dot!nntp.teleport.com!usenet From: memex@teleport.com (Meme-X) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: Sat, 18 May 1996 04:12:18 GMT Organization: Meme-X Lines: 13 Message-ID: <4njin5$aok@nadine.teleport.com> References: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> <319D08E2.2FBA@pacificnet.net> Reply-To: memex@teleport.com NNTP-Posting-Host: ip-pdx21-42.teleport.com X-Newsreader: Forte Free Agent 1.0.82 B Hayes <bjhayes@pacificnet.net> wrote: >The latter is correct. This will seem a little round-a-bout but here'goes... 1.) Go to modeler load an object, any object. go to the >TOOLS/CUSTOM macro pulldown. Select PowerTexture. This will alow you to load a *.BMP image file (and ONLY a a *.BMP image file). Then you use >the PowerTexture Plugin to visualy place position/orientation/size the texture. Save the File. 2.) Go back to layout and load your object, go >to the surfaces panel and under shader select the file you saved for PT. It's not what I would have come up with for a texture placement >plugin... But it works. Kind of wacky that NewTek would advertise this as a feature in their new ads. Kreg Branden - Meme-X - Article: 19903 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!uwm.edu!news.cse.psu.edu!news.cc.swarthmore.edu!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 18 May 1996 03:33:59 GMT Organization: Netcom Lines: 46 Message-ID: <4njgf7$k10@dfw-ixnews4.ix.netcom.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <4nel8f$5cm@ NNTP-Posting-Host: lax-ca20-26.ix.netcom.com X-NETCOM-Date: Fri May 17 10:33:59 PM CDT 1996 In <wturber.167.049D7473@primenet.com> wturber@primenet.com (Walter (Jay) Turberville (III)) writes: > >In article <319C03F3.538A@interlog.com> Hammed Malik <hmalik@interlog.com> writes: >>From: Hammed Malik <hmalik@interlog.com> >>Subject: Re: LW vs Alias >>Date: Fri, 17 May 1996 00:43:31 -0400 > >>William Teegarden wrote: > >>> Funny thing about NURBS is that modeler now supports it's own >>> NURBS-esque technique, which seems to have that ability, but you still >>> don't have in layout. I'm sure that will change however, as there is >>> no reason why it couldn't be done. > >>I've been using LW 5 for about a week now and I'm starting to suspect that >>'NURBS' in MetaNurbs is not much more than a marketing ploy. The only >>difference between Metaform and Metanurbs seems to be the automatic >>subdivision in the preview and visible curves in the quad view. Its >>possible that NURBS are being used to calculate the curves but from a users >>point of view, there's not much of a difference functionality wise between >>the MetaNurbs and MetaForm. Its still a pain to tighten up a curve for >>example - you still have to add more polygons and move them close to a >>corner. It'd be nice if while in MetaNurbs mode (with visible curves) you >>could use control handles on the splines to adjust curves and new polygons >>would be generated when you switch out of MetaNurbs mode. MetaNURBS will truely come into their own once they are incorated into Layout. Once that happens, one may never need look at polygons again if they don't want to. It's also the first step towards getting good control of your mesh for character animation. GT Article: 19904 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: LightWave notes from E3 Date: 18 May 1996 01:27:00 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 56 Sender: root@newsbf02.news.aol.com Message-ID: <4njn34$1lj@newsbf02.news.aol.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com The Electronic Entertainment Expo (read: video games), or as I called it, the "Denim shirt with embroidered logo convention", since a huge percentage of exhibitors were sporting, just that just finished its second day. Overall, the day I spent walking the floor was a large disappointment, littered with Doom, and Mortal Combat clones, and nothing new, with few exceptions. But, there were some interesting LightWave "factiods", let me call them, which I present to you in no particular order: I ran into Brad Peebler, as part of NewTeks first E3 appearance. They only had a meeting room, but had appointments set up all show long with game companies, current and future LightWave users. We had a good talk about the usual stuff, and it was great to see them walking the show and making the rounds. We talked about LightWave features, which came down to "If theres no downside to the feature" youre going to see it in LightWave. Its just a matter of prioritizing and having the time to implement properly. Multiple Cameras, Multithreading; that sort of thing. We also talked about the game market, and NewTek was, I guess the best way to describe it is relieved, that many of the games were officially announced that are using LightWave in some way. They knew about a lot of games, but just werent allowed to say anything. Again, it was great to see NewTek at the show in some capacity. We can look forward to a slew of games using LightWave in our near future. I peeked into the closed demos of "Starfleet Academy" from Interplay. The cut scenes I saw where real sharp looking LightWave animations, with a beautiful shot of the Enterprise-A passing by a planet and launching a photon torpedo. Word is that everything was done in LightWave, including painstaking recreations of the movie bridge sets, from frame-by-frame viewing of The Wrath of Khan. I cant wait to get my copy. Also, cut scenes in "Descent II" are LightWave, scenes in "Command and Conquer", and a whole host of games I cant think of off hand. But heres the best LightWave story of the show. Microsoft booth. Just across from their SoftImage booth. A big chunk of real estate for a game called "Dangerous Tides". A ride on a rail game with beautiful textures, backgrounds, sprites, the whole works. Also, a nice promotional video with the high rez versions of all the ships, backgrounds, etc. Hmm, that looks like
the Veins texture
. I ask, "What was this done with?" The demo guy responds: "LightWave." Everything in the game is LightWave. About a fourth of the Microsoft booth is covered with a game with graphics all done with LightWave. Now theres a story in there to be told. Maybe not so the developers get in trouble from Redmond and are forced to use something the obviously didnt want, or need to, but a story thats got to get out to the public. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19905 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsreader.sprintlink.net!news.gate.net!news From: srcemag@gate.net (Richard Green) Newsgroups: comp.graphics.apps.lightwave Subject: Lazer beams? Date: 18 May 1996 06:05:39 GMT Organization: The Source Lines: 1 Message-ID: <4njpbj$m62@news.gate.net> NNTP-Posting-Host: @tpafl3-41.gate.net X-Newsreader: News Xpress Version 1.0 Beta #4 Any have a SIMPLE way to create a LAZER beam? Article: 19906 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: toastrguy@aol.com (ToastRGuy) Newsgroups: comp.graphics.apps.lightwave Subject: Re: '060 for Amiga 2000 ?? Date: 18 May 1996 02:08:31 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4njpgv$2rc@newsbf02.news.aol.com> References: <4nh4pd$197@dfw-ixnews6.ix.netcom.com> X-Newsreader: AOL Offline Reader In article <4nh4pd$197@dfw-ixnews6.ix.netcom.com>, vidworks@ix.netcom.com(Bob Bennett) writes: >Anyone have any experience with a readily available 060 board (w/SCSI) >for the Amiga 2000? I'm looking for one. It must work with V-Toaster >and DPS PAR. Yes, the first ones are here from Tek Magic, the company that took over for GVP. Cost, $1,599 ________________________________________________________________________ Don James The Computer Room Colorado's Desktop Video Specialists 2760 S. Havana St. Aurora, CO 80014 (303) 696-8973 Article: 19907 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: marcmylar@aol.com (MarcMylar) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Do not send your pictures to Joe Monahan! Date: 18 May 1996 02:10:40 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <4njpl0$2vu@newsbf02.news.aol.com> References: <jmonahan-1705960151510001@phx-ip-66.netzone.com> X-Newsreader: AOL Offline Reader In article <jmonahan-1705960151510001@phx-ip-66.netzone.com>, jmonahan@netzone.com (Joe Monahan) writes: > I will use the whole thread to instuct the students in >my internet classes the potential folly of this medium of >communication. So there IS some use to this thread after all... -Marc Article: 19908 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!ihnp4.ucsd.edu!swrinde!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sat, 18 May 96 08:04:44 GMT Organization: Earthlink Network, Inc. Lines: 28 Message-ID: <N.051896.010444.27@earthlink.net.earthlink.net> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <4neidm$n3k@dfw-ixnews5.ix.netcom.com> <jmonahan-1605961632310001@phx-ip-53.netzone.com> <319C0E0D.37BE@osu.edu> <319C1CC7.A01@osu.edu> NNTP-Posting-Host: max1-so-ca-40.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/16/96 11:29PM, in message <319C1CC7.A01@osu.edu>, Jeff Jasper <jasper.7@osu.edu> wrote: > On the same note...Alias/Wavefront has a new add with a scene from Jumanji of > the elephant > running over the car. What they fail to mention in the ad of course is that > Alias was only > used to model the elephant. The scene that they were showing in their ad was > actually done in > Softimage and of course rendered in Renderman. I guess they can also make > claim for a few > shards of glass that were done in Dynamation. Someone else mentioned that at > NAB there was a > short clip of a 3D Studio animation mixed into their tape. > Jeff > -- > Student Programmer 3(change is for somebody who was confused) > Advanced Computing Center for the Arts and Design > Emerging Technology Studio Wavefront also has our CG USS Voyager on their reel. I love going to shows like Siggraph and asking if those shots were all done in Wavefront, then nailing them when they say "yes". If they do it again this year maybe I'll cause a commotion of some kind. -- -=Fred=- Article: 19909 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Sat, 18 May 96 07:55:21 GMT Organization: Earthlink Network, Inc. Lines: 24 Message-ID: <N.051896.005521.67@earthlink.net.earthlink.net> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6.ix.netcom.com> <jmonahan-1605961602170001@phx-ip-53.netzone.com> <319CC57C.43BD@osu.edu> NNTP-Posting-Host: max1-so-ca-40.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35840 comp.graphics.apps.lightwave:19909 comp.graphics.packages.3dstudio:16929 On 5/17/96 11:29AM, in message <319CC57C.43BD@osu.edu>, Jeff Jasper <jasper.7@osu.edu> wrote: > You like modeling in NURBS so much don't you? Well 3D Studio has a full NURBS > modeling plug-in for both 3DSr4 and MAX. It also has some of the most powerful > Metaball modeling and animation plug-ins. Not to mention the new ones like > character studio (which was copied for Softimage 3.5) and Sand Blaster(Give > Alias particles a run for their money). > > > > Jeff > -- > Student Programmer 3(change is for somebody who was confused) > Advanced Computing Center for the Arts and Design > Emerging Technology Studio I don't think you can really say it has these great plug-ins--it doesn't have ANY of these plug-ins! A program has what it ships with, that's it. It only has all of the above if YOU have another $3000 or so, and by that point you could have SoftImage. -- -=Fred=- Article: 19910 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!newsfeed.direct.ca!news From: kharmel@Direct.CA (Kurt Harmel) Newsgroups: comp.graphics.apps.lightwave Subject: Re: CAN SOMEONE MAKE A TEXTURE MAP PLUG IN???? Date: 18 May 1996 07:12:00 GMT Organization: Internet Direct Inc. Lines: 22 Message-ID: <4njt80$5qb@aphex.direct.ca> References: <4nekhh$sap@aphex.direct.ca> <4nfo9m$lk2@newsbf02.news.aol.com> <4ngk51$rbu@darkstar.UCSC.EDU> NNTP-Posting-Host: van-pm-0209.direct.ca X-Newsreader: WinVN 0.92.5 In article <4ngk51$rbu@darkstar.UCSC.EDU>, adamchry@cats.ucsc.edu (Adam Ives Chrystie) says: > > >Actually, the original post was asking if someone could make UV mapping >plugin for LightWave so that an image will follow the contours of an >object without having teh stretching syndrome... > >Interactive texture map placing i think comes with 5.0 via some >plugin...if i am correct. >-- >---------------------------------- >Adam Chrystie LightWave 3D Animator >Cinema/Video Major, Senior >University Of California at Santa Cruz I've searched but no dice, however I just recieved 5.0 two days ago. Maybe I've over looked this plugin. I hoped the Power Texture plugin would do it, but I guess it was not meant to be. If you find it, please drop us a note. Thanks Article: 19911 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!unixg.ubc.ca!info.ucla.edu!agate!howland.reston.ans.net!newsfeed.internetmci.com!news.sprintlink.net!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sat, 18 May 96 08:12:40 GMT Organization: Earthlink Network, Inc. Lines: 28 Message-ID: <N.051896.011240.42@earthlink.net.earthlink.net> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> NNTP-Posting-Host: max1-so-ca-40.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/15/96 4:38PM, in message <319A6B0B.5834@osu.edu>, Jeff Jasper <jasper.7@osu.edu> wrote: > > Darn close though. I would hate to see Twister or Batman or The Mask done > > in anything less then Alias. Thats were the fun is..... > > The Mask also used EIAS, and Batman was done mostly with in-house software. > Not sure what Twister was done with. > > Jeff > -- > Sr. Programmer 3 > Advanced Computing Center for the Arts and Design > Emerging Technology Studio As I recall (though I've tried to block the whole movie from memory), there was a whole section in the credits of Twister devoted to the people who wrote new code to do the twister shots. Give me a team of programmers and I can do ANYTHING in Lightwave that Alias can do--from particles to character animation. It always bothers me that people assume that Alias is used as-is, off the shelf, for all these great (and not so great) movie effects. If any program should be looked upon as being impressive for all of the cool effects it has done right out of the box, with no additional programming, it's LightWave. Joe seems to believe all the Alias demo reels... a silly mistake. -- -=Fred=- Article: 19912 Path: news2.cais.com!news From: B Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: Sat, 18 May 1996 00:43:24 -0400 Organization: Capital Area Internet Service, Inc. Lines: 19 Message-ID: <319D556C.4B6F@pacificnet.net> References: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> <319D08E2.2FBA@pacificnet.net> <4njin5$aok@nadine.teleport.com> NNTP-Posting-Host: pm3-18.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: memex@teleport.com Meme-X wrote: > > B Hayes <bjhayes@pacificnet.net> wrote: > >The latter is correct. This will seem a little round-a-bout but here'goes... 1.) Go to modeler load an object, any object. go to the > >TOOLS/CUSTOM macro pulldown. Select PowerTexture. This will alow you to load a *.BMP image file (and ONLY a a *.BMP image file). Then you use > >the PowerTexture Plugin to visualy place position/orientation/size the texture. Save the File. 2.) Go back to layout and load your object, go > >to the surfaces panel and under shader select the file you saved for PT. It's not what I would have come up with for a texture placement > >plugin... But it works. > > Kind of wacky that NewTek would advertise this as a feature in their > new ads. > > Kreg Branden > - Meme-X - Yeah.., Well... But it works... (pained look on my face) :\ Say hello to Dawn if you see her, I still don't have here E-Address. Brad Hayes http://pacificnet.net/~bjhayes Article: 19913 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Sat, 18 May 1996 04:09:15 -0400 Organization: The Ohio State University Lines: 20 Message-ID: <319D85AB.65AE@osu.edu> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6.ix.netcom.com> <jmonahan-1605961602170001@phx-ip-53.netzone.com> <319CC57C.43BD@osu.edu> <N.051896.005521.67@earthlink.net.earthlink.net> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-12.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35843 comp.graphics.apps.lightwave:19913 comp.graphics.packages.3dstudio:16930 > I don't think you can really say it has these great plug-ins--it doesn't have > ANY of these plug-ins! A program has what it ships with, that's it. It only > has all of the above if YOU have another $3000 or so, and by that point you > could have SoftImage. I was just pointing out that 3DS and MAX do have nice plug-ins available. No you don't really need them since MAX has a full spline and polygon modeler, it also has particles with explosions, fire, smoke and flares all in the basic package. But the new procedural tools that are coming out for MAX like Character Studio and Sand Blaster are there for the studios and pros to use, there are a few cheap or free plug-ins that handle bones with muscle deformations and skin that doesn't distort or wrinkle. MAX in fact is pretty much a big group of plug-ins on the core kernal. Another point I was making since he was such a fan of NURBS and he said that 3DS doesn't have any useful plug-ins is that 3DS has a couple NURBS modeling plug-ins. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19914 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sat, 18 May 1996 04:21:35 -0400 Organization: The Ohio State University Lines: 44 Message-ID: <319D888F.797F@osu.edu> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <N.051896.011240.42@earthlink.net.earthlink.net> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts22-12.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) fwtep@earthlink.net wrote: > > On 5/15/96 4:38PM, in message <319A6B0B.5834@osu.edu>, Jeff Jasper > <jasper.7@osu.edu> wrote: > > > > Darn close though. I would hate to see Twister or Batman or The Mask done > > > in anything less then Alias. Thats were the fun is..... > > > > The Mask also used EIAS, and Batman was done mostly with in-house software. > > Not sure what Twister was done with. > > > > Jeff > > -- > > Sr. Programmer 3 > > Advanced Computing Center for the Arts and Design > > Emerging Technology Studio > > As I recall (though I've tried to block the whole movie from memory), there was > a whole section in the credits of Twister devoted to the people who wrote new > code to do the twister shots. Give me a team of programmers and I can do > ANYTHING in Lightwave that Alias can do--from particles to character animation. > It always bothers me that people assume that Alias is used as-is, off the > shelf, for all these great (and not so great) movie effects. If any program > should be looked upon as being impressive for all of the cool effects it has > done right out of the box, with no additional programming, it's LightWave. Joe > seems to believe all the Alias demo reels... a silly mistake. I just saw it this evening. The give a list of special effects artists and give credits to Industrial Light and Magic but I didn't notice the list of programers. I can say though that I have read before where ILM states that they are about 50/50 proprietary and off the self software. I think much of twister was probably proprietary for particles. Although Alias or Softimage could have easily been used for the CG cars and farm equipment. It was a very entertaining film that keeps you in suspense. Things did look CG for the most part, but it didn't bother me a bit. They had a preview for Dragonheart too, the character animation on it looks good. Another one to chalk up to ILM. It was funny all of the previews but one had loads of CG. The one film was the latest John Grisham court room drama. Got it is funny to look at cinema today compaired to the likes of Tron and The Last Starfighter. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19915 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: achan@ix.netcom.com(Alan Chan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 18 May 1996 07:31:11 GMT Organization: Netcom Lines: 30 Message-ID: <4njubv$bui@dfw-ixnews8.ix.netcom.com> References: <4njn34$1lj@newsbf02.news.aol.com> NNTP-Posting-Host: whx-ca1-13.ix.netcom.com X-NETCOM-Date: Sat May 18 2:31:11 AM CDT 1996 In <4njn34$1lj@newsbf02.news.aol.com> virtualbri@aol.com (VirtualBri) writes: > >But heres the best LightWave story of the show. Microsoft booth. Just >across from their SoftImage booth. A big chunk of real estate for a game >called "Dangerous Tides". A ride on a rail game with beautiful textures, >backgrounds, sprites, the whole works. Also, a nice promotional video >with the high rez versions of all the ships, backgrounds, etc. Hmm, that >looks like
the Veins texture
. I ask, "What was this done with?" The >demo guy responds: "LightWave." Everything in the game is LightWave. >About a fourth of the Microsoft booth is covered with a game with graphics >all done with LightWave. > >Now theres a story in there to be told. Maybe not so the developers get >in trouble from Redmond and are forced to use something the obviously >didnt want, or need to, but a story thats got to get out to the public. Slight correction: it's "Deadly Tide". And the story will be told eventually.. :) AC Article: 19916 Newsgroups: comp.graphics.apps.lightwave Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!usenet.eel.ufl.edu!bofh.dot!spool.mu.edu!munnari.OZ.AU!news.mel.connect.com.au!news.syd.connect.com.au!warrane.connect.com.au!news.gil.com.au!news From: tedb@gil.com.au Subject: Diamond surface...... Sender: news@gil.com.au Message-ID: <319c3fd8.630393@news.ipswich.gil.com.au> Date: Fri, 17 May 1996 08:59:51 GMT X-Nntp-Posting-Host: cs7p7.ipswich.gil.com.au Organization: Global Infolinks Internet Server, Ipswich Qld Australia X-Newsreader: Forte Agent .99d/32.182 Lines: 18 Any one have any hints on how to make a realistic diamond surface????? It's pretty tricky... well 4 me anyway. 8-) Ted..... "*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^* tedb@gil.com.au PGP Public Key available http://www.gil.com.au/~tedb IRC: #sik #teds #bee IRC Nicks: silk, mellon, satire I-Phone:Ted Buchan (mellon) _,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_,,..-~^*"*^~-..,,_ Article: 19917 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.consultix.com!newshost.cyberramp.net!news.cstone.net!usenet From: jheyden@cstone.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Null Modem? I have your Answer!!! Date: Sat, 18 May 1996 12:51:43 GMT Organization: Cornerstone Networks - Pure Internet! Lines: 19 Message-ID: <4nk6je$ren@dot.cstone.net> References: <4nj3gs$nq8@newsbf02.news.aol.com> NNTP-Posting-Host: dialin1.cstone.net X-Newsreader: Forte Free Agent 1.0.82 gjaby10669@aol.com (GJaby10669) wrote: >I'm trying to transfer files between my A2000 and my PC via Null Modem. >Can someone tell me what software I can use for the A2000 and PC to >Do this? I have LapLink 7.0 can i use that on my PC and have another >software on Amiga? I want to transfer files at High Speed, I tryed a PD >software >before, and It took forever to transfer files. If anyone could help it >would be great! Tried to email you, mail came back!! I use Linkit! It has a screen so that you can see on both computers your files/drives from each computer. You can transfer to of from any file to any file. Up to 115200 transfer rate. With it you get a PC version and a amiga version for each computer. Downside: sometime this software doesn't work good and it freezes up. Most times it works fine though. If you are interested in more info email me. John Article: 19918 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!uwm.edu!msunews!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!ne From: chumley1@ix.netcom.com (G Suave) Newsgroups: comp.graphics.apps.lightwave Subject: Experimental Features? Date: Sat, 18 May 1996 09:23:53 GMT Organization: Netcom Lines: 8 Message-ID: <319d968d.25438106@NNTP.IX.NETCOM.COM> NNTP-Posting-Host: fre-ca1-21.ix.netcom.com X-NETCOM-Date: Sat May 18 2:23:03 AM PDT 1996 X-Newsreader: Forte Agent .99d/32.168 I was wondering if anyone would be so kind as to tell hapless souls such as myself how to use the experimental features in Lightwave 4.0. I've seen the cel animation deal demonstrated, but I haven't the slightest idea how to activate it. I'm also wondering if there are any more that I don't even know about. Thanks in advance. Article: 19919 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 18 May 1996 08:01:34 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 23 Sender: root@newsbf02.news.aol.com Message-ID: <4nke6u$92b@newsbf02.news.aol.com> References: <4njn34$1lj@newsbf02.news.aol.com> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com The Microsoft story doesn't suprise me - it's part of a pattern I'm seeing that spells real trouble for SoftImage. Here's the scenario I'm seeing develop - SoftImage has spent most of their time on the port to NT. It hasn't devloped new features, and it's begun to lose its place as a high-end SGI product - Alias seems to be the clear high-end SGI choice, especially with Maya coming out. In addition, they are priced too damn high on the PC to make a huge dent. So.....SoftImage loses SGI seats, high-end cache, and lags behind LW and Max on the PC. Notice that people have been violently discussing LW vs Max or Alias - but not SoftImage....I think there's a reason. I do not think MicroSoft has a clue in this area, either. They haven't proven to me they can sell a successful artist's tool. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19920 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: gkeenan818@aol.com (GKeenan818) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LWPRO Book SRO Date: 18 May 1996 09:19:19 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <4nkion$a0j@newsbf02.news.aol.com> References: <4njhja$sqj@newsbf02.news.aol.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Books in the UK not being delivered..... Book nearly old out...... I have a real bad feeling about this...... Article: 19921 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet From: mikeling@nyc.pipeline.com(Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: In defense of separate Modeler/Layout Date: 18 May 1996 13:41:46 GMT Organization: Pipeline Lines: 11 Message-ID: <4nkk2q$4g6@news1.t1.usa.pipeline.com> References: <319D1A00.3F5A@iag.net> NNTP-Posting-Host: 38.8.149.2 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 After using metanurbs in modeler, I want it in Layout. Aside from that, the only modeler stuff I'd think would be nice in Layout would be something to generate primitive objects. It seems a like overkill to load up modeler to make a flat plane for a floor, or a cube for room interiors, or a sphere for some effect, or to change or add a texture name, etc. This would probably of use to people low on memory who'd want to avoid loading up modeler while layout is up. -- M C L - Article: 19922 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: howardst@aol.com (Howard ST) Newsgroups: comp.graphics.apps.lightwave Subject: small quesiton Date: 18 May 1996 10:35:36 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <4nkn7o$bc0@newsbf02.news.aol.com> Reply-To: howardst@aol.com (Howard ST) NNTP-Posting-Host: newsbf02.mail.aol.com Hello! I am new to Lightwave (3 weeks or so)...and I have what is probably a very easy question. I understand from the docs that the forward slash key is used to "drop" a tool in modeler. Such that I ought to be able to hit slash and then slash again to drop a tool and deselect points, for example. Is this how it is supposed to work? Well what I find is that if I have a tool selected (say "move") and I hit the forward slash key, nothing happens (tool is not dropped, points are not deselected). But if I manually hit the "move" button again to deselect it and *then* hit the slash key to deselect points, then that works fine. Am I confused about my keyboard shortcuts or is something wrong? This obviously isn't the world's greatest questions, but dropping a tool to switch to point/poly select mode is probably the most common operation I find myself doing in Modeler, so I'd really like to be able to use the keyboard. Any help appreciated! Thanks -H -H Article: 19923 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!psinntp!psinntp!psinntp!psinntp!usenet From: mikeling@nyc.pipeline.com(Michael C. Ling) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 18 May 1996 13:56:33 GMT Organization: Pipeline Lines: 17 Message-ID: <4nkkuh$4uu@news1.t1.usa.pipeline.com> References: <jmonahan-1705960225340001@phx-ip-66.netzone.com> NNTP-Posting-Host: 38.8.149.2 X-PipeUser: mikeling X-PipeHub: nyc.pipeline.com X-PipeGCOS: (Michael C. Ling) X-Newsreader: Pipeline v3.5.0 On May 17, 1996 02:25:34 in article <Re: LW vs Alias>, 'jmonahan@netzone.com (Joe Monahan)' wrote: >But I soon found out differently. Many apps are available that render much >better than 3D Studio. One in particular -a $200 modeling application >called Alias Sketch! - renders particularly well given its price. I have >since used it to demonstrate Raytracing to my students. I think its >important for them to know WHAT rayracing is. POVRAY for zero dollars and comes with source code. And with the dxf/3ds conversion utilities, you might get by without a modeler. (that's if you intend to only dabble in 3D). -- M C L - Article: 19924 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!uunet!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Whats new in LW5.0 Date: Fri, 17 May 1996 23:02:51 GMT Organization: Express Access Online Communications, USA Lines: 23 Message-ID: <319d055b.2660495@news.digex.net> References: <4n4o9b$qb3@harbinger.cc.monash.edu.au> <scotta.831926418@shellx> <oj6ybmvnwrp.fsf@hpsrk.fc.hp.com> <wturber.152.146F78A8@primenet.com> <Pine.SUN.3.93.960517022713.26690B-100000@access1.digex.net> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99e/32.227 Ernie Wright <erniew@access.digex.net> wrote: >Steve Koren wrote: > >> Hmm... I think it did (3.5 SA). My memory may be fading too, but I >> can distinctly recall using Import & Export in 3.5. > >Jay Turberville added: > >> This is how I remember it too. > >I'll defer to you guys. It never worked for me, but I didn't try >very hard either. > >- Ernie > > If you started modeler from within Layout in 3.5 then import/export did work. If you started the two independently then it didn't. Dave Paige Alfheim Imaging dave@access.digex.net Article: 19925 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news2.digex.net!usenet From: davep@access.digex.net (Dave Paige) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 and NT 3.51 Date: Sat, 18 May 1996 04:51:27 GMT Organization: Express Access Online Communications, USA Lines: 13 Message-ID: <319d5739.23618842@news.digex.net> References: <319cfc4b.5492279@news.xs4all.nl> NNTP-Posting-Host: dcc11780.slip.digex.net X-Newsreader: Forte Agent .99e/32.227 mantissa@xs4all.nl wrote: >Can someone tell me how i use lightwave on a alpha with NT 3.51. I >have LW 4.0 c the officel software with dongle. It works on win95 what >do i need to install LW on a DEC alpha. There is a sentinel driver for >ALPHA machines. Only I can't run the setup. Please send me the working >files to run LW? You need the Alpha version of Lightwave 3D. Dave Paige Alfheim Imaging dave@access.digex.net Article: 19926 Path: news2.cais.com!news.cais.net!bofh.dot!usenet.seri.re.kr!news.dacom.co.kr!nntp.coast.net!howland.reston.ans.net!nntp.crl.com!usenet From: Ben Cannon <artherd@a.crl.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here" Date: 18 May 1996 15:57:26 GMT Organization: Nightshade Lines: 26 Message-ID: <4nks16$m6e@nntp.crl.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4mlgjf$rkk@newsbf02.news.aol.com> <4mlp8i$mm4@nnrp1.news.primenet.com> <4mm0dc$7uo@news1.io.org> <jmonahan-0805960155000001@phx-ip-77.netzone.com> <319118A8.6389@osu.edu> <jmonahan-10059602442 NNTP-Posting-Host: 168.75.111.0 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 32bit) Xref: news2.cais.com comp.graphics.animation:35849 comp.graphics.apps.lightwave:19926 comp.graphics.packages.3dstudio:16939 I wll say one thing for Windows, NT is a decent OS. It only crashes about once a week, is very powerful, runs DOS and win3.11 apps withbought complaint, and even runs os/2 character based (no graphics, I guess :) apps! Best thing is, I get to use all 32 bits of real estate in my processor. (Win95 dosen't count, as it negates most of it's advantage still using a 640K limit, etc) It's like my 486-80 is a Pentium 90!! (accually, my machine is faster than a P-90 running Win95...) It's a RAM hog, however. And LINUX still rules the earth, but when I want to use something besides DOOM and the games LINUX came with, I have to boot into NT.... sigh... -- Ben Cannon. artherd@a.crl.com ____________________________________________________________ http://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday. I've gotten a HTTP server now, but it's still over a 14.4 link. Have fun :) Article: 19927 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!nntp.crl.com!usenet From: Ben Cannon <artherd@a.crl.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 18 May 1996 16:01:17 GMT Organization: Nightshade Lines: 15 Message-ID: <4nks8d$m6e@nntp.crl.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixne NNTP-Posting-Host: 168.75.111.0 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.22 (Windows; I; 32bit) Xref: news2.cais.com comp.graphics.animation:35850 comp.graphics.apps.lightwave:19927 comp.graphics.packages.3dstudio:16940 Like, DUHH guys!!! The best animators, artists, etc will have BOTH 3DS AND Lightwave!! (and Softimage, and PowerAnimator on a SGI :) personally, I model in 3DS and render in LW allot. -- Ben Cannon. artherd@a.crl.com ____________________________________________________________ http://168.75.111.2/ben.htm Between 3:00 and 9:00 Everyday. I've gotten a HTTP server now, but it's still over a 14.4 link. Have fun :) Article: 19928 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!panix!usenet From: Angelito So <lito@panix.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: small quesiton Date: Sat, 18 May 1996 12:20:08 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 15 Message-ID: <319DF8B8.4B99@panix.com> References: <4nkn7o$bc0@newsbf02.news.aol.com> NNTP-Posting-Host: 166.84.208.29 Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b4 (Win95; I) To: Howard ST <howardst@aol.com> Howard ST wrote: > points, then that works fine. Am I confused about my keyboard shortcuts or > is something wrong? Actually I had the same question as you a week ago since I started modeling alot. The key is to press space first to drop the tool then to press the "/" key to deselect everything selected. -- ***************************************************************************** E-Mail: lito@panix.com http://www.panix.com/~lito "Thats a feature, not a bug!" ***************************************************************************** Article: 19929 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!panix!usenet From: Angelito So <lito@panix.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: Sat, 18 May 1996 12:26:44 -0400 Organization: PANIX Public Access Internet and Unix, NYC Lines: 27 Message-ID: <319DFA44.3490@panix.com> References: <4njn34$1lj@newsbf02.news.aol.com> NNTP-Posting-Host: 166.84.208.29 Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Mailer: Mozilla 3.0b4 (Win95; I) VirtualBri wrote: > > But heres the best LightWave story of the show. Microsoft booth. Just > across from their SoftImage booth. A big chunk of real estate for a game > called "Dangerous Tides". A ride on a rail game with beautiful textures, > backgrounds, sprites, the whole works. Also, a nice promotional video > with the high rez versions of all the ships, backgrounds, etc. Hmm, that > looks like
the Veins texture
. I ask, "What was this done with?" The > demo guy responds: "LightWave." Everything in the game is LightWave. > About a fourth of the Microsoft booth is covered with a game with graphics > all done with LightWave. > > Now theres a story in there to be told. Maybe not so the developers get > in trouble from Redmond and are forced to use something the obviously > didnt want, or need to, but a story thats got to get out to the public. > --Brian I just had a disturbing thought what if Microsoft ends up dumping SoftImage and tries to buy NewTek! Microsoft Lightwave V7.0 Ahhhh!!!! -- ***************************************************************************** E-Mail: lito@panix.com http://www.panix.com/~lito "Thats a feature, not a bug!" ***************************************************************************** Article: 19930 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!wave.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet From: (Steve) Newsgroups: comp.graphics.apps.lightwave Subject: LW NT plugin for polgon reducing/simplifier? Date: Sat, 18 May 1996 17:00:36 GMT Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX) Lines: 9 Message-ID: <319e00f7.10319120@news.dial.pipex.com> NNTP-Posting-Host: am084.du.pipex.com X-Newsreader: Forte Agent .99e/32.201 Hiya all, Does anyone know if there's a plugin available for Lightwave 4.0 NT which can reduce the number of polygons in an object, so as to produce a much simplified object for insertion into a 3D game. Thanks Steve Article: 19931 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 18 May 1996 15:53:38 GMT Organization: Netcom Lines: 19 Message-ID: <4nkrq2$5eq@dfw-ixnews5.ix.netcom.com> References: <4njn34$1lj@newsbf02.news.aol.com> NNTP-Posting-Host: lax-ca21-06.ix.netcom.com X-NETCOM-Date: Sat May 18 10:53:38 AM CDT 1996 d. > >But heres the best LightWave story of the show. Microsoft booth. Just >across from their SoftImage booth. A big chunk of real estate for a game >called "Dangerous Tides". A ride on a rail game with beautiful textures, >backgrounds, sprites, the whole works. Also, a nice promotional video >with the high rez versions of all the ships, backgrounds, etc. Hmm, that >looks like
the Veins texture
. I ask, "What was this done with?" The >demo guy responds: "LightWave." Everything in the game is LightWave. Was it an underwater/space game? GT Article: 19932 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: 18 May 1996 15:51:42 GMT Organization: Netcom Lines: 37 Message-ID: <4nkrme$32m@sjx-ixn4.ix.netcom.com> References: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> <319D08E2.2FBA@pacificnet.net> <4njin5$aok@nadine.teleport.com> <319D556C.4B6F@pacificnet.net> NNTP-Posting-Host: lax-ca21-06.ix.netcom.com X-NETCOM-Date: Sat May 18 8:51:42 AM PDT 1996 In <319D556C.4B6F@pacificnet.net> B Hayes <bjhayes@pacificnet.net> writes: > >Meme-X wrote: >> >> B Hayes <bjhayes@pacificnet.net> wrote: >> >The latter is correct. This will seem a little round-a-bout but here'goes... 1.) Go to modeler load an object, any object. go to the >> >TOOLS/CUSTOM macro pulldown. Select PowerTexture. This will alow you to load a *.BMP image file (and ONLY a a *.BMP image file). Then you use >> >the PowerTexture Plugin to visualy place position/orientation/size the texture. Save the File. 2.) Go back to layout and load your object, go >> >to the surfaces panel and under shader select the file you saved for PT. It's not what I would have come up with for a texture placement >> >plugin... But it works. >> >> Kind of wacky that NewTek would advertise this as a feature in their >> new ads. >> >> Kreg Branden >> - Meme-X - > >Yeah.., Well... But it works... (pained look on my face) :\ Say hello to Dawn if you see her, I still don't have here E-Address. > >Brad Hayes >http://pacificnet.net/~bjhayes Brad, you should set your margins in a bit closer together. It's often difficult to read your posts. GT Article: 19933 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.mindlink.net!uniserve!oronet!news.netzone.com!phx-ip-91.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sat, 18 May 1996 03:33:05 -0700 Organization: Center for Advancing Computer Technologies Lines: 17 Message-ID: <jmonahan-1805960333050001@phx-ip-91.netzone.com> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <N.051896.011240.42@earthlink.net.earthlink.net> <319D888F.797F@osu.edu> NNTP-Posting-Host: phx-ip-91.netzone.com In article <319D888F.797F@osu.edu>, jasper.7@osu.edu wrote: I think much of twister was probably > proprietary for particles. > Jeff > -- > Student Programmer 3(change is for somebody who was confused) > Advanced Computing Center for the Arts and Design > Emerging Technology Studio What makes you think that, Jeff? In your experience would Alias just not be able to produce the sort of particles you saw in Twister? Why or why not? In your experience, what is it about Alias particles that would make it unlikely they were used for Twister? Joe Article: 19934 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 18 May 1996 13:32:18 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4nl1j2$ebh@newsbf02.news.aol.com> References: <4njubv$bui@dfw-ixnews8.ix.netcom.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com >Slight correction: it's "Deadly Tide". And the story will be told >eventually.. :) Thanks for the name correction. There were a lot of game there with really similar names. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19935 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.texas.net!news.kei.com!newsfeed.internetmci.com!newsserver.jvnc.net!raffles.technet.sg!triton.np.ac.sg!titan.np.ac.sg!bpj1 From: Peter Bowmar <bpj1@titan.np.ac.sg> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: Sun, 19 May 1996 01:20:39 +0800 Organization: Ngee Ann Polytechnic, Singapore Lines: 61 Message-ID: <Pine.SV4.3.91.960519005612.9476A-100000@titan.np.ac.sg> References: <4njn34$1lj@newsbf02.news.aol.com> <4nke6u$92b@newsbf02.news.aol.com> NNTP-Posting-Host: titan.np.ac.sg Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII NNTP-Posting-User: bpj1 In-Reply-To: <4nke6u$92b@newsbf02.news.aol.com> On 18 May 1996, Stranahan wrote: > high-end cache, and lags behind LW and Max on the PC. > > Notice that people have been violently discussing LW vs Max or Alias - but > not SoftImage....I think there's a reason. I do not think MicroSoft has a > clue in this area, either. They haven't proven to me they can sell a > successful artist's tool. > > Ummm. Pardon me for intruding, but it would take several years of Softimage standing still development-wise for LW or Max to even approach the level of Softimage. I completely agree that they're falling behind Alias and Prisms, but they started so far ahead of LW and Max that a comparison is unfair, IMHO. LW is, again IMHO, the clear leader in its price range (and I include Max, despite the obvious price differences) but Soft can't be compared. It is far too sophisticated, easy to use and simply powerful to compare with something like LW or MAX, good as those programmes are. I do strongly agree that Microsoft will inevitably bungle Softimage, as they manage to do with everything they touch, but in their 'democratization' drive, they've forgotten that lowest-common-denominator means, by definition, not the best. No offense intended, and I really don't mean to get into a big argument here (but hey, it's the net, it HAS to be blown out of proportion) but it seems like a lot of the people who suggest that LW or MAX or Imagine (or Sculpt V1, for that matter) are competitors for Alias, Softimage, Prisms and the like, have never used the highend software they attack. Likewise, Microsoft tries to convince people that somehow Windows NT (while certainly their only OS that is actually reliable, to a point) is a replacement for UNIX on an SGI. Once again, you can't compare the two. i have to administer both an NT network and a UNIX network, and hands down, the UNIX one is more flexible, more robust and generally more suited to a professional, day to day environment than Windows NT (3.51, in case anyone cares). Now, what I'm _NOT_ saying is that NT is useless, or you can't run a professional system with it. Obviously, you can, especially in small (3-6 machine) houses. Ever tried to programme a batchrender script on a Windows box... wait, no software on Windows supports that... unless you write a plugin. Yeah yeah, you can use screamernet... as long as you're only using Lightwave. But i want to render, composite on live video and record to an uncompressed Accom recorder, all in one night on 20 machines... Windows NT? Sorry Chuck, can't help ya! Sigh. I do ramble on. This should make me many new enemies, mostly ones that want to believe that they've outwitted evil old SGI (who, yes, are evil in some ways) and now have ILM on their desktops. By the way, I think I completely drifted off your original point there, Mr. Stranahan, and I didn't at all mean this as some deranged attack on you or your opinions. Of course, should you feel it is, I encourage a rebuttal. Peace Peter Bowmar bpj1@np.ac.sg Singapore Article: 19936 Path: news2.cais.com!news From: B Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: Sat, 18 May 1996 12:00:32 -0400 Organization: Capital Area Internet Service, Inc. Lines: 43 Message-ID: <319DF420.2C6F@pacificnet.net> References: <Jeff_Holinski.288.319D148C@mindlink.bc.ca> <319D08E2.2FBA@pacificnet.net> <4njin5$aok@nadine.teleport.com> <319D556C.4B6F@pacificnet.net> <4nkrme$32m@sjx-ixn4.ix.netcom.com> NNTP-Posting-Host: pm5-29.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: William Teegarden <gregtee@ix.netcom.com> William Teegarden wrote: > > In <319D556C.4B6F@pacificnet.net> B Hayes <bjhayes@pacificnet.net> > writes: > > > >Meme-X wrote: > >> > >> B Hayes <bjhayes@pacificnet.net> wrote: > >> >The latter is correct. This will seem a little round-a-bout but > here'goes... 1.) Go to modeler load an object, any object. go to the > >> >TOOLS/CUSTOM macro pulldown. Select PowerTexture. This will alow > you to load a *.BMP image file (and ONLY a a *.BMP image file). Then > you use > >> >the PowerTexture Plugin to visualy place position/orientation/size > the texture. Save the File. 2.) Go back to layout and load your > object, go > >> >to the surfaces panel and under shader select the file you saved > for PT. It's not what I would have come up with for a texture placement > >> >plugin... But it works. > >> > >> Kind of wacky that NewTek would advertise this as a feature in > their > >> new ads. > >> > >> Kreg Branden > >> - Meme-X - > > > >Yeah.., Well... But it works... (pained look on my face) :\ Say hello > to Dawn if you see her, I still don't have here E-Address. > > > >Brad Hayes > >http://pacificnet.net/~bjhayes > > Brad, you should set your margins in a bit closer together. It's often > difficult to read your posts. > > GT Thanks: I see what you mean. I'm usig Netscape 2.x Any Ideas on where to set it up at? I' can't seem to find any thing under News/Mail Prefs. Althought I did Just find the Sig file thing I had been looking for Article: 19937 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: howardst@aol.com (Howard ST) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: 18 May 1996 15:01:35 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4nl6qf$g2n@newsbf02.news.aol.com> References: <4nkrme$32m@sjx-ixn4.ix.netcom.com> Reply-To: howardst@aol.com (Howard ST) NNTP-Posting-Host: newsbf02.mail.aol.com I haven't been able to get PowerTexture to work b/c I an on Windows 95, however I am wondering if the fact that this shader is called UVshader means that it is possible to do "intrinsic mapping" in lightwave. We have Alias 3d Paint, for example, which will let you paint onto a model. We use it exclusively right now on Alias wire files, but I wonder if I could paint on lightwave models and bring the textures created in 3d paint into lightwave. What is required, bascially, is the ability to map a bitmap, not using planar or cylindrical or spherical mapping but by mapping to uv coordinates on the objects surface. Is this currently suppored or does anyone know a way to use 3d painting programs in conjunction with lightwave? (Amazon Paint would be another contender). If its not currently possible, I think it would be a good feature to add to the wish list. -H -H Article: 19938 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: howardst@aol.com (Howard ST) Newsgroups: comp.graphics.apps.lightwave Subject: sequential DXF Date: 18 May 1996 15:01:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <4nl6qm$g2o@newsbf02.news.aol.com> Reply-To: howardst@aol.com (Howard ST) NNTP-Posting-Host: newsbf02.mail.aol.com Is it possible to animate the shape of an object in layout using an effector,bones, etc., and then export sequential dxf files for that object in case , say I wanted to render in another package that could import sequential dxf? Thanks -H -H Article: 19939 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.iag.net!news From: david goerndt <davidg@iag.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: 166 mhz Benchmarks please Date: Sat, 18 May 1996 16:25:57 -0400 Organization: stage 22 imaging, inc. Lines: 15 Message-ID: <319E3255.657D@iag.net> References: <4nbn15$o8r@park.interport.net> NNTP-Posting-Host: pm2-orl29.iag.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (WinNT; U) Joe Perez wrote: > > I'm considering buying an intel based machine to do LightWave, > Photoshop, etc, and was curious: How fast are the 166's compared to > the Amiga 040 accelerators? I currently have a 28 mhz Warp Engine in > my 4000. Thanks for any info. > > Joe Perez Having owned a 4000 with 28mhz warp engine I did a test with the Amiga and one of the 133 mhz Pentiums at work. The 133 was 6 times faster than the Amiga. I'm not sure how much faster the 166 is but it is probably not more than 50-75% faster so you can get an idea of how much you gain over an Amiga. Article: 19940 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.fibr.net!imci4!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 18 May 96 20:53:24 GMT Organization: Earthlink Network, Inc. Lines: 25 Message-ID: <N.051896.135324.66@earthlink.net.earthlink.net> References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <jmonahan-1605960230180001@phx-ts10-35.netzone.com> <319D1795.102C@iag.net> NNTP-Posting-Host: max1-so-ca-02.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35858 comp.graphics.apps.lightwave:19940 comp.graphics.packages.3dstudio:16946 On 5/17/96 5:19PM, in message <319D1795.102C@iag.net>, david goerndt <davidg@iag.net> wrote: > Joe Monahan wrote: > > > > In article <4n8b9k$7nt@news.nstn.ca>, not@here.no.more wrote: > > > All Software has it's limits. Even ILM and Pixar, with access to the best > > > modeling software around, Alias, use clay models for most of their movies. > > > Casper, Toy Story, B5, and many more used DIGITIZED models. > > > > Could you site your source for this info? Thanks... > > > > Joe > > Check out Cinefex , a magazine devoted to effects done for films, with a > lot of space devoted to CGI and how it is done. Most of the large > effects houses use sculpted and digitised models, which are then tweaked > further in some modeling software. Not most, maybe two or three. I have been in the business out here for nearly four years and have never worked at a place that regularly digitizes models. -- -=Fred=- Article: 19941 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!lll-winken.llnl.gov!uwm.edu!math.ohio-state.edu!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: razorkid79@aol.com (RazorKiD79) Newsgroups: comp.graphics.apps.lightwave Subject: PC Flyer? WHEN!?!? Date: 18 May 1996 16:03:28 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Message-ID: <4nlaeg$h6k@newsbf02.news.aol.com> Reply-To: razorkid79@aol.com (RazorKiD79) NNTP-Posting-Host: newsbf02.mail.aol.com Someone please tell me when its going to be out! Please Article: 19942 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: Tools vs Talent Date: Sat, 18 May 96 20:57:54 GMT Organization: Earthlink Network, Inc. Lines: 44 Message-ID: <N.051896.135754.40@earthlink.net.earthlink.net> References: <319D2A42.5F4A@iag.net> NNTP-Posting-Host: max1-so-ca-02.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/17/96 6:39PM, in message <319D2A42.5F4A@iag.net>, david goerndt <davidg@iag.net> wrote: > I've been reading the LW vs Alias thread as well as others with the theme > mine is bigger or better than yours and I thought I would post a thought > or two. I'm the Art director at a small 3D animation company that uses > Lightwave, which we've made some money with. The problem I see with > Lightwave as well as Alias or SoftImage or any other 3D package is not > the software but the person using it. I have over 30 years experience > doing "Art" professionally and I'm still learning not to accept > half-assed output from myself let alone anyone else. We get demo tapes > all the time from people who claim to be "animation masters" with LW or > anything else including Alias and SI that should be embarrased to show > these tapes let alone claim to be a master at it. > What it takes to be a good artist with any tool is a willingness to use > what ever it takes to produce the work. Because LW is relatively > inexpensive a lot of "hobbyists" use the package to produce ho-hum work. > Some however, produce incredible work because they are willing to push > the software and themselves to a new level. What these individuals have > is experience in other creative fields that are necessary for anyone to > be a good 3D animator. Alias and SoftImage are too expensive for a casual > hobbyist, unless daddy has oil wells in the backyard, to seriously > consider buying. It seems that most of the Alias SoftImage people I meet > are students who have access to the software provided by the school, so > when they graduate that is all they know. To really learn a package you > must use it in a real world situation, to meet a deadline or other > challenge (not the one given here) but when real money is on the line. > The only advice I would give anyone wanting to work a a 3D animator is > to be very self critical of the work you produce, not in awe of a > ray-traced scene that has 200,000 polys and took a week to renderrand mom > and all your friends think is just great, but that the lighting or > texturing aren't the best. > I would hire someone with little or no computer experience if they had a > proven track record or visible artistic ability than someone who has > years of computer skills but no talent.So much for this rant, adios! The threads, as far as I'm concerned, are based on the question that if the talent is there, which software will let you explore that talent best without breaking the bank. Any artist can use just about any tool, but there are still tools they'd _rather_ work with. -- -=Fred=- Article: 19943 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: Sat, 18 May 96 21:00:38 GMT Organization: Earthlink Network, Inc. Lines: 34 Message-ID: <N.051896.140038.73@earthlink.net.earthlink.net> References: <4njn34$1lj@newsbf02.news.aol.com> <4nke6u$92b@newsbf02.news.aol.com> NNTP-Posting-Host: max1-so-ca-02.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/18/96 5:01AM, in message <4nke6u$92b@newsbf02.news.aol.com>, Stranahan <stranahan@aol.com> wrote: > The Microsoft story doesn't suprise me - it's part of a pattern I'm seeing > that spells real trouble for SoftImage. Here's the scenario I'm seeing > develop - SoftImage has spent most of their time on the port to NT. It > hasn't devloped new features, and it's begun to lose its place as a > high-end SGI product - Alias seems to be the clear high-end SGI choice, > especially with Maya coming out. In addition, they are priced too damn > high on the PC to make a huge dent. So.....SoftImage loses SGI seats, > high-end cache, and lags behind LW and Max on the PC. > > Notice that people have been violently discussing LW vs Max or Alias - but > not SoftImage....I think there's a reason. I do not think MicroSoft has a > clue in this area, either. They haven't proven to me they can sell a > successful artist's tool. > > > _____________________________________________ > Lee Stranahan > > "I shot a half hour, 35mm movie with professional quality visual effects > for around $5000 - and I can show you how to do it, too." > Access DeniedURL - http://users.aol.com/stranahan/access.htm > > Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Lee, are you aware of SoftImage 3.5? Just as it took some time for the LW4.0, but much less time for 5.0 because the port was done, so it is that now that the port for SI is done they can get on to adding new features and enhancements. -- -=Fred=- Article: 19944 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!unixg.ubc.ca!info.ucla.edu!ihnp4.ucsd.edu!swrinde!howland.reston.ans.net!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sat, 18 May 96 21:16:43 GMT Organization: Earthlink Network, Inc. Lines: 32 Message-ID: <N.051896.141643.83@earthlink.net.earthlink.net> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <N.051896.011240.42@earthlink.net.earthlink.net> <319D888F.797F@osu.edu> <jmonahan-1805960333050001@phx-ip-91.netzone.com> NNTP-Posting-Host: max1-so-ca-04.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/18/96 3:33AM, in message <jmonahan-1805960333050001@phx-ip-91.netzone.com>, Joe Monahan <jmonahan@netzone.com> wrote: > In article <319D888F.797F@osu.edu>, jasper.7@osu.edu wrote: > I think much of twister was probably > > proprietary for particles. > > Jeff > > -- > > Student Programmer 3(change is for somebody who was confused) > > Advanced Computing Center for the Arts and Design > > Emerging Technology Studio > > What makes you think that, Jeff? In your experience would Alias just not > be able to produce the sort of particles you saw in Twister? Why or why > not? > > In your experience, what is it about Alias particles that would make it > unlikely they were used for Twister? > > Joe Joe, look at the credits for the movie. They had programmers for the twister effects. Sorry to burst your bubble. You just don't know how things work in effects houses and magazines and "making of" TV shows just don't give the real picture. It's not a good idea to argue with the people who actually WORK at these facilities. After all, I don't go around insisting that you have the head of a cat in your refrigerator since I've never been to your house, do I? -- -=Fred=- Article: 19945 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 18 May 96 21:12:51 GMT Organization: Earthlink Network, Inc. Lines: 97 Message-ID: <N.051896.141251.83@earthlink.net.earthlink.net> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <N.051396.214031.93@earthlink.net.earthlink.net> <4nfm55$p36@paperboy.RND.Softimage.COM> NNTP-Posting-Host: max1-so-ca-04.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] Xref: news2.cais.com comp.graphics.animation:35861 comp.graphics.apps.lightwave:19945 comp.graphics.packages.3dstudio:16948 On 5/16/96 9:46AM, in message <4nfm55$p36@paperboy.RND.Softimage.COM>, Gordon D.B. Cameron <gordon@RND.Softimage.COM> wrote: > fwtep@earthlink.net wrote: > : On 5/11/96 1:07AM, in message <31944AD5.16C4@odyssee.net>, Gordon Cameron > : <gocam@odyssee.net> wrote: > > : > > A dual processor Pentium Pro (which is available and a good deal) IS > faster > : > > than almost any SGI workstation. > : > > : > Perhaps true in raw processor performance - but it really depends what > you > : > are > : > doing. SGI are, contrary to popular opinion, the kings of medium-scale > SMP > : > (symmetric multi-processing), and, on top of this, they do many things > very > : > very well - e.g. D1 realtime video boards *today* (NOBODY has this on NT > : > shipping yet), > > : I believe Intergraph does. > > Check your facts - I said today and shipping. If you can point > something out that is available now by IG - who have some excellent > graphics cards btw - I would (honestly) be very interested. > Intergraph came and demoed a machine for us and I believe it could do uncompressed D1, but I didn't get to stay and ask questions. Give them a call though. > : > good realtime texture mapping with large scenes where all > : > textures are not resident in texmem, remarkable memory bandwidth > > : The Alpha chip communicates with RAM at 256 bits. > > As posted by someone, this is not true either. Incidentally - I have > both an Indy *and* an AlphaServer400 on my desk, and I use both > extensively. My original point was that they each perform > `differently' under different conditions - for raw compute the Alpha > is faster. For other typical use whilst developing, the Indy performs > better multi-tasking than my Alpha. > I checked again on this 256 vs. 128 bit thing and I was right. There are machines that interleave the 128 bits to become 256 bits. I have no idea exactly what this means, as this is not my field, but that's what I was told by a BIGGER Alpha company. > > : > > : > > SGI _CAN'T_ produce machines that are even remotely faster than what's > : > > available in the PC world. They haven't for quite a long time now. > : > > : > This is plain not true... They own MIPS, whose R5000s, for example, > perform > : > not badly at all. > : > > : "Not badly at all" is hardly a good thing considering it hasn't been > released > : yet and that DEC has faster chips waiting in the wings too. > > OK - at the high end, SGI produce machines today that surpass anything > in the PC world (with the exception of a few sites who are doing > massive distributed computing with high speed networks). On the > desktop, in the low-to-mid range, their raw processor specs are not > really that competitive. But - again, it's not all about raw > processor speed. > > The R5000 does exist as a chip, which was what I was saying - as you say, > I don't believe they have a currently shipping w/station. > > =G/ > > > : -- > : -=Fred=- > > > -- > ~ Gordon Cameron / software development / Gordon.Cameron@Softimage.COM ~ > ~ Channels, Viewing, Peformance Animation / Phone: (514) 845-1636 x3445 ~ > ~ SOFTIMAGE Inc, Montreal, Quebec / Fax : (514) 845-5676 ~ > ~ Editor, SIGGRAPH Computer Graphics / Gordon.Cameron@siggraph.org ~ > ~ `Languages, like sandwiches - in one ear, and out the other' ~ SGI doesn't have anything--whether shipping or just about to be shipping that comes close to the speed of an Alpha, let alone the speed of the soon-to-be-shipping Alphas. -- -=Fred=- Article: 19946 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsxfer2.itd.umich.edu!bloom-beacon.mit.edu!eru.mt.luth.se!news.kth.se!tybalt.admin.kth.se!celsiustech.se!seunet!news2.swip.net!mn6.swip.net!mn5.swip.net!news From: videoking@mbox200.swipnet.se (Johan Otterstrom) Newsgroups: comp.graphics.apps.lightwave Subject: Re: [AMIGA] Changing screen mode of Layout Date: 18 May 96 20:42:39 -500 Organization: - Lines: 34 Message-ID: <1448.6712T1242T1999@mbox200.swipnet.se> References: <oj6wx2llw4f.fsf@hpsrk.fc.hp.com><1578.6708T166T658@mbox200.swipnet.se> <oj6wx2fnwfz.fsf@hpsrk.fc.hp.com> NNTP-Posting-Host: dialup102-8-5.swipnet.se NNTP-Posting-User: 3a9622cd6c88f300a7e6b08629051e1a X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* Steve Koren wrote: >> Somehow MacroSystem has fixed this problem on the DraCo, the layout >> and modeler are extremely responsive!!! >I wonder if it is perhaps because the Draco has a higher bandwidth to >the graphics card? The graphicscard on DraCo is actually slower than both Cybervision and Piccolo SD-64, but LightWae runs faster than in native mode on the Amiga. I may be wrong here, but I remember that the Draco >doesn't have its gfx card on the Z-III bus. Instead it has some sort of >faster proprietary bus, so if the responsiveness problems of Layout are >due to Z-III bus speeds, it would run a lot faster on the Draco. >(That's not to say Layout need be slow on the Amiga. Plenty of other >modelers are blazingly fast, such as Vertex, etc, running on the same >hardware. Even Modeler is faster than Layout by a good margin. You can >write it in a more optimal way I think. I've seen a LW5 feature that >says "improved refresh speed", so perhaps its coming in 5.0). I hope this is true. Orebro Videoreklam - We sell DraCo systems and Amiga products! ---------------------------------------------------------------- Swedes! Don't miss our NEW homepage: www.flevel.co.uk/videoking/ Get your copy of Amiga-Pro here!! Videoproductions - 3D graphics Information on video editing on Amiga and DraCo - Read about it! tel./fax +46-(0)19-123807 email: videoking@mbox200.swipnet.se Article: 19947 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 18 May 1996 16:58:25 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Message-ID: <4nldlh$i49@newsbf02.news.aol.com> References: <N.051896.140038.73@earthlink.net.earthlink.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com Lee, are you aware of SoftImage 3.5? Just as it took some time for the LW4.0, but much less time for 5.0 because the port was done, so it is that now that the port for SI is done they can get on to adding new features and enhancements. -------------------------------------------- I'm pretty darn aware of SoftImage stuff - but it's the momentum of a product I'm talking about. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19948 Path: news2.cais.com!news.cais.net!bofh.dot!news.sfo.com!news.zeitgeist.net!news.pixi.com!news.dod.hawaii.gov!paf-news.hqpacaf.af.mil!wrdis02.robins.af.mil!oodis01!lll-winken.llnl.gov!uwm.edu!news.cse.psu.edu!news.math.psu.edu!news.cac.psu.edu!howland.res From: dave@hell.xs4all.nl (Jeroen Van Velsen) Newsgroups: comp.graphics.apps.lightwave Subject: Help/info wanted... (Please?) Message-ID: <dave.0u80@hell.xs4all.nl> Date: 18 May 96 21:02:56 GMT Organization: -=The Hell BBS=- Call: +31-70-3468783 Lines: 33 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Hi all you Lightwavers out there, I've (allmost) sold off my Amiga system and I'm going to get a: Pentium Pro 200 (Intel ATX Aurora mainbord) 32mb RAM (Atleast) 2.1gig EIDE harddisk Soundblaster AWE 32 Matrox Millenium 4mb WRAM Does anyone recomend anything? (Good or bad?) (I'm allready planning to run WNT & W95) I was wondering how well the Matrox works with the new LW 5.0. I take it the OpenGL stuff works? Is LW 5.0 any faster then 4.0 C/D? I'm also planning to get into video (Broadcast quality) So how are the (used) PAR and Perception compared? Also the prices! Will I'll be able to use the Sounblaster for sound? And will I be able to control the soundcard from the PAR/Perception software? What's it going to cost me to order LW 5.0 (Intel) including the shipping cost to the Netherlands? (Holland) Any help/info is welcome. Thanks in advance... Greetings, Jeroen van Velsen (NETMAIL: 14:101/101.8) (EMAIL: dave@hell.xs4all.nl) -- Via Xenolink 1.984, XenolinkUUCP 1.1 Article: 19949 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!dish.news.pipex.net!pipex!soap.news.pipex.net!pipex!usenet From: (Steve) Newsgroups: comp.graphics.apps.lightwave Subject: LWM 5 - (Error 213) Hack/Fix Date: Sat, 18 May 1996 23:55:03 GMT Organization: UnipalmPIPEX server (post doesn't reflect views of UnipalmPIPEX) Lines: 32 Message-ID: <319e6316.3243469@news.dial.pipex.com> NNTP-Posting-Host: al065.du.pipex.com X-Newsreader: Forte Agent .99e/32.201 Unofficial Hack for Non-US PC running Lightwave Modeler V5.0 In order to force Lightwave Modeler V5.0 to work with your PC without changing your country settings in the control panel, you need to copy the MOD_ERR.ENU file (in the NEWTEK\PROGRAMS\ directory) to MOD_ERR.xxx (where xxx is the extension for your country, see below) Country Code Extension -------- ----- --------- German 04 07 .DEU American 04 09 .ENU (default) English 08 09 .ENG French 04 0C .FRA Italian 04 10 .ITA Japanese 04 11 .JPN Russian 04 19 .RUS Swedish 04 1D .SVE Now using a hex editor, open the MOD_ERR.xxx file and change the code 04 09 (at offset 0000003E from the begining of the file, or offset 013E if using Dos/Debug) to the code for your country. That'll get you going, but you will only get American English text. Still at least you don't have to mess up your control panel settings. If you get stuck, just follow up this message and I'll modify one and post it up for you. Good Luck Steve Article: 19950 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: howardst@aol.com (Howard ST) Newsgroups: comp.graphics.apps.lightwave Subject: EPS and DXF Import Date: 18 May 1996 19:57:55 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4nlo63$le8@newsbf02.news.aol.com> Reply-To: howardst@aol.com (Howard ST) NNTP-Posting-Host: newsbf02.mail.aol.com Sorry for another simple question, but I have not been able to figure out how to import EPS or DXF files into Modeler. I have seen the Translator3d-Options plugin which lets me choose between Wavefront, DXF and 3d Studios, but doesn't bring up a file requestor or anything to actually allow me to *import* those file types... And what about EPS, surely I can import an EPS curve into lightwave, right? but I can't find any info in any of the manuals on this subject. Any help appreciated! Thanks -H -H Article: 19951 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!ip083.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: In defense of separate Modeler/Layout Date: 18 May 1996 17:11:01 -0700 Organization: Primenet Services for the Internet Lines: 29 Sender: root@primenet.com Message-ID: <wturber.168.04BAF2B5@primenet.com> References: <319D1A00.3F5A@iag.net> <4nkk2q$4g6@news1.t1.usa.pipeline.com> X-Posted-By: ip083.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4nkk2q$4g6@news1.t1.usa.pipeline.com> mikeling@nyc.pipeline.com(Michael C. Ling) writes: >From: mikeling@nyc.pipeline.com(Michael C. Ling) >Subject: Re: In defense of separate Modeler/Layout >Date: 18 May 1996 13:41:46 GMT >After using metanurbs in modeler, I want it in Layout. Aside from that, >the only modeler stuff I'd think would be nice in Layout would be something >to generate primitive objects. It seems a like overkill to load up modeler >to make a flat plane for a floor, or a cube for room interiors, or a sphere >for some effect, or to change or add a texture name, etc. This would >probably of use to people low on memory who'd want to avoid loading up >modeler while layout is up. > >-- >M C L - Well, you can change a surface name in Layout. Also, I keep a number of primitive objects around that have the default surface. I load them, surface them, rename the surface and then save to a different location with a different name. Can't add a texture from Layout though. I don't do it to save memory, it is just faster that's all. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19952 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.primenet.com!ip083.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Null Modem? I have your Answer!!! Date: 18 May 1996 17:17:01 -0700 Organization: Primenet Services for the Internet Lines: 41 Sender: root@primenet.com Message-ID: <wturber.169.04C05BA1@primenet.com> References: <4nj3gs$nq8@newsbf02.news.aol.com> <4nk6je$ren@dot.cstone.net> X-Posted-By: ip083.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <4nk6je$ren@dot.cstone.net> jheyden@cstone.net writes: >From: jheyden@cstone.net >Subject: Re: Null Modem? I have your Answer!!! >Date: Sat, 18 May 1996 12:51:43 GMT >gjaby10669@aol.com (GJaby10669) wrote: >>I'm trying to transfer files between my A2000 and my PC via Null Modem. >>Can someone tell me what software I can use for the A2000 and PC to >>Do this? I have LapLink 7.0 can i use that on my PC and have another >>software on Amiga? I want to transfer files at High Speed, I tryed a PD >>software >>before, and It took forever to transfer files. If anyone could help it >>would be great! >Tried to email you, mail came back!! >I use Linkit! It has a screen so that you can see on both computers >your files/drives from each computer. You can transfer to of from any >file to any file. Up to 115200 transfer rate. With it you get a PC >version and a amiga version for each computer. Downside: sometime this >software doesn't work good and it freezes up. Most times it works fine >though. If you are interested in more info email me. > John Just use a standard communications program on each machine. I used Ncomm on the Amiga and Procomm Plus on the PC. I also was able to transfer at 115,000 kbs. I used the Zmodem protocol because it will automatically transfer the file name and because it can pick up from where it left off if a transfer goofs up. Also, you will probably get faster transfers if you use DOS rather than Win 3.x. I can't say about Win95 or WinNT. BTW - archive your files using lharc, lz or lha. That way you save half the time. There are lha files for the PC. There is also an lha program that will let you maintain long file names under Win95 and WinNT. I keep some of these on my ftp site. The Amiga multitasks well enough so that you can create archives in the background while you transfer files. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19953 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!ip083.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave 4.0 and NT 3.51 Date: 18 May 1996 17:23:01 -0700 Organization: Primenet Services for the Internet Lines: 26 Sender: root@primenet.com Message-ID: <wturber.170.04C56F98@primenet.com> References: <319cfc4b.5492279@news.xs4all.nl> <319d5739.23618842@news.digex.net> X-Posted-By: ip083.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <319d5739.23618842@news.digex.net> davep@access.digex.net (Dave Paige) writes: >From: davep@access.digex.net (Dave Paige) >Subject: Re: Lightwave 4.0 and NT 3.51 >Date: Sat, 18 May 1996 04:51:27 GMT >mantissa@xs4all.nl wrote: >>Can someone tell me how i use lightwave on a alpha with NT 3.51. I >>have LW 4.0 c the officel software with dongle. It works on win95 what >>do i need to install LW on a DEC alpha. There is a sentinel driver for >>ALPHA machines. Only I can't run the setup. Please send me the working >>files to run LW? >You need the Alpha version of Lightwave 3D. >Dave Paige >Alfheim Imaging >dave@access.digex.net Or perhaps FX32 from DEC may make it possible to run Intel LW on the Alpha. Of course there will be a performance penalty as compared to native code. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19954 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 18 May 1996 20:39:17 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 14 Sender: root@newsbf02.news.aol.com Message-ID: <4nlqjl$m5c@newsbf02.news.aol.com> References: <4nkrq2$5eq@dfw-ixnews5.ix.netcom.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com >Was it an underwater/space game? >GT It's an underwater "ride on a rail", which in game speak means you control firing but for most of the time are moved on a preprogrammed path through the level, which is much like Fury. Based on the game play, where you blast enemy sub-things that fly around and fire back, the setting itself is rather irrelevant, but since it's underwater you see other submarines and similar themes in the graphics. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19955 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW NT plugin for polgon reducing/simplifier? Date: 18 May 1996 20:39:29 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 12 Sender: root@newsbf02.news.aol.com Message-ID: <4nlqk1$m5d@newsbf02.news.aol.com> References: <319e00f7.10319120@news.dial.pipex.com> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com >Does anyone know if there's a plugin available for Lightwave 4.0 NT >which can reduce the number of polygons in an object, so as to produce >a much simplified object for insertion into a 3D game. There are no plug-ins that I know of for that currently available for 4.0. However there is one shipping with 5.0. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19956 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!ip083.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville (III)) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Diamond surface...... Date: 18 May 1996 17:53:02 -0700 Organization: Primenet Services for the Internet Lines: 25 Sender: root@primenet.com Message-ID: <wturber.171.04D9E459@primenet.com> References: <319c3fd8.630393@news.ipswich.gil.com.au> X-Posted-By: ip083.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <319c3fd8.630393@news.ipswich.gil.com.au> tedb@gil.com.au writes: >From: tedb@gil.com.au >Subject: Diamond surface...... >Date: Fri, 17 May 1996 08:59:51 GMT >Any one have any hints on how to make a realistic diamond surface????? >It's pretty tricky... well 4 me anyway. 8-) >Ted..... I'v never done it, but like most other textures, the main trick is to determine what it is that makes a diamond look like a diamond. Offhand, I believe it is its high index of refraction which causes it to cast lots of reflective "sparkles" and to have color in those sparkles. With 5.0, I would be inclined to try something like parenting some lights to the diamond and using them to cast some some "spectra" around using the new feature that lets you use an image on a light like a "gel". Raytracing will probably help the effect because it can mimick the diamond's refractive qualities. I hope its not an animation of any significant length or that the diamond isn't too big. Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Studio 522 Productions |http://www.primenet.com/~wturber http://www.studio522.com |ftp.primenet.com/users/w/wturber Article: 19957 Path: news2.cais.com!news.cais.net!bofh.dot!news.cinenet.net!Bugs From: rickmay@cinenet.net (Rick May) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Sat, 18 May 96 23:23:58 GMT Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500 Lines: 48 Message-ID: <4nm0nr$im8@marina.cinenet.net> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6.ix.netcom.com> <jmonahan-1605961602170001@phx-ip-53.netzone.com> <319CC57C.43BD@osu.edu> <N.051896.005521.67@earthlink.net.earthlink.net> NNTP-Posting-Host: ppp66.cinenet.net X-Newsreader: News Xpress Version 1.0 Beta #4 Xref: news2.cais.com comp.graphics.animation:35865 comp.graphics.apps.lightwave:19957 comp.graphics.packages.3dstudio:16957 -> ->I don't think you can really say it has these great plug-ins--it doesn't have ->ANY of these plug-ins! A program has what it ships with, that's it. It only ->has all of the above if YOU have another $3000 or so, and by that point you ->could have SoftImage. Im not sure- but I dont think Softimage comes with particles for the base price. I believe you need Extreme for that (another lump of money.) Could be wrong tho... Max requires much less to run than Softimage NT. You will spend far less on Max and these plugins than you will with Softimage after the hardware is purchased. Believe it or not- a Max system with no 3D hardware acceleration runs faster (redraw) than Softimage with a big fancy 3D accelerator (comparing to GLZ1 and GLZ2). Dont ask me why- it just does.. Softimage also requires more ram (ram is cheap right now tho..). I dont think Softimage is that great of software. Ill probably get ripped for this, but after seeing and working with it somewhat, and comparing it to Max, I just dont see that many advantages. Even if you are doing character animation (which I do, almost exclusively). I havent come to a conclusion about Max yet.. I have been screwing around with it for a couple of weeks now (off and on), but havent had a chance to get that in-depth. I got the software with the hope of it being a Prisms type program (Max kind of adopted Prisms surface operation ideas), although it doesnt live up to Prisms, it has some nice features and has potential. For me, I could care less if you have to pay more for plugins. Id rather spend some money on a plugin I need than just have to do without a feature. rick Rick May Independent CG Animator http://www.cinenet.net/users/rickmay -------------------------------------------- (c) 1996. All right reserved. No reprinting outside of this mailing list or newsgroup. -------------------------------------------- Article: 19958 Path: news2.cais.com!news.cais.net!bofh.dot!news.cinenet.net!Bugs From: rickmay@cinenet.net (Rick May) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? How about some MAX here folks. Date: Sat, 18 May 96 23:29:40 GMT Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500 Lines: 55 Message-ID: <4nm12h$im8@marina.cinenet.net> References: <4mt2cm$co1@news.nstn.ca> <4mtnfb$pk4@newsbf02.news.aol.com> <4n8b9k$7nt@news.nstn.ca> <jmonahan-1605960230180001@phx-ts10-35.netzone.com> <319D1795.102C@iag.net> <N.051896.135324.66@earthlink.net.earthlink.net> NNTP-Posting-Host: ppp66.cinenet.net X-Newsreader: News Xpress Version 1.0 Beta #4 Xref: news2.cais.com comp.graphics.animation:35866 comp.graphics.apps.lightwave:19958 comp.graphics.packages.3dstudio:16958 In article <N.051896.135324.66@earthlink.net.earthlink.net>, fwtep@earthlink.net wrote: ->On 5/17/96 5:19PM, in message <319D1795.102C@iag.net>, david goerndt -><davidg@iag.net> wrote: -> ->> Joe Monahan wrote: ->> > ->> > In article <4n8b9k$7nt@news.nstn.ca>, not@here.no.more wrote: ->> > > All Software has it's limits. Even ILM and Pixar, with access to the best ->> > > modeling software around, Alias, use clay models for most of their movies. ->> > > Casper, Toy Story, B5, and many more used DIGITIZED models. ->> > ->> > Could you site your source for this info? Thanks... ->> > ->> > Joe ->> ->> Check out Cinefex , a magazine devoted to effects done for films, with a ->> lot of space devoted to CGI and how it is done. Most of the large ->> effects houses use sculpted and digitised models, which are then tweaked ->> further in some modeling software. -> -> ->Not most, maybe two or three. I have been in the business out here for nearly ->four years and have never worked at a place that regularly digitizes models. Despite what people are reading in Cinefex, I think digitizing models built of clay is NOT the norm. I know of a few facilities that do almost all of their creatures/characters in clay first. But a lot of these guys, like to build them in the computer. I think ILM's models are usually built in the computer and skip the clay stage. The smaller facilities rarely use clay models. It takes too long to build a clay sculpture and then digitize it, and then clean it up. Unless a facility has a good sized crew and a lot of time, it will probably be done entirely in the computer. rick Rick May Independent CG Animator http://www.cinenet.net/users/rickmay -------------------------------------------- (c) 1996. All right reserved. No reprinting outside of this mailing list or newsgroup. -------------------------------------------- Article: 19959 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news.starnet.net!waikato!chch.planet.co.nz!news.plain.co.nz!airdmhor.gen.nz!airdmhor.gen.nz!not-for-mail From: gumboot@airdmhor.gen.nz (Simon Hosie) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Date: 19 May 1996 14:22:23 +1200 Organization: Airdmhor : a couple of BBS's, a bunch of people, and a cat. Lines: 19 Message-ID: <4nm0kv$47r@airdmhor.gen.nz> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> <Pine.LNX.3.92.960509141551.10945A-100000@ia NNTP-Posting-Host: airdmhor.gen.nz X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com rec.games.programmer:92151 comp.graphics.animation:35868 rec.games.design:16329 comp.graphics.apps.lightwave:19959 TCM (The Cookie Monster [Glenn Fisher])?: > Maybe it's just a personal thing, but how come there don't seem to be any > really good artists nowadays. Or at least in galleries and such. Half the > crap the have is not art. Whatever anybody says about 'expressing their > inner feelings'. IMHO art is skill in portraying realism. To strive for > photorealism. There are branch-offs like cartoons, which strive for > character, and also require skill, but not as much. Did you say that, Glenn? The form I found it in suggested that you did, but didn't put your name directly to it. Anyway, assuming you did; if I didn't know you then I'd say you were trolling. People call poetry art (though I call it crap) - how do you work photorealism into that? PS. There's an Elvis impersonator on TV right now.. [to the TV] GET A LIFE!! I think I'll add that to the list of qualities in my dream-flyspray - must work on small children _and_ Elvis impersonators. Article: 19960 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: George Maestri <maestri@ix.netcom.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Sun, 19 May 1996 19:02:42 -0700 Organization: Netcom Lines: 12 Message-ID: <319FD2C2.5B04@ix.netcom.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixne NNTP-Posting-Host: lax-ca13-01.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sat May 18 9:07:19 PM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35869 comp.graphics.apps.lightwave:19960 comp.graphics.packages.3dstudio:16960 Ben Cannon wrote: > > Like, DUHH guys!!! > > The best animators, artists, etc will have BOTH 3DS AND > Lightwave!! (and Softimage, and PowerAnimator on a SGI :) > personally, I model in 3DS and render in LW allot. Don't forget Softimage.... George. Article: 19961 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsgate.duke.edu!agate!howland.reston.ans.net!swrinde!ihnp4.ucsd.edu!munnari.OZ.AU!comp.vuw.ac.nz!canterbury.ac.nz!cantva!misc1870 From: TCM <misc1870@csc.canterbury.ac.nz> (The Cookie Monster [Glenn Fisher]) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Followup-To: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Date: 19 May 96 15:17:25 +1200 Organization: University of Canterbury, Christchurch, New Zealand Lines: 44 Message-ID: <1996May19.151725@cantva> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> <Pine.LNX.3.92.960509141551.10945A-100000@ia NNTP-Posting-Host: cantva.canterbury.ac.nz Xref: news2.cais.com rec.games.programmer:92153 comp.graphics.animation:35870 rec.games.design:16330 comp.graphics.apps.lightwave:19961 In article <4nm0kv$47r@airdmhor.gen.nz>, gumboot@airdmhor.gen.nz (Simon Hosie) writes: > TCM (The Cookie Monster [Glenn Fisher])?: >> Maybe it's just a personal thing, but how come there don't seem to be any >> really good artists nowadays. Or at least in galleries and such. Half the >> crap the have is not art. Whatever anybody says about 'expressing their >> inner feelings'. IMHO art is skill in portraying realism. To strive for >> photorealism. There are branch-offs like cartoons, which strive for >> character, and also require skill, but not as much. > > Did you say that, Glenn? The form I found it in suggested that you did, > but didn't put your name directly to it. No I didn't say it, infact I must have missed this post because I dont recall reading that comment before. > Anyway, assuming you did; if I didn't know you then I'd say you were > trolling. People call poetry art (though I call it crap) - how do you work > photorealism into that? Me??? Troll??? (Actually the only time I've trolled that I can remember was when I was trying to figure out if my posts were getting through) :) Well, for something to be art IMHO it requires talent (hense I could concievably call poetry art, that ozymandias poem was kinda cool). > PS. There's an Elvis impersonator on TV right now.. [to the TV] GET A > LIFE!! I think I'll add that to the list of qualities in my dream-flyspray > - must work on small children _and_ Elvis impersonators. :) Ever tried Mace? -- The Cookie Monster (TCM) - Nobody ever went out of business because they underestimated the intelligence of the public. Article: 19962 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!uniserve!n1ott.istar!n3ott.istar!istar.net!newsjunkie.ans.net!newsfeeds.ans.net!news-m01.ny.us.ibm.net!usenet From: GoDz9000@warez.net (GoDz9000) Newsgroups: comp.graphics.apps.lightwave Subject: Re: WAREZ LW5 Date: Sun, 19 May 1996 04:19:35 GMT Organization: Warez kings of the world Lines: 51 Message-ID: <4nm7e6$3i16@news-s01.ny.us.ibm.net> References: <4nh6rn$mb4@news-s01.ny.us.ibm.net> <4ni4ab$t90@news.mel.aone.net.au> NNTP-Posting-Host: slip202-135-22-252.sy.au.ibm.net X-Newsreader: Forte Free Agent 1.0.82 imagine@h130.aone.net.au (Kevin Gleeson) wrote: >What does GODZ stand for? >God OI'm a Dickhead Zometimes? >No - can't be - you're a dickhead all the time. ACTAULLY MORTAL, GODZ MEANS I AM ALL THE GODS IN PHYSICAL FORM, I AM THE DESTROYER AND I WILL FLAME THE CRAP OUT OF ANYONE WHO REPLIES TO THIS >FOQ >- - - - - - - - - - - - - - - >Kevin Gleeson >Imagine It >3D animation and graphics >Hobart >Tasmania >Australia >The Librarian Rules! - OOOK! >- - - - - - - - - - - - - - - ******************************************************************************* **** **** **** MORTALS, YOU NOW FACE **** **** __ __ __ _ _ _ **** **** / __ | \ ___ / | / \ / \ / \ | | **** **** / | | | | _/ \_ / / \ / \ / \ | | **** **** |__| |__| |__/ /___ __/ \___/ \___/ \___/ o o **** **** | **** ******************************************************************************* **** **** **** BABYLON5/SAAB/STTNG/VOYAGER/DS9/XFILES/VR5/FULLHOUSE!!!!!! **** **** **** ******************************************************************************* **** "I must search for the Eye" - Garibaldi. **** ******************************************************************************* **** "Arrrghhhh!" - Sheridan. **** ******************************************************************************* **** "Watch your warez" - Marcus. **** ******************************************************************************* **** "Babylon 5 is suseeding from the Earth Aliance" - Sheridan **** ******************************************************************************* **** --- * THE GODZ IS WATCHING YOU * --- **** ******************************************************************************* Article: 19963 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!gandalf.instanet.com!news From: Paul Bruggeman <bruggemn@instanet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Studio Z and LW Date: Sat, 18 May 1996 20:55:47 -0700 Organization: Instant Internet Corp. Lines: 19 Message-ID: <319E9BC3.4C92AF59@instanet.com> References: <319C0A2B.108E@wwa.com> NNTP-Posting-Host: la36.instanet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (X11; I; Linux 1.2.13 i586) cjtsui wrote: > > Just played with it this afternoon....GOOD GOD WHAT A MACHINE!!! > > Unbelievably fast GL acceleration and it was a dream to model in! > > of course the machine I played with was 36,000.00 so that explains a > lot, still, a better deal then an SGI (there are actually a lot of > programs for Windows! :) > > later > Josh Tsui There is a deal till the end of may for a I^2 solid-impact with photoshop,composer lite,alias power animator 64Mram/2G disk 20"monitor for 25K$ (other stuff too, i can't remember saw it at E3) I can dig out the whole quote if you want. paul Article: 19964 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!nntp.earthlink.net!usenet From: fwtep@earthlink.net Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: Sun, 19 May 96 05:57:43 GMT Organization: Earthlink Network, Inc. Lines: 29 Message-ID: <N.051896.225743.19@earthlink.net.earthlink.net> References: <N.051896.140038.73@earthlink.net.earthlink.net> <4nldlh$i49@newsbf02.news.aol.com> NNTP-Posting-Host: max3-so-ca-49.earthlink.net X-Newsreader: Quarterdeck Message Center [2.00] On 5/18/96 1:58PM, in message <4nldlh$i49@newsbf02.news.aol.com>, Stranahan <stranahan@aol.com> wrote: > Lee, are you aware of SoftImage 3.5? Just as it took some time for the > LW4.0, > but much less time for 5.0 because the port was done, so it is that now > that > the port for SI is done they can get on to adding new features and > enhancements. > -------------------------------------------- > > I'm pretty darn aware of SoftImage stuff - but it's the momentum of a > product I'm talking about. > > > _____________________________________________ > Lee Stranahan > > "I shot a half hour, 35mm movie with professional quality visual effects > for around $5000 - and I can show you how to do it, too." > Access DeniedURL - http://users.aol.com/stranahan/access.htm > > Lee's Home Page URL - http://users.aol.com/stranahan/main.htm I think it's pretty good momentum that the port was only released within the last six months and there's a new version out already. -- -=Fred=- Article: 19965 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!tank.news.pipex.net!pipex!oleane!jussieu.fr!math.ohio-state.edu!magnus.acs.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sun, 19 May 1996 03:29:55 -0400 Organization: The Ohio State University Lines: 36 Message-ID: <319ECDF3.2663@osu.edu> References: <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nap82$384@newsbf02.news.aol.com> <jmonahan-1505960454460001@phx-ip-62.netzone.com> <319A6B0B.5834@osu.edu> <N.051896.011240.42@earthlink.net.earthlink.net> <319D888F.797F@osu.edu> <jmonahan-1 Reply-To: jasper.7@osu.edu NNTP-Posting-Host: ts36-13.homenet.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) > What makes you think that, Jeff? In your experience would Alias just not > be able to produce the sort of particles you saw in Twister? Why or why > not? > In your experience, what is it about Alias particles that would make it > unlikely they were used for Twister? Well, the same reason they used propreitary hair programs in Jumanji. A:It's is more flexible since they can code it for their exact needs. B:ILM rarely used one piece of software for anything. From interviews with them they still use a lot of proprietary tools along with their standard juiced up Alias/Wavefront and Softimage tools. C:The whole movie was almost dedicated to particle CG. I'm sure they used Alias and Renderman for much of the other CG models(farm equipment etc.) But I'm sure they would code an app dedicated to particle animation for the tornados and stuff getting ripped up by the tornados. For the particles in Jumaji they used Wavefront's Dynamation instead of Alias' built in particles. Not saying it couldn't be done in Alias, just saying it could be done easier and faster in a custom app dedicated to doing particle tornados. From the looks of it I think they even coded in some sort of collision detection for the particle tornados and things which they "collided" into. With a custom app you can set the amount of force and debris generated by gnawing through those barns, fields, and houses. You could have a certain percentage be torn off during collision and have it automatically generate vectors for what is sucked into the tornado. This is not in Alias' particles. I'm not saying this is how it was done, but it does not look like shrink wrap software did it. Jeff -- Student Programmer 3(change is for somebody who was confused) Advanced Computing Center for the Arts and Design Emerging Technology Studio Article: 19966 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!uniserve!news.sol.net!daily-planet.execpc.com!usenet From: jeffsj@execpc.com (Jeffery S. Jones) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PC Flyer? WHEN!?!? Date: 19 May 96 02:23:56 +0000 Organization: Exec-PC BBS - Milwaukee, WI Lines: 19 Message-ID: <780.6713T143T2830@execpc.com> References: <4nlaeg$h6k@newsbf02.news.aol.com> NNTP-Posting-Host: epimeth.execpc.com X-Newsreader: THOR 2.22 (Amiga;TCP/IP) *UNREGISTERED* On 18-May-96 16:03:28, RazorKiD79 <razorkid79@aol.com> wrote: >Someone please tell me when its going to be out! Please Best rumors are sometime in early 1997. But a miracle could happen, and it may be out sooner. If you need the ability now, the Amiga version is out and running fine. A faster Amiga CPU won't affect Flyer editing performance; other software will be affected. Play's Trinity system might be out by that time, and might have similar abilities. It is possible that some other company might enter the fray with "studio in a box" type devices. -- *-__________________________ | *Starfire* | _________________________-* Jeff Jones email:jeffsj@execpc.com *//* Amiga Lives! |Born *TFG* *Starfire* Design Studio *\\//* 1985-1994, |again 1995! -- Article: 19967 Path: news2.cais.com!news From: B Hayes <bjhayes@pacificnet.net> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help/info wanted... (Please?) Date: Sun, 19 May 1996 01:27:51 -0400 Organization: Capital Area Internet Service, Inc. Lines: 12 Message-ID: <319EB157.1E0C@pacificnet.net> References: <dave.0u80@hell.xs4all.nl> NNTP-Posting-Host: pm3-28.pacificnet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) To: Jeroen Van Velsen <dave@hell.xs4all.nl> > I was wondering how well the Matrox works with the new LW 5.0. > I take it the OpenGL stuff works? Jeroen: WRONG!!!! The MGA mallinium board needs 8Megs to do OpenGl well Yes it will do it in 640x480 and even 800x600 but with limited colors. I think it's 32768 colors. Now coming from an Amiga that may sound great but You will want to work in 16M colors at 1024x768. You will need 8Megs of ram for the Matrox card. Then there are questions about it's ability to use Z-Buffers. It only supports 16-bit Z-Buffers. How severly this impacts LightWave I'd don't know because I have nothing to compare it with right Now. Brad HAyes http://pacificnet.net/~bjhayes Article: 19968 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in2.uu.net!news.eden.com!matrix.eden.com!cat From: cat@eden.com (Dr. Cat) Newsgroups: rec.games.programmer,comp.graphics.animation,rec.games.design,comp.graphics.apps.lightwave Subject: Re: Artist Needed for Game Date: 19 May 1996 08:30:08 GMT Organization: Adhesive Media, Inc. Lines: 10 Message-ID: <4nmm6h$o01@boris.eden.com> References: <4lp5e5$ia0@crchh327.rich.bnr.ca> <31809A07.59A5@ucla.edu> <siu3xxka7s.fsf@a-s.NCRMicro.NCR.COM> <4mdmau$cui@news1.mnsinc.com> <318B3F10.3E19@pilot.msu.edu> <831597146.14312.16@thurgood.demon.co.uk> <Pine.LNX.3.92.960509141551.10945A-100000@ia NNTP-Posting-Host: matrix.t10.nfs.eden.com X-Newsreader: TIN [version 1.2 PL2] Xref: news2.cais.com rec.games.programmer:92162 comp.graphics.animation:35871 rec.games.design:16332 comp.graphics.apps.lightwave:19968 So the fellow that started this thread still hasn't gotten an artist to work on his game with him out of all this, right? Just checking. *********************************************************************** Dr. Cat / Dragon's Eye Productions ** Now available for Windows! ******************************************** ftp.eden.com pub/dspire Dragonspires is a graphic mud for PCs. ** http://www.eden.com/~cat *********************************************************************** Article: 19969 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!ddsw1!news.mcs.net!usenet From: mikicic@mcs.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW NT plugin for polgon reducing/simplifier? Date: Sun, 19 May 1996 04:06:04 -0500 Organization: MCSNet Internet Services Lines: 27 Message-ID: <319EE47C.385F@mcs.com> References: <319e00f7.10319120@news.dial.pipex.com> <4nlqk1$m5d@newsbf02.news.aol.com> NNTP-Posting-Host: mikicic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) VirtualBri wrote: > > >Does anyone know if there's a plugin available for Lightwave 4.0 NT > >which can reduce the number of polygons in an object, so as to produce > >a much simplified object for insertion into a 3D game. > > There are no plug-ins that I know of for that currently available for 4.0. > > However there is one shipping with 5.0. > --Brian > > ======== http://members.aol.com/virtualbri/ ======= > == Home of the LightWave 3D Internet Resource Lists == > ============= So, why aren't you on it? ============= The polygon reducer in LW 5.0 isn't going to be useful on objects that you plan on insert into a 3D game. The function reduces the number of poly and points by creating tons of >4 point polygons. Although the object may still look good rendered by Lightwaves' shader, every 3D engine videogame system that I know of requires an object be composed of three or four point polys. Pixel3D(Amiga) did a fairly good job - kinda hard to control. Now called Polyform on the Intel PC, I think? ( I wish the makers of Polyform would make a version that works as a plug-in inside LW's Modeler) I also seem to remember a polygon reducer plug-in for Autodesk's 3DStudio. If I remember correctly, it was good but only worked on objects made up of three-point polys. Good Luck! Article: 19970 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!ddsw1!news.mcs.net!usenet From: mikicic@mcs.com Newsgroups: comp.graphics.apps.lightwave Subject: Re: Power_Texture Date: Sun, 19 May 1996 04:23:41 -0500 Organization: MCSNet Internet Services Lines: 17 Message-ID: <319EE89D.68CD@mcs.com> References: <4n1kph$7rv@newsbf02.news.aol.com> <319AB479.7ECA@mcs.com> <319B444F.213@panix.com> NNTP-Posting-Host: mikicic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01Gold (Win95; I) Angelito So wrote: > > I guess you didn't read the readme file on the CD. It says Power Texture does > NOT work with win 95 because of a bug in the implementation of W95 OpenGL. Oh > well.... I know i was really upset about this too. :^( > What a downer! =( That's weird because I get it to load up its interface and my object, it crashes when I try to load a Bitmap. Perhaps there's a bug in GL's memory usage. Has anyone @Newtek said anything about developing a Windows95 "work-around" version of Power Texture? The Readme file is *very* brief on the matter. I hope it's allready in the works. That Fori guy is simply brilliant. PowerView and MetaNurbs rule! Does you or anyone know when the new version of WindowsNT will be released by MicroSoft? I guess its time to make the jump! (again) - haven't even been on 95 that long. dAVE Article: 19971 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!howland.reston.ans.net!psinntp!psinntp!psinntp!interramp.com!usenet From: William R Wooden Jr <us015358@interramp.com> Newsgroups: comp.graphics.apps.lightwave Subject: OpenGL cards for LW 5.0??? Date: Sun, 19 May 1996 05:43:40 -0400 Organization: PSI Public Usenet Link Lines: 8 Message-ID: <319EED4C.1746@interramp.com> NNTP-Posting-Host: ip232.jacksonville.fl.interramp.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) Does LW 5.0 accept ANY OpenGL compliant 3D accelerator, or is NewTek pulling the same game Softimage is and claiming that only a few OpenGL cards will work with the software? -- | Bill Wooden | | us015358@interramp.com | | bwooden@junix.ju.edu | | http://junix.ju.edu/UserWebPages/bwooden/index.html | Article: 19972 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!torn!nott!cunews!freenet-news.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW NT plugin for polgon reducing/simplifier? Date: 19 May 1996 10:36:27 GMT Organization: The National Capital FreeNet Lines: 13 Sender: ar409@freenet6.carleton.ca (Saiyad Abdul) Message-ID: <4nmtjb$ng1@freenet-news.carleton.ca> References: <319e00f7.10319120@news.dial.pipex.com> <4nlqk1$m5d@newsbf02.news.aol.com> <319EE47C.385F@mcs.com> Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) NNTP-Posting-Host: freenet6.carleton.ca (mikicic@mcs.com) writes: > VirtualBri wrote: >> >> >Does anyone know if there's a plugin available for Lightwave 4.0 NT >> >which can reduce the number of polygons in an object, so as to produce >> >a much simplified object for insertion into a 3D game. >> Softimage has an amazing poly reduction tool, but that isn't LW is it...If you are producing stuff for real-time, better to do separate versions or to use the simple version to create the complex version using metaform. Sai Article: 19973 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!in1.uu.net!OzEmail!news From: Steven Johansen <203.15.163.13> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Help/info wanted... (Please?) Date: 19 May 1996 12:09:05 GMT Organization: OzEmail Pty Ltd - Australia Lines: 27 Message-ID: <4nn311$ke9@reader1.reader.news.ozemail.net> References: <dave.0u80@hell.xs4all.nl> <319EB157.1E0C@pacificnet.net> NNTP-Posting-Host: slmel5p58.ozemail.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) B Hayes <bjhayes@pacificnet.net> wrote: >> I was wondering how well the Matrox works with the new LW 5.0. >> I take it the OpenGL stuff works? > >Jeroen: > >WRONG!!!! The MGA mallinium board needs 8Megs to do OpenGl well Yes it will do it in 640x480 and even 800x600 but with limited colors. I think >it's 32768 colors. Now coming from an Amiga that may sound great but You will want to work in 16M colors at 1024x768. You will need 8Megs of >ram for the Matrox card. Then there are questions about it's ability to use Z-Buffers. It only supports 16-bit Z-Buffers. How severly this >impacts LightWave I'd don't know because I have nothing to compare it with right Now. > >Brad HAyes >http://pacificnet.net/~bjhayes Just out of interest,how fast is OpenGL on your system. The millenium is quoted at 150,000 poly's per second does it for example refresh a 15k object at 10 fps (not that I expect it to) In what resolutions and at what colour depth. On my hopelessly inadequate machine, a 486DX4 100 with a cirrus 5246(2mb) I get a refresh on a 5k object in about a second in modeller,layout seems a bit slower. 800*600*16k Steven Please post replies as I dont recieve mail from this address. Article: 19974 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!uniserve!oronet!news.netzone.com!phx-ip-135.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: Sun, 19 May 1996 01:01:12 -0700 Organization: Center for Advancing Computer Technologies Lines: 21 Message-ID: <jmonahan-1905960101120001@phx-ip-135.netzone.com> References: <318B253F.25FC@montreal.com> <4mj9hk$6bu@newsbf02.news.aol.com> <3190400B.678A@montreal.com> <N.051196.234026.13@earthlink.net.earthlink.net> <jmonahan-1405960142080001@phx-ip-94.netzone.com> <4nbv9g$etc@dfw-ixnews9.ix.netcom.com> <jmonahan-16 NNTP-Posting-Host: phx-ip-135.netzone.com By the way, the web page has moved to: http://www.netzone.com/~jmonahan/home.html If any one would like to add their images to the site just imitate the simple geometry and e-mail me a jpeg. Let me know what app it was done in, etc. No stuff other than what you personally produced. This might be worthwhile after all! Joe Monahan In article <4ni09a$7u@news.nstn.ca>, not@here.no.more wrote: > true. i'd love to here some input from out buddy's from the big animation > houses on the group here give tips to inexperienced users. > rather see contructive use made out of the newsgroups than seeing space wasted > on ego based flames. > recommend the tools that make your life easier. Article: 19975 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newshub.csu.net!usc!howland.reston.ans.net!newsjunkie.ans.net!newsfeeds.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 19 May 1996 08:39:43 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 18 Sender: root@newsbf02.news.aol.com Message-ID: <4nn4qf$38n@newsbf02.news.aol.com> References: <N.051896.225743.19@earthlink.net.earthlink.net> Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com I think it's pretty good momentum that the port was only released within the last six months and there's a new version out already. ------------------------------------- Not given 1) they have a large staff, and 2) they were bought by Microsoft and have lots of $$. Unlike Allen and Stuart, they could have a porting team AND a upgrade team. _____________________________________________ Lee Stranahan "I shot a half hour, 35mm movie with professional quality visual effects for around $5000 - and I can show you how to do it, too." Access DeniedURL - http://users.aol.com/stranahan/access.htm Lee's Home Page URL - http://users.aol.com/stranahan/main.htm Article: 19976 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!in2.uu.net!OzEmail!news From: Steven Johansen <203.15.163.13> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW vs Alias Date: 19 May 1996 12:58:06 GMT Organization: OzEmail Pty Ltd - Australia Lines: 81 Message-ID: <4nn5su$o69@reader1.reader.news.ozemail.net> References: <jmonahan-1505960437400001@phx-ip-62.netzone.com> <4ndt5b$24c@newsbf02.news.aol.com> <4ne641$2vi@netaxs.com> <dann-1605961326250001@pm8-13.magicnet.net> NNTP-Posting-Host: slmel4p18.ozemail.com.au Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) dann@darkskydigital.com (Dann M. Stubbs) wrote: stuff deleted... >Our www page is pretty good (in my opinion of course) Dann, your web site is about on par with most of the talentless hobbiest's pages out there. >, if anyone is >interested in seeing some examples of our work created with Alias. (yes >the spaceships are very old (but net surfers tend to like them)- but >consider I did that animation as a test after using Alias for only 3 weeks >- having never seen or used it before. I see people bragging about the 6 >years they have used a program - but they still are creating primitives on >tile floors. Talent is what matters. > Your using alias!!! I hope you mean sketch and not poweranimator. >I've personally visited over 2000 other www sites of artists from large And apparently have learned nothing >companies and small, and using all types of software. Sad to report that >many are just over-hyped hobbyists running off at the mouth, because they >usually are the ones yelling the loudest yet have the least talent to back >it up. Pot Kettle Black. > >I think that is where the arguments come in. Most talented people are too >busy creating then to waste hours fighting a war based on opinion. To >respond to an earlier post, 90% of alias users are pros and 90% of LW >users are hobbyists. (my estimate - averaging the number of packages >sold/artists using them and traffic on the respective newsgroups - which I >read all of - time permitting) > >This is where the noise ratio comes in. On the Alias list only 10% will >create/argue such a stupid point at this one, where here it appears the >10% of LW users professionally are busy *working* leaving the other 90% >free time to participate in endless debates such as these. > Check out the comp.graphics.rendering.raytracing newsgroup about 99% of them are hobbiest's using POV and most of the images on their homepages are superior to yours. >(Not to say that the people contributing to this endless thread are >hobbyists - just that most arguments like these are started by them) And "Pro's" like you are the ones that perpetuate them. > The >world is not flat and there is not one best-at-everything 3D program. > >So in closing if anybody knows of anyone who is in need of professional >talent using the best tool to get the job done - please send them our >way. I'll send them via your web page, don't expect any calls. The level of pomposity you display is disproportionate to the level of skill you display. Steven p.s if in case you feel a need to reply to this - yes I am an amateur - & no I don't have a webpage for comparison > >-------------------------------------------------------------------- > Dann M. Stubbs - dann@darkskydigital.com > Dark Sky Digital - Computer Animation + Digital Effects > Altamonte Springs, Florida USA > > www.darkskydigital.com >-------------------------------------------------------------------- >All original text contained in posting Copyright 1996 Dark Sky Digital Article: 19977 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news.mindlink.net!uniserve!oronet!news.netzone.com!phx-ip-135.netzone.com!user From: jmonahan@netzone.com (Joe Monahan) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: Sun, 19 May 1996 01:08:05 -0700 Organization: Center for Advancing Computer Technologies Lines: 71 Message-ID: <jmonahan-1905960108050001@phx-ip-135.netzone.com> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <31966879.18BF@pilot.msu.edu> <4n7o0i$t14@nnrp1.news.primenet.com> NNTP-Posting-Host: phx-ip-135.netzone.com In article <4n7o0i$t14@nnrp1.news.primenet.com>, Steph Greenberg <steph@primenet.com> wrote: > Bryant Reif <reifbrya@pilot.msu.edu> wrote: > : Stranahan wrote: > : > > : > ---------------------------------------- > : > Exactly why MS's monopoly in OS's will continue. It is highly unlikely > : > that a competing product could succeed. > : > --------------------------------------- > : > > : > Steph hit the correct issue - the difference between the nature of a > : > goverment enforced monopoly and a 'monopoly' that occurs because people > > : Steph missunderstood my point. I didn't mean to say that MS enjoy's the > : legal definition of a monopoly, but a "monopoly" in which most rational PC > : owners have little choice but to buy their OS's. I also never equated MS's > : "monopoly" with bad. > > "Rational" PC owners go straight for Windows, or Windows NT. That's where > the software is. Only ex-Unix gurus and ex-Amiga users and ex-Next users > have an obsession with alternative OSes, which is why they haven't succeeded. Last I heard 65% of multimedia and 85% of print graphics production work was done on a Macintosh. Thats at least sorta successful.... > The reason MS has a de-facto monopoly is because people want to go with > something that is widespread and common. Like WonderBread? > Going with the crowd on an OS is > what makes people comfortable with all these different brands and > configurations of computers, and the pre-loaded OS makes them feel that > they can just plug in the computer and start it up. Which has really not been true since Micro$oft first started that lie. I have alot of students who continually ask me what drivers/boards and stuff they need to do this and that. Regretfully I always have to respond - "I don't know, I use a Mac. I don't have those problems." > > What you want is for the machine to come with *NO* operating system, so > the consumer could choose their own OS. I can only say, that wouldn't > have gone over too well with my wife, my parents or my sister, who own 4 > out of the 5 computers in my family (spread over a large distance, so I > wouldn't be able to personally help if they needed it). > > This thinking reminds me of a friend who wants to eliminate the standard > ballot for president, and replace it with an ordinal ballot, 3 > candidates, put a 1,2 or 3 by their name in order of preference. This > way, Ross Perot could have won the '92 election. > > > : Bryant Reif > : mailto:reifbrya@pilot.msu.edu > : http://www.aiesec.org/~bryant > > -- > ------------------------------------------------------------------------------- > Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, > steph@primenet.com Chiropracter, and Podiatrist. > > Copyright 1996. All Rights Reserved. Permission granted for non-commercial > electronic republication only, such as Usenet and Email, and > non-commercial educational purposes such as charge free WWW pages. > Express permission is required for any other use. When in doubt, ask. > ------------------------------------------------------------------------------- Article: 19978 Path: news2.cais.com!news.cais.net!bofh.dot!newsfeed.internetmci.com!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: razorkid04@aol.com (RazorKiD04) Newsgroups: comp.graphics.apps.lightwave Subject: Re: PC Flyer? WHEN!?!? Date: 19 May 1996 09:25:13 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <4nn7fp$3o8@newsbf02.news.aol.com> References: <780.6713T143T2830@execpc.com> NNTP-Posting-Host: newsbf02.mail.aol.com X-Newsreader: AOL Offline Reader Thanx for the info. So if a get the Cheapest A4000, or A4000T, the flyer won't slowdown when i load big project, or Big effects? Article: 19979 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!news1.io.org!not-for-mail From: dlang@zot.io.org (Derek Lang) Newsgroups: comp.graphics.apps.lightwave Subject: Re: EPS and DXF Import Date: 19 May 1996 11:12:52 -0400 Organization: Internex Online (shell.io.org), Toronto, Ontario, Canada Lines: 18 Message-ID: <4nndpk$jol@zot.io.org> References: <4nlo63$le8@newsbf02.news.aol.com> NNTP-Posting-Host: zot.io.org In article <4nlo63$le8@newsbf02.news.aol.com>, Howard ST <howardst@aol.com> wrote: >Sorry for another simple question, but I have not been able to figure out >how to import EPS or DXF files into Modeler. I have seen the Put yourself in the Layout of Lightwave select LOAD OBJECT. Lightwave will detect what kind of object you are loading. Hope this helps. Derek<<<<< -- Derek Lang | "I want him in the games until he dies playing." - MCP Toronto, Ontario |-------------------------------------------------------- Canada | WebPage-O-Fun --> http://www.io.org/~dlang Article: 19980 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!zombie.ncsc.mil!news.missouri.edu!news.umsl.edu!usenet From: "Farzad W." <s944258@umslvma.umsl.edu> Newsgroups: comp.graphics.apps.lightwave Subject: surface question. Date: Sun, 19 May 1996 10:21:37 -0600 Organization: UM-St.Louis Lines: 16 Message-ID: <319F4A91.652F@umslvma.umsl.edu> NNTP-Posting-Host: umslts1_65.umsl.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) Greetings, I'm using LW3.1 on Amiga4000. Recently I scanned some pictures to be used as bkg images...I've had no problems with that...what I did, I just saved the picture in the images file while scanning. I did the same for surfaces but after I scanned in the picture and saved it in Surfaecs file, I went to LW to load it...it says "Bad file name" :( what or how should I name the image that I'm scanning in surfaces file? thank you very much for your kind help in advance. -Farzad http://www.umsl.edu/studentlife/umsltv Article: 19981 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!newsfeed.internetmci.com!news.inc.net!arclight.uoregon.edu!dispatch.news.demon.net!demon!le-vamp.demon.co.uk From: Kurt@le-vamp.demon.co.uk (Kurt Frary) Newsgroups: alt.3d,alt.3d.misc,alt.3d.studio,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: I will create 3D images for you for free Date: Sun, 19 May 1996 16:53:04 GMT Lines: 18 Message-ID: <832524514.20853.0@le-vamp.demon.co.uk> Reply-To: kurt@le-vamp.demon.co.uk NNTP-Posting-Host: le-vamp.demon.co.uk X-NNTP-Posting-Host: le-vamp.demon.co.uk X-Newsreader: Forte Agent .99c/32.126 Xref: news2.cais.com alt.3d:23940 alt.3d.misc:1547 alt.3d.studio:11770 comp.graphics.apps.lightwave:19981 comp.graphics.packages.3dstudio:16969 Hi my name is Kurt Frary.... If you or your company wants a Raytraced image/logo for your web page for example for free. Email me at 3d@le-vamp.demon.co.uk with details of the basic outline that you want, you can be as specific as you like. I will then create the image and mail it to you all I ask is that I get credited for it and my Email address appears there for other people to see. Article: 19982 Path: news2.cais.com!news.cais.net!bofh.dot!van-bc!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!agate!howland.reston.ans.net!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Lightwave Crack Date: Sun, 19 May 1996 13:05:58 -0400 Organization: Advanced Computing Center for Arts and Design Lines: 13 Message-ID: <319F54F6.5478@osu.edu> References: <4lpa56$num@newsbf02.news.aol.com> <4luhbe$18b@news.accessone.com> <N.050396.002104.22@earthlink.net.earthlink.net> <4mh1iv$80q@ddi2.digital.net> <318F5A2D.2BD@cyberoptics.com> <31900FD4.77A6@pilot.msu.edu> <4mt1ut$cdb@pheidippides.axion.bt.co Reply-To: jasper.7@osu.edu NNTP-Posting-Host: illinois-nmc.cgrg.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) > If I am right, then wouldn't the following combination of anti-piracy methods be better :- > * CD must be in drive > * Serial number protection (either encoded on CD, or entered by user during installation) > * Checking for duplicate serial numbers on the network I think Kenetix has a nice method for preventing pirating with MAX. You have the hardware lock. And when you first get the software and install it it goes into trial mode which lasts 30 days. The software will disable itself unless you call Kenetix and register over the phone with them. They then give you another authorization code and that finishes unlocking the software. I can still see how this could be pirated, but it seems to make it harder to pirates to use non-beta copies. Jeff Article: 19983 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!swrinde!howland.reston.ans.net!news-e2a.gnn.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: virtualbri@aol.com (VirtualBri) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LW NT plugin for polgon reducing/simplifier? Date: 19 May 1996 13:14:42 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <4nnku2$7hc@newsbf02.news.aol.com> References: <4nmtjb$ng1@freenet-news.carleton.ca> Reply-To: virtualbri@aol.com (VirtualBri) NNTP-Posting-Host: newsbf02.mail.aol.com >The polygon reducer in LW 5.0 isn't going to be useful on >objects that you plan on insert into a 3D game. The function >reduces the number of poly and points by creating tons of >4 >point polygons. Ooops, you're right. I hadn't played with it enough until reading this thread. Well, there's an opportunity for a plug-in. --Brian ======== http://members.aol.com/virtualbri/ ======= == Home of the LightWave 3D Internet Resource Lists == ============= So, why aren't you on it? ============= Article: 19984 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!nntp.coast.net!oleane!jussieu.fr!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: Sun, 19 May 1996 13:27:06 -0400 Organization: Advanced Computing Center for Arts and Design Lines: 18 Message-ID: <319F59EA.4024@osu.edu> References: <4nkrme$32m@sjx-ixn4.ix.netcom.com> <4nl6qf$g2n@newsbf02.news.aol.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: illinois-nmc.cgrg.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) > I haven't been able to get PowerTexture to work b/c I an on Windows 95, > however I am wondering if the fact that this shader is called UVshader > means that it is possible to do "intrinsic mapping" in lightwave. We have > Alias 3d Paint, for example, which will let you paint onto a model. We use > it exclusively right now on Alias wire files, but I wonder if I could > paint on lightwave models and bring the textures created in 3d paint into > lightwave. What is required, bascially, is the ability to map a bitmap, > not using planar or cylindrical or spherical mapping but by mapping to uv > coordinates on the objects surface. Is this currently suppored or does > anyone know a way to use 3d painting programs in conjunction with > lightwave? (Amazon Paint would be another contender). If its not currently > possible, I think it would be a good feature to add to the wish list. There is a program called Meshpaint which will let you paint directly onto you Lightwave wireframes. It does a pretty good job, and you can then touch it up in Photoshop before applying it as a texture to your model. Jeff Article: 19985 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: jglaze@ix.netcom.com(Jeff Glaze) Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio,comp.graphics.misc,comp.graphics.visualization,alt.3d,alt.3d.misc,alt.3d.studio,alt.soft-sys.corel.draw,comp.graphics.rendering.misc,comp.graphics.rendering.r Subject: Do you have what it takes, or do you have a product? Search!!!!!!!!! Date: 19 May 1996 16:00:08 GMT Organization: Netcom Lines: 57 Message-ID: <4nngi8$5h4@dfw-ixnews8.ix.netcom.com> NNTP-Posting-Host: atl-ga6-23.ix.netcom.com X-NETCOM-Date: Sun May 19 11:00:08 AM CDT 1996 Xref: news2.cais.com comp.graphics.animation:35879 comp.graphics.apps.lightwave:19985 comp.graphics.packages.3dstudio:16971 comp.graphics.misc:10324 comp.graphics.visualization:10503 alt.3d:23942 alt.3d.misc:1549 alt.3d.studio:11773 alt.soft-sys.corel.dra Do you have what it takes? Do you have everything you need to work effectively? Everything for special effects? Every graphics tool that you need in your work? What do you like the best? What would you like to know? WE WANT TO KNOW. The Computer Animation News has not been resting. We have spent the last 8 months looking for solutions, for answers, for talent. We would like to hear from you if: 1. You would like to get more exposure for your talent. 2. You would like to get paid more. 3. You would like to share an important tool or trick. 4. You would like a forum to show your work, amateur or professional. 5. You have a new product that you would like coverage of. 6. You have a new version of an existing product. 7. You have a public domain utility or demo that you would like to share. 8. You have tradeshow information. 9. You just want to voice a complaint somewhere. 10. You want to learn where to get more work. We have a history of being cutting edge, be a part of our next effort to the world of Graphics Artists, Illustrators, and Animators. All sources will receive full credit for their submissions. Written agreement will be forthcoming. If you answered yes to any of the above questions, we want to hear from you. Fill out the following form and EMail it to: jglaze@ix.netcom.com ----------------------------------------------------------------------- Name: EMail address: Location (Country, City, no street address required here): My field of interest (Animation, Graphics, etc.): My topic (software, books, magazines,tutorial, etc): I would like to showcase some of my work (yes/no): I think you need to stop spamming news groups! (yes/no) Please send more info about what youre doing! (yes\no) ----------------------------------------------------------------------- Hope to hear from you soon, our deadline is July 1, 1996! Sincerely, Jef Glaze- Editor Publisher of The Computer Animation News jglaze@ix.netcom.com References Available. Article: 19986 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: UVshader.p Date: 19 May 1996 16:08:05 GMT Organization: Netcom Lines: 35 Message-ID: <4nnh15$plv@dfw-ixnews5.ix.netcom.com> References: <4nkrme$32m@sjx-ixn4.ix.netcom.com> <4nl6qf$g2n@newsbf02.news.aol.com> NNTP-Posting-Host: lax-ca9-18.ix.netcom.com X-NETCOM-Date: Sun May 19 11:08:05 AM CDT 1996 In <4nl6qf$g2n@newsbf02.news.aol.com> howardst@aol.com (Howard ST) writes: > >I haven't been able to get PowerTexture to work b/c I an on Windows 95, >however I am wondering if the fact that this shader is called UVshader >means that it is possible to do "intrinsic mapping" in lightwave. We have >Alias 3d Paint, for example, which will let you paint onto a model. We use >it exclusively right now on Alias wire files, but I wonder if I could >paint on lightwave models and bring the textures created in 3d paint into >lightwave. What is required, bascially, is the ability to map a bitmap, >not using planar or cylindrical or spherical mapping but by mapping to uv >coordinates on the objects surface. Is this currently suppored or does >anyone know a way to use 3d painting programs in conjunction with >lightwave? (Amazon Paint would be another contender). If its not currently >possible, I think it would be a good feature to add to the wish list. >-H >-H I've used the Powerview plugin, and as I remember, (could be wrong) it does not support UV mapping. It's still a planar or cylndrical mapping tool, the difference being you can interactivley move the texture around and scale it. It does not appear to follow the geometry however. GT Article: 19987 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: George Maestri <maestri@ix.netcom.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Mon, 20 May 1996 09:04:12 -0700 Organization: Netcom Lines: 26 Message-ID: <31A097FC.38AA@ix.netcom.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <3197DA57.546C@ix.netcom.com> <4n6ihp$93c@dfw-ixnews5.ix.netcom.com> <4n8t5v$mhi@news2.cts.com> <jmonahan-1505960411370001@phx-ip-62.netzone.com> <319A60C0.75D1@osu.edu> <4nehjv$a3r@dfw-ixnews6.ix.netcom.com> <jmonahan-1605961602170001@phx-ip-53.netzone.com> <319CC57C.43BD@osu.edu> <N.051896.005521.67@earthlink.net.earthlink.net> <4nm0nr$im8@marina.cinenet.net> NNTP-Posting-Host: lax-ca8-12.ix.netcom.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NETCOM-Date: Sun May 19 11:04:40 AM CDT 1996 X-Mailer: Mozilla 2.0 (WinNT; I) Xref: news2.cais.com comp.graphics.animation:35880 comp.graphics.apps.lightwave:19987 comp.graphics.packages.3dstudio:16972 > Max requires much less to run than Softimage NT. You will spend far less on > Max and these plugins than you will with Softimage after the hardware is > purchased. Believe it or not- a Max system with no 3D hardware acceleration > runs faster (redraw) than Softimage with a big fancy 3D accelerator > (comparing to GLZ1 and GLZ2). Dont ask me why- it just does.. Softimage > also requires more ram (ram is cheap right now tho..). > Right on that point -- Softimage is a RAM pig. MAX will run much faster on a minimally configured machine. > I dont think Softimage is that great of software. Ill probably get ripped for > this, but after seeing and working with it somewhat, and comparing it to Max, > I just dont see that many advantages. Even if you are doing character > animation (which I do, almost exclusively). > Softimage still has a big edge on features -- particularly things like shape animation. I don't know if you've tried to do facial animation in Max, but it's still not there. On the other hand, Max is certainly easier to use and with a few plug-ins can make up the feature gap rather quickly. By Siggraph, they should be neck and neck. George. Article: 19988 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!newsserver.jvnc.net!newsserver2.jvnc.net!netnews.upenn.edu!news.voicenet.com!news2.noc.netcom.net!noc.netcom.net!ixnews1.ix.netcom.com!ix.netcom.com!news From: gregtee@ix.netcom.com(William Teegarden) Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 19 May 1996 16:15:39 GMT Organization: Netcom Lines: 30 Message-ID: <4nnhfb$bvc@dfw-ixnews9.ix.netcom.com> References: <4nkrq2$5eq@dfw-ixnews5.ix.netcom.com> <4nlqjl$m5c@newsbf02.news.aol.com> NNTP-Posting-Host: lax-ca9-18.ix.netcom.com X-NETCOM-Date: Sun May 19 11:15:39 AM CDT 1996 In <4nlqjl$m5c@newsbf02.news.aol.com> virtualbri@aol.com (VirtualBri) writes: > >>Was it an underwater/space game? > >>GT > >It's an underwater "ride on a rail", which in game speak means you control >firing but for most of the time are moved on a preprogrammed path through >the level, which is much like Fury. Based on the game play, where you >blast enemy sub-things that fly around and fire back, the setting itself >is rather irrelevant, but since it's underwater you see other submarines >and similar themes in the graphics. >--Brian >======== http://members.aol.com/virtualbri/ ======= >== Home of the LightWave 3D Internet Resource Lists == >============= So, why aren't you on it? ============= How did it look? I know the guys who did the stuff, I worked with them at Amblin, but I haven't seen it latley. They've been working on it for over a year now, and I hear it looks fantastic. I did some modeling for them on it last summer, but I'm out of the loop on it now. GT Article: 19989 Path: news2.cais.com!news.cais.net!bofh.dot!news.abs.net!explorer.csc.com!uunet!in2.uu.net!newsfeed.internetmci.com!xmission!news.uoregon.edu!news.algonet.se!eua.ericsson.se!erinews.ericsson.se!usenet From: Per Swantesson <epkpesw@ryepk.ericsson.se> Newsgroups: comp.graphics.apps.lightwave Subject: MPEG from Lightwave Date: Sun, 19 May 1996 19:22:37 -0700 Organization: Ericsson Software Technology AB Lines: 8 Message-ID: <319FD76D.38D0@ryepk.ericsson.se> NNTP-Posting-Host: rypc50.ericsson.se Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.01 (Win16; I) I'm making a 7 minutes movie. The raw pictures (VHS-quality) takes about 3Gb and thats too much for me. The CMPEG program can only handle still pictures not the AVI I generate from LW. The AVI is already made in Premiere (MJPEG) but I just can't figure out how I can convert it to MPEG. Can you help me? Per Swantesson Scandinavia Article: 19990 Path: news2.cais.com!news.cais.net!bofh.dot!nntp.primenet.com!news.asu.edu!ennfs.eas.asu.edu!cs.utexas.edu!howland.reston.ans.net!swrinde!newsfeed.internetmci.com!newshub.csu.net!charnel.ecst.csuchico.edu!xmission!news From: Vicc@nobodyknows.com (Vicc Timm) Newsgroups: comp.graphics.apps.lightwave Subject: Video Flyer System for sale >>>>> amazing@xmissio.com <<<<< Date: Sun, 19 May 1996 17:40:36 GMT Organization: XMission Internet (801 539 0900) Lines: 47 Message-ID: <319f5cbb.48596495@news.xmission.com> NNTP-Posting-Host: slc99.xmission.com X-Newsreader: Forte Agent .99d/32.182 Video Flyer System for sale --------------------------- Amiga 4000 40/040 Warp Engine With 16 Megs 60ns RAM --------------------------------------------------- Warp Engine SCSI II Centronics port on back and SCSI II ribbon cable inside Modified to hold the old Toaster 2000 Card Commodore 1960 Monitor with sync-strainer A4000 Keyboard A3000 Mouse 120Meg IDE Seagate HD 1.2 Gig SCSI II Toshiba HD Toaster 4000 card with Version 3.1 software Video Flyer card w\octopus HD cable - I have from Version .9 to 4.1 software Studio 16 w\V3.0 software (8 track non-linear CD quality audio - VERY COOL) External mini tower for Flyer Drives. Includes: ----------------------------------------------- 2 Quantum Atlas 2 Gig "Flyer HQ5 Approved" HD's 1 Connor 1 Gig SCSI II Audio HD 1 Sanyo 2x SCSI CD Rom DPS Personal TBC IV Lightwave (Amiga) V3.5 & V4.0 Stand alone w\dongle, disks, and manuals MASSIVE collection of nearly all of the very best Amiga software. You name it I've probably got it. ----------------------------------------------- I do not want to part this stuff out. Make me an offer on the whole system. I'm not that sure I really want to part with it - so don't make the offer absurdly low. I'm just doing so much more Animation than Video that I think this might be the right move. Thanks, William C. Walker III Amazing Sound & Vision email - amazing@xmission.com Article: 19991 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: 19 May 1996 10:38:02 -0700 Organization: Primenet (602)416-7000 Lines: 42 Sender: root@primenet.com Message-ID: <4nnm9q$9i7@nnrp1.news.primenet.com> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4nm0nr$im8@marina.cinenet.net> X-Posted-By: steph@usr5.primenet.com Xref: news2.cais.com comp.graphics.animation:35882 comp.graphics.apps.lightwave:19991 comp.graphics.packages.3dstudio:16974 Rick May <rickmay@cinenet.net> wrote: : I dont think Softimage is that great of software. Ill probably get ripped for : this, but after seeing and working with it somewhat, and comparing it to Max, : I just dont see that many advantages. Even if you are doing character : animation (which I do, almost exclusively). Softimage's IK is second only to Alias, (and only if you know how to take advantage of what Alias has to offer). The way it handles IK, the "Schematic" window (a block diagram window that can be set up to resemble the character you are working on), the "onion skin" effect (no more grease pencil marks to wipe off your screen!), vertex assignment (not as good as Alias', but not as slow once you have it either); all are superior to Max at this time, though I think a good programmer/TD could possibly write a good plug-in to address its iniquities. I would rather have a programmer doing things that no package comes with. If I didn't have the money for SI (to buy the machine to support it), I might start out with Max *and* LW, which would cover an awful lot of CGI territory. You would have to work very hard when doing character animation, and the results would have pathologies that are even harder to address. : up to Prisms, it has some nice features and has potential. For me, I could : care less if you have to pay more for plugins. Id rather spend some money on : a plugin I need than just have to do without a feature. If the plug-in exists. It's certainly cheaper than hiring a programmer. But Autodesk/Kinetix and Newtek are going to have to address the problem of plug-in piracy (which is unprotected by the dongle), or they won't have plug-in developers anymore. : Rick May -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19992 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!xmission!news From: Vicc@nobodyknows.com (Vicc Timm) Newsgroups: comp.graphics.apps.lightwave Subject: Video Flyer System for sale >>>>> amazing@xmissio.com <<<<< Date: Sun, 19 May 1996 17:40:52 GMT Organization: XMission Internet (801 539 0900) Lines: 47 Message-ID: <319f5d21.48698933@news.xmission.com> NNTP-Posting-Host: slc99.xmission.com X-Newsreader: Forte Agent .99d/32.182 Video Flyer System for sale --------------------------- Amiga 4000 40/040 Warp Engine With 16 Megs 60ns RAM --------------------------------------------------- Warp Engine SCSI II Centronics port on back and SCSI II ribbon cable inside Modified to hold the old Toaster 2000 Card Commodore 1960 Monitor with sync-strainer A4000 Keyboard A3000 Mouse 120Meg IDE Seagate HD 1.2 Gig SCSI II Toshiba HD Toaster 4000 card with Version 3.1 software Video Flyer card w\octopus HD cable - I have from Version .9 to 4.1 software Studio 16 w\V3.0 software (8 track non-linear CD quality audio - VERY COOL) External mini tower for Flyer Drives. Includes: ----------------------------------------------- 2 Quantum Atlas 2 Gig "Flyer HQ5 Approved" HD's 1 Connor 1 Gig SCSI II Audio HD 1 Sanyo 2x SCSI CD Rom DPS Personal TBC IV Lightwave (Amiga) V3.5 & V4.0 Stand alone w\dongle, disks, and manuals MASSIVE collection of nearly all of the very best Amiga software. You name it I've probably got it. ----------------------------------------------- I do not want to part this stuff out. Make me an offer on the whole system. I'm not that sure I really want to part with it - so don't make the offer absurdly low. I'm just doing so much more Animation than Video that I think this might be the right move. Thanks, William C. Walker III Amazing Sound & Vision email - amazing@xmission.com Article: 19993 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!xmission!news From: Vicc@nobodyknows.com (Vicc Timm) Newsgroups: comp.graphics.apps.lightwave Subject: Video Flyer System for sale >>>>> amazing@xmissio.com <<<<< Date: Sun, 19 May 1996 17:40:57 GMT Organization: XMission Internet (801 539 0900) Lines: 47 Message-ID: <319f5d26.48704179@news.xmission.com> NNTP-Posting-Host: slc99.xmission.com X-Newsreader: Forte Agent .99d/32.182 Video Flyer System for sale --------------------------- Amiga 4000 40/040 Warp Engine With 16 Megs 60ns RAM --------------------------------------------------- Warp Engine SCSI II Centronics port on back and SCSI II ribbon cable inside Modified to hold the old Toaster 2000 Card Commodore 1960 Monitor with sync-strainer A4000 Keyboard A3000 Mouse 120Meg IDE Seagate HD 1.2 Gig SCSI II Toshiba HD Toaster 4000 card with Version 3.1 software Video Flyer card w\octopus HD cable - I have from Version .9 to 4.1 software Studio 16 w\V3.0 software (8 track non-linear CD quality audio - VERY COOL) External mini tower for Flyer Drives. Includes: ----------------------------------------------- 2 Quantum Atlas 2 Gig "Flyer HQ5 Approved" HD's 1 Connor 1 Gig SCSI II Audio HD 1 Sanyo 2x SCSI CD Rom DPS Personal TBC IV Lightwave (Amiga) V3.5 & V4.0 Stand alone w\dongle, disks, and manuals MASSIVE collection of nearly all of the very best Amiga software. You name it I've probably got it. ----------------------------------------------- I do not want to part this stuff out. Make me an offer on the whole system. I'm not that sure I really want to part with it - so don't make the offer absurdly low. I'm just doing so much more Animation than Video that I think this might be the right move. Thanks, William C. Walker III Amazing Sound & Vision email - amazing@xmission.com Article: 19994 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in2.uu.net!news.cybercom.net!usenet From: Wonka <wonka@cybercom.net> Newsgroups: comp.graphics.apps.lightwave Subject: IFF conversion Date: Sun, 19 May 1996 13:42:12 -0600 Organization: Cyber Access Internet Services (617) 396-0491 Lines: 11 Message-ID: <319F7994.3135@cybercom.net> NNTP-Posting-Host: veruca.cybercom.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 3.0b3 (WinNT; I) I'm looking for a shareware IFF reader (for the pc of course) so I can convert IFF to other formats. I have a slew of paint programs and only one can do it...(and it's mildly slow!) Any ideas??? ------------------------------------------------------------- check out my page kids http://kalypso.cybercom.net/~wonka Article: 19995 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 19 May 1996 10:51:04 -0700 Organization: Primenet (602)416-7000 Lines: 34 Sender: root@primenet.com Message-ID: <4nnn28$apg@nnrp1.news.primenet.com> References: <N.051896.225743.19@earthlink.net.earthlink.net> <4nn4qf$38n@newsbf02.news.aol.com> X-Posted-By: steph@usr5.primenet.com Stranahan <stranahan@aol.com> wrote: : I think it's pretty good momentum that the port was only released within : the last six months and there's a new version out already. : ------------------------------------- : Not given 1) they have a large staff, and 2) they were bought by Microsoft : and have lots of $$. Unlike Allen and Stuart, they could have a porting : team AND a upgrade team. Who's fault is that? At one time I remember hearing Newtek had its own plane, and they used to display Tim's (I believe) NSX at the booth to show how successful they were. That money could have been used to expand the staff. Allen and Stuart could be supervising other programmers, and Newtek spreads its resources too thin trying to recapture or build a new "Toaster" market. In that respect, Play Inc. has them beat in every respect. Lightwave is their flagship product, and they've definately been shorting it resource wise. However, Softimage went through a similar period, developing a lot of Digital Studio crap and shortchanging their 3D software. Only since Microsoft bought them have they regained their priorities. : Lee Stranahan -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19996 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!news.inc.net!uwm.edu!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: alt.3d,alt.3d.misc,alt.3d.studio,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: I will create 3D images for you for free Date: Sun, 19 May 1996 14:02:18 -0400 Organization: Advanced Computing Center for Arts and Design Lines: 15 Message-ID: <319F622A.57D2@osu.edu> References: <832524514.20853.0@le-vamp.demon.co.uk> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: illinois-nmc.cgrg.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) Xref: news2.cais.com alt.3d:23944 alt.3d.misc:1551 alt.3d.studio:11775 comp.graphics.apps.lightwave:19996 comp.graphics.packages.3dstudio:16979 > Hi my name is Kurt Frary.... > If you or your company wants a Raytraced image/logo for your web page > for example for free. > Email me at > 3d@le-vamp.demon.co.uk > with details of the basic outline that you want, you can be as > specific as you like. > I will then create the image and mail it to you all I ask is that I > get credited for it and my Email address appears there for other > people to see. You should really think about charging a little bit. This hurts businesses who do this for a living. Hey it your hard work, why not get paid for it? Jeff Article: 19997 Path: news2.cais.com!news.cais.net!bofh.dot!world1.bawave.com!newsfeed.internetmci.com!in1.uu.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: LightWave notes from E3 Date: 19 May 1996 11:10:03 -0700 Organization: Primenet (602)416-7000 Lines: 49 Sender: root@primenet.com Message-ID: <4nno5r$cjt@nnrp1.news.primenet.com> References: <4njn34$1lj@newsbf02.news.aol.com> <4nke6u$92b@newsbf02.news.aol.com> X-Posted-By: steph@usr5.primenet.com Stranahan <stranahan@aol.com> wrote: : hasn't devloped new features, and it's begun to lose its place as a : high-end SGI product - Alias seems to be the clear high-end SGI choice, : especially with Maya coming out. In addition, they are priced too damn : high on the PC to make a huge dent. So.....SoftImage loses SGI seats, : high-end cache, and lags behind LW and Max on the PC. : Notice that people have been violently discussing LW vs Max or Alias - but : not SoftImage....I think there's a reason. I do not think MicroSoft has a : clue in this area, either. They haven't proven to me they can sell a : successful artist's tool. If I were in my own business, I couldn't afford Alias, just as many people on this list couldn't. I could make do with Softimage immediately, which is where I learned the primary techniques that I now use in Alias. Softimage *is* superior both to Max and Lightwave in alot of areas. But I could certainly see starting with Lightwave, adding Max and adding Softimage as my business grew. Or buying Softimage and using LW and/or Max to compliment it. For example, one Softimage workstation is one thing, two is expensive. So your second station may be LW based to do flying stuff types of animation and effects, while using the SI station for character work. Also, SI brings more credibility to Win NT than LW or Max. There are definately SGI folks like myself who look at the freedom you can get from SGI and the *choice* of various price/performance options with NT. So long as Alias kicks ass, I'll probably continue to use SGI, but if I were independent, I'd be using SI/NT. If I were an existing SI facility, any new machines I added would be NT based. As you point out, SI and the machine it runs on can still be expensive. I prefer working for someone who buys the machine and software, so I can use my money to buy a house, new cars and a nice Harley. I don't have the Harley yet. But of course I look like I do. : Lee Stranahan -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 19998 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!vixen.cso.uiuc.edu!usenet From: nbenami@uiuc.edu (Noam Ben-Ami) Newsgroups: comp.graphics.apps.lightwave Subject: Re: Studio Z and LW Date: 19 May 1996 18:25:43 GMT Organization: University of Illinois at Urbana Lines: 15 Message-ID: <4nnp37$8kd@vixen.cso.uiuc.edu> References: <319C0A2B.108E@wwa.com> <319E9BC3.4C92AF59@instanet.com> Reply-To: nbenami@uiuc.edu (Noam Ben-Ami) NNTP-Posting-Host: ux4.cso.uiuc.edu Paul Bruggeman <bruggemn@instanet.com> writes: > There is a deal till the end of may for a I^2 solid-impact with >photoshop,composer lite,alias power animator 64Mram/2G disk 20"monitor >for 25K$ (other stuff too, i can't remember saw it at E3) I can dig >out the whole quote if you want. Does this machine have any graphics acceleration? (didn't think so) Please put up the whole quote though, sounds interesting. -- Noam Ben-Ami is nbenami@ux4.cso.uiuc Solar Acoustics High Performance Speakers. http://farside.ncsa.uiuc.edu/~nbenami ---- Disclaimer: I speak for myself ONLY. Article: 19999 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!news.kei.com!news.texas.net!nntp.primenet.com!news.primenet.com!steph From: Steph Greenberg <steph@primenet.com> Newsgroups: comp.graphics.apps.lightwave Subject: Re: Bill Gates -Was "MAX or LightWave? How about some MAX here"- Date: 19 May 1996 11:28:01 -0700 Organization: Primenet (602)416-7000 Lines: 45 Sender: root@primenet.com Message-ID: <4nnp7h$ebe@nnrp1.news.primenet.com> References: <3195B069.373A@pilot.msu.edu> <4n52q7$7be@newsbf02.news.aol.com> <31966879.18BF@pilot.msu.edu> <4n7o0i$t14@nnrp1.news.primenet.com> <jmonahan-1905960108050001@phx-ip-135.netzone.com> X-Posted-By: steph@usr5.primenet.com Joe Monahan <jmonahan@netzone.com> wrote: : In article <4n7o0i$t14@nnrp1.news.primenet.com>, Steph Greenberg : > Going with the crowd on an OS is : > what makes people comfortable with all these different brands and : > configurations of computers, and the pre-loaded OS makes them feel that : > they can just plug in the computer and start it up. : Which has really not been true since Micro$oft first started that lie. : I have alot of students who continually ask me what drivers/boards and : stuff they need to do this and that. Regretfully I always have to respond : - "I don't know, I use a Mac. I don't have those problems." The difference is, there are LOTS of choices in hardware that you have in the PC world, which is what I LIKE about it. You have a Mac, so you don't have the possibility of even setting your machine up with Open GL cards, simply because the Mac doesn't support it yet. PCI was a good jump for the Mac world, but now things aren't as simple as they used to be. If you like using a machine that's easy to set up because your hardware choices are limited, more power to you. I know people who have a hard time getting all sorts of things to work correctly on their Power Mac. It's easy to make a machine plug and play when the OS company also makes the machines. All they have to do is limit your choices. If having the easiest machine to use is your highest priority, instead of the most powerful machine available, then that's your business. Most Mac users still think one button on the mouse is adaquate, where I use all three buttons on my SGI, and wish I could on the PC. I have to make do with two buttons. My way of handling the various hardware/software problems in the PC world is to hire people who know how to do that stuff it takes to get it working. I still don't spend anywhere near as much money as I would if I bought a Mac of equal capability. -- ------------------------------------------------------------------------------- Steph Greenberg, 3DCGIMD CGI Character Orthopedic Surgeon, steph@primenet.com Chiropracter, and Podiatrist. Copyright 1996. All Rights Reserved. Permission granted for non-commercial electronic republication only, such as Usenet and Email, and non-commercial educational purposes such as charge free WWW pages. Express permission is required for any other use. When in doubt, ask. ------------------------------------------------------------------------------- Article: 20000 Path: news2.cais.com!news.cais.net!bofh.dot!news.mathworks.com!newsfeed.internetmci.com!howland.reston.ans.net!math.ohio-state.edu!mane.cgrg.ohio-state.edu!news From: Jeff Jasper <jasper.7@osu.edu> Newsgroups: comp.graphics.animation,comp.graphics.apps.lightwave,comp.graphics.packages.3dstudio Subject: Re: MAX or Lightwave? Pick one and shut up.... Date: Sun, 19 May 1996 14:40:53 -0400 Organization: Advanced Computing Center for Arts and Design Lines: 11 Message-ID: <319F6B35.6025@osu.edu> References: <jmonahan-0605960210270001@phx-ip-71.netzone.com> <4nm0nr$im8@marina.cinenet.net> <4nnm9q$9i7@nnrp1.news.primenet.com> Reply-To: jasper.7@osu.edu NNTP-Posting-Host: illinois-nmc.cgrg.ohio-state.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 2.0 (Macintosh; I; PPC) Xref: news2.cais.com comp.graphics.animation:35884 comp.graphics.apps.lightwave:20000 comp.graphics.packages.3dstudio:16981 > If the plug-in exists. It's certainly cheaper than hiring a programmer. > But Autodesk/Kinetix and Newtek are going to have to address the problem > of plug-in piracy (which is unprotected by the dongle), or they won't > have plug-in developers anymore. The best thing MAX has going for it with character animation is character studio. It will be expensive an will probably be dongled. Some of the expensive commercial plug-ins for 3DS already have dongles. It is a real shame that companies have to do this. Jeff